Team:SUSTech Shenzhen/js/three-min-js

// threejs.org/license (function(h,pa){"object"===typeof exports&&"undefined"!==typeof module?pa(exports):"function"===typeof define&&define.amd?define(["exports"],pa):pa(h.THREE=h.THREE||{})})(this,function(h){function pa(){}function C(a,b){this.x=a||0;this.y=b||0}function ba(a,b,c,d,e,f,g,k,l,m){Object.defineProperty(this,"id",{value:Pd++});this.uuid=h.Math.generateUUID();this.sourceFile=this.name="";this.image=void 0!==a?a:ba.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:ba.DEFAULT_MAPPING;this.wrapS=void 0!== c?c:1001;this.wrapT=void 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==l?l:1;this.format=void 0!==g?g:1023;this.type=void 0!==k?k:1009;this.offset=new C(0,0);this.repeat=new C(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function da(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function zb(a,b,c){this.uuid=h.Math.generateUUID(); this.width=a;this.height=b;this.scissor=new da(0,0,a,b);this.scissorTest=!1;this.viewport=new da(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=1006);this.texture=new ba(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function Ab(a,b,c){zb.call(this,a,b,c);this.activeMipMapLevel= this.activeCubeFace=0}function ca(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function q(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}function P(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function Ta(a,b,c,d,e,f,g,k,l,m){a=void 0!==a?a:[];ba.call(this,a,void 0!==b?b:301,c,d,e,f,g,k,l,m);this.flipY=!1}function Bb(a,b,c){var d=a[0];if(0>= d||0<d)return a;var e=b*c,f=Qd[e];void 0===f&&(f=new Float32Array(e),Qd[e]=f);if(0!==b)for(d.toArray(f,0),d=1,e=0;d!==b;++d)e+=c,a[d].toArray(f,e);return f}function Rd(a,b){var c=Sd[b];void 0===c&&(c=new Int32Array(b),Sd[b]=c);for(var d=0;d!==b;++d)c[d]=a.allocTextureUnit();return c}function se(a,b){a.uniform1f(this.addr,b)}function te(a,b){a.uniform1i(this.addr,b)}function ue(a,b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,b.x,b.y)}function ve(a,b){void 0!==b.x?a.uniform3f(this.addr, b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)}function we(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)}function xe(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)}function ye(a,b){a.uniformMatrix3fv(this.addr,!1,b.elements||b)}function ze(a,b){a.uniformMatrix4fv(this.addr,!1,b.elements||b)}function Ae(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);c.setTexture2D(b||Td,d)}function Be(a,b,c){var d=c.allocTextureUnit(); a.uniform1i(this.addr,d);c.setTextureCube(b||Ud,d)}function Vd(a,b){a.uniform2iv(this.addr,b)}function Wd(a,b){a.uniform3iv(this.addr,b)}function Xd(a,b){a.uniform4iv(this.addr,b)}function Ce(a){switch(a){case 5126:return se;case 35664:return ue;case 35665:return ve;case 35666:return we;case 35674:return xe;case 35675:return ye;case 35676:return ze;case 35678:return Ae;case 35680:return Be;case 5124:case 35670:return te;case 35667:case 35671:return Vd;case 35668:case 35672:return Wd;case 35669:case 35673:return Xd}} function De(a,b){a.uniform1fv(this.addr,b)}function Ee(a,b){a.uniform1iv(this.addr,b)}function Fe(a,b){a.uniform2fv(this.addr,Bb(b,this.size,2))}function Ge(a,b){a.uniform3fv(this.addr,Bb(b,this.size,3))}function He(a,b){a.uniform4fv(this.addr,Bb(b,this.size,4))}function Ie(a,b){a.uniformMatrix2fv(this.addr,!1,Bb(b,this.size,4))}function Je(a,b){a.uniformMatrix3fv(this.addr,!1,Bb(b,this.size,9))}function Ke(a,b){a.uniformMatrix4fv(this.addr,!1,Bb(b,this.size,16))}function Le(a,b,c){var d=b.length, e=Rd(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTexture2D(b[a]||Td,e[a])}function Me(a,b,c){var d=b.length,e=Rd(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTextureCube(b[a]||Ud,e[a])}function Ne(a){switch(a){case 5126:return De;case 35664:return Fe;case 35665:return Ge;case 35666:return He;case 35674:return Ie;case 35675:return Je;case 35676:return Ke;case 35678:return Le;case 35680:return Me;case 5124:case 35670:return Ee;case 35667:case 35671:return Vd;case 35668:case 35672:return Wd; case 35669:case 35673:return Xd}}function Oe(a,b,c){this.id=a;this.addr=c;this.setValue=Ce(b.type)}function Pe(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=Ne(b.type)}function Yd(a){this.id=a;this.seq=[];this.map={}}function Ga(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,k=e.name,l=k.length;for(kd.lastIndex=0;;){var m=kd.exec(k),u=kd.lastIndex, p=m[1],n=m[3];"]"===m[2]&&(p|=0);if(void 0===n||"["===n&&u+2===l){k=g;e=void 0===n?new Oe(p,e,f):new Pe(p,e,f);k.seq.push(e);k.map[e.id]=e;break}else n=g.map[p],void 0===n&&(n=new Yd(p),p=g,g=n,p.seq.push(g),p.map[g.id]=g),g=n}}}function H(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function cc(a,b){this.min=void 0!==a?a:new C(Infinity,Infinity);this.max=void 0!==b?b:new C(-Infinity,-Infinity)}function Qe(a,b){var c,d,e,f,g,k,l,m,u,p,n=a.context,h=a.state,t,v,A,w,x,T;this.render= function(y,F,G){if(0!==b.length){y=new q;var E=G.w/G.z,J=.5*G.z,Ma=.5*G.w,N=16/G.w,ea=new C(N*E,N),xa=new q(1,1,0),ab=new C(1,1),Ea=new cc;Ea.min.set(0,0);Ea.max.set(G.z-16,G.w-16);if(void 0===w){var N=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),L=new Uint16Array([0,1,2,0,2,3]);t=n.createBuffer();v=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,t);n.bufferData(n.ARRAY_BUFFER,N,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,v);n.bufferData(n.ELEMENT_ARRAY_BUFFER,L,n.STATIC_DRAW);x=n.createTexture(); T=n.createTexture();h.bindTexture(n.TEXTURE_2D,x);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);h.bindTexture(n.TEXTURE_2D,T);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S, 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0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}", fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},L=n.createProgram(),M=n.createShader(n.FRAGMENT_SHADER), O=n.createShader(n.VERTEX_SHADER),Q="precision "+a.getPrecision()+" float;\n";n.shaderSource(M,Q+N.fragmentShader);n.shaderSource(O,Q+N.vertexShader);n.compileShader(M);n.compileShader(O);n.attachShader(L,M);n.attachShader(L,O);n.linkProgram(L);w=L;u=n.getAttribLocation(w,"position");p=n.getAttribLocation(w,"uv");c=n.getUniformLocation(w,"renderType");d=n.getUniformLocation(w,"map");e=n.getUniformLocation(w,"occlusionMap");f=n.getUniformLocation(w,"opacity");g=n.getUniformLocation(w,"color");k=n.getUniformLocation(w, "scale");l=n.getUniformLocation(w,"rotation");m=n.getUniformLocation(w,"screenPosition")}n.useProgram(w);h.initAttributes();h.enableAttribute(u);h.enableAttribute(p);h.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,t);n.vertexAttribPointer(u,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,v);h.disable(n.CULL_FACE);h.setDepthWrite(!1);L=0;for(M=b.length;L<M;L++)if(N=16/G.w,ea.set(N*E,N),O=b[L],y.set(O.matrixWorld.elements[12], O.matrixWorld.elements[13],O.matrixWorld.elements[14]),y.applyMatrix4(F.matrixWorldInverse),y.applyProjection(F.projectionMatrix),xa.copy(y),ab.x=G.x+xa.x*J+J-8,ab.y=G.y+xa.y*Ma+Ma-8,!0===Ea.containsPoint(ab)){h.activeTexture(n.TEXTURE0);h.bindTexture(n.TEXTURE_2D,null);h.activeTexture(n.TEXTURE1);h.bindTexture(n.TEXTURE_2D,x);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,ab.x,ab.y,16,16,0);n.uniform1i(c,0);n.uniform2f(k,ea.x,ea.y);n.uniform3f(m,xa.x,xa.y,xa.z);h.disable(n.BLEND);h.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES, 6,n.UNSIGNED_SHORT,0);h.activeTexture(n.TEXTURE0);h.bindTexture(n.TEXTURE_2D,T);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,ab.x,ab.y,16,16,0);n.uniform1i(c,1);h.disable(n.DEPTH_TEST);h.activeTexture(n.TEXTURE1);h.bindTexture(n.TEXTURE_2D,x);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);O.positionScreen.copy(xa);O.customUpdateCallback?O.customUpdateCallback(O):O.updateLensFlares();n.uniform1i(c,2);h.enable(n.BLEND);for(var Q=0,Re=O.lensFlares.length;Q<Re;Q++){var V=O.lensFlares[Q];.001<V.opacity&&.001< V.scale&&(xa.x=V.x,xa.y=V.y,xa.z=V.z,N=V.size*V.scale/G.w,ea.x=N*E,ea.y=N,n.uniform3f(m,xa.x,xa.y,xa.z),n.uniform2f(k,ea.x,ea.y),n.uniform1f(l,V.rotation),n.uniform1f(f,V.opacity),n.uniform3f(g,V.color.r,V.color.g,V.color.b),h.setBlending(V.blending,V.blendEquation,V.blendSrc,V.blendDst),a.setTexture2D(V.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}h.enable(n.CULL_FACE);h.enable(n.DEPTH_TEST);h.setDepthWrite(!0);a.resetGLState()}}}function Se(a,b){var c,d,e,f,g,k,l,m,u,h,n,r,t,v, A,w,x;function T(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var y=a.context,F=a.state,G,E,J,Ma,N=new q,ea=new ca,xa=new q;this.render=function(q,Ea){if(0!==b.length){if(void 0===J){var L=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),M=new Uint16Array([0,1,2,0,2,3]);G=y.createBuffer();E=y.createBuffer();y.bindBuffer(y.ARRAY_BUFFER,G);y.bufferData(y.ARRAY_BUFFER,L,y.STATIC_DRAW);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,E);y.bufferData(y.ELEMENT_ARRAY_BUFFER, M,y.STATIC_DRAW);var L=y.createProgram(),M=y.createShader(y.VERTEX_SHADER),O=y.createShader(y.FRAGMENT_SHADER);y.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 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ba(L);Ma.needsUpdate=!0}y.useProgram(J);F.initAttributes();F.enableAttribute(w);F.enableAttribute(x);F.disableUnusedAttributes(); F.disable(y.CULL_FACE);F.enable(y.BLEND);y.bindBuffer(y.ARRAY_BUFFER,G);y.vertexAttribPointer(w,2,y.FLOAT,!1,16,0);y.vertexAttribPointer(x,2,y.FLOAT,!1,16,8);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,E);y.uniformMatrix4fv(u,!1,Ea.projectionMatrix.elements);F.activeTexture(y.TEXTURE0);y.uniform1i(k,0);M=L=0;(O=q.fog)?(y.uniform3f(v,O.color.r,O.color.g,O.color.b),O&&O.isFog?(y.uniform1f(r,O.near),y.uniform1f(t,O.far),y.uniform1i(h,1),M=L=1):O&&O.isFogExp2&&(y.uniform1f(n,O.density),y.uniform1i(h,2),M=L=2)): (y.uniform1i(h,0),M=L=0);for(var O=0,Q=b.length;O<Q;O++){var C=b[O];C.modelViewMatrix.multiplyMatrices(Ea.matrixWorldInverse,C.matrixWorld);C.z=-C.modelViewMatrix.elements[14]}b.sort(T);for(var V=[],O=0,Q=b.length;O<Q;O++){var C=b[O],W=C.material;!1!==W.visible&&(y.uniform1f(A,W.alphaTest),y.uniformMatrix4fv(m,!1,C.modelViewMatrix.elements),C.matrixWorld.decompose(N,ea,xa),V[0]=xa.x,V[1]=xa.y,C=0,q.fog&&W.fog&&(C=M),L!==C&&(y.uniform1i(h,C),L=C),null!==W.map?(y.uniform2f(c,W.map.offset.x,W.map.offset.y), y.uniform2f(d,W.map.repeat.x,W.map.repeat.y)):(y.uniform2f(c,0,0),y.uniform2f(d,1,1)),y.uniform1f(l,W.opacity),y.uniform3f(g,W.color.r,W.color.g,W.color.b),y.uniform1f(e,W.rotation),y.uniform2fv(f,V),F.setBlending(W.blending,W.blendEquation,W.blendSrc,W.blendDst),F.setDepthTest(W.depthTest),F.setDepthWrite(W.depthWrite),W.map?a.setTexture2D(W.map,0):a.setTexture2D(Ma,0),y.drawElements(y.TRIANGLES,6,y.UNSIGNED_SHORT,0))}F.enable(y.CULL_FACE);a.resetGLState()}}}function S(){Object.defineProperty(this, 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v=l(p[0]),q=f(b.format),w=f(b.type);r(a.TEXTURE_CUBE_MAP, b,v);for(t=0;6>t;t++)if(h)for(var C,D=p[t].mipmaps,z=0,L=D.length;z<L;z++)C=D[z],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(q)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+t,z,q,C.width,C.height,0,C.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+t,z,q,C.width,C.height,0,q,w,C.data);else n?c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,q,p[t].width, p[t].height,0,q,w,p[t].data):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,q,q,w,p[t]);b.generateMipmaps&&v&&a.generateMipmap(a.TEXTURE_CUBE_MAP);m.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(a.TEXTURE0+g),c.bindTexture(a.TEXTURE_CUBE_MAP,m.__image__webglTextureCube)};this.setTextureCubeDynamic=function(b,e){c.activeTexture(a.TEXTURE0+e);c.bindTexture(a.TEXTURE_CUBE_MAP,d.get(b).__webglTexture)};this.setupRenderTarget=function(b){var e=d.get(b),f=d.get(b.texture);b.addEventListener("dispose", p);f.__webglTexture=a.createTexture();A.textures++;var g=b&&b.isWebGLRenderTargetCube,k=l(b);if(g){e.__webglFramebuffer=[];for(var m=0;6>m;m++)e.__webglFramebuffer[m]=a.createFramebuffer()}else e.__webglFramebuffer=a.createFramebuffer();if(g){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);r(a.TEXTURE_CUBE_MAP,b.texture,k);for(m=0;6>m;m++)t(e.__webglFramebuffer[m],b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+m);b.texture.generateMipmaps&&k&&a.generateMipmap(a.TEXTURE_CUBE_MAP);c.bindTexture(a.TEXTURE_CUBE_MAP, null)}else 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0===d?g.material:d,g=g.group;k.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,k.matrixWorld);k.normalMatrix.getNormalMatrix(k.modelViewMatrix);if(k.isImmediateRenderObject){t(m);var h=v(b,c,m,k);R="";k.render(function(a){Q.renderBufferImmediate(a,h,m)})}else{if(null!==k.onBeforeRender)k.onBeforeRender();Q.renderBufferDirect(b, c,l,m,k,g)}}}function t(a){2===a.side?X.disable(B.CULL_FACE):X.enable(B.CULL_FACE);X.setFlipSided(1===a.side);!0===a.transparent?X.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha):X.setBlending(0);X.setDepthFunc(a.depthFunc);X.setDepthTest(a.depthTest);X.setDepthWrite(a.depthWrite);X.setColorWrite(a.colorWrite);X.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function v(a,b,c,d){ba= 0;var e=fa.get(c);oa&&(pa||a!==U)&&ca.setState(c.clippingPlanes,c.clipShadows,a,e,a===U&&c.id===K);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:c.lights&&e.lightsHash!==aa.hash?c.needsUpdate=!0:void 0!==e.numClippingPlanes&&e.numClippingPlanes!==ca.numPlanes&&(c.needsUpdate=!0));if(c.needsUpdate){a:{var k=fa.get(c),l=ta.getParameters(c,aa,b,ca.numPlanes,d),m=ta.getProgramCode(c,l),n=k.program,p=!0;if(void 0===n)c.addEventListener("dispose",f);else if(n.code!== m)g(c);else if(void 0!==l.shaderID)break a;else p=!1;p&&(l.shaderID?(n=Cb[l.shaderID],k.__webglShader={name:c.type,uniforms:h.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}):k.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=k.__webglShader,n=ta.acquireProgram(c,l,m),k.program=n,c.program=n);l=n.getAttributes();if(c.morphTargets)for(m=c.numSupportedMorphTargets=0;m<Q.maxMorphTargets;m++)0<= l["morphTarget"+m]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(m=c.numSupportedMorphNormals=0;m<Q.maxMorphNormals;m++)0<=l["morphNormal"+m]&&c.numSupportedMorphNormals++;l=k.__webglShader.uniforms;if(!c.isShaderMaterial&&!c.isRawShaderMaterial||!0===c.clipping)k.numClippingPlanes=ca.numPlanes,l.clippingPlanes=ca.uniform;k.fog=b;k.lightsHash=aa.hash;c.lights&&(l.ambientLightColor.value=aa.ambient,l.directionalLights.value=aa.directional,l.spotLights.value=aa.spot,l.pointLights.value=aa.point, l.hemisphereLights.value=aa.hemi,l.directionalShadowMap.value=aa.directionalShadowMap,l.directionalShadowMatrix.value=aa.directionalShadowMatrix,l.spotShadowMap.value=aa.spotShadowMap,l.spotShadowMatrix.value=aa.spotShadowMatrix,l.pointShadowMap.value=aa.pointShadowMap,l.pointShadowMatrix.value=aa.pointShadowMatrix);m=k.program.getUniforms();m=Ga.seqWithValue(m.seq,l);k.uniformsList=m;k.dynamicUniforms=Ga.splitDynamic(m,l)}c.needsUpdate=!1}var u=!1,p=n=!1,k=e.program,m=k.getUniforms(),l=e.__webglShader.uniforms; k.id!==S&&(B.useProgram(k.program),S=k.id,p=n=u=!0);c.id!==K&&(K=c.id,n=!0);if(u||a!==U){m.set(B,a,"projectionMatrix");ja.logarithmicDepthBuffer&&m.setValue(B,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));a!==U&&(U=a,p=n=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)u=m.map.cameraPosition,void 0!==u&&u.setValue(B,Y.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial|| c.skinning)&&m.setValue(B,"viewMatrix",a.matrixWorldInverse);m.set(B,Q,"toneMappingExposure");m.set(B,Q,"toneMappingWhitePoint")}c.skinning&&(m.setOptional(B,d,"bindMatrix"),m.setOptional(B,d,"bindMatrixInverse"),u=d.skeleton)&&(ja.floatVertexTextures&&u.useVertexTexture?(m.set(B,u,"boneTexture"),m.set(B,u,"boneTextureWidth"),m.set(B,u,"boneTextureHeight")):m.setOptional(B,u,"boneMatrices"));if(n){c.lights&&(n=p,l.ambientLightColor.needsUpdate=n,l.directionalLights.needsUpdate=n,l.pointLights.needsUpdate= n,l.spotLights.needsUpdate=n,l.hemisphereLights.needsUpdate=n);b&&c.fog&&(l.fogColor.value=b.color,b.isFog?(l.fogNear.value=b.near,l.fogFar.value=b.far):b.isFogExp2&&(l.fogDensity.value=b.density));if(c.isMeshBasicMaterial||c.isMeshLambertMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.isMeshDepthMaterial){l.opacity.value=c.opacity;l.diffuse.value=c.color;c.emissive&&l.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);l.map.value=c.map;l.specularMap.value=c.specularMap; l.alphaMap.value=c.alphaMap;c.aoMap&&(l.aoMap.value=c.aoMap,l.aoMapIntensity.value=c.aoMapIntensity);var r;c.map?r=c.map:c.specularMap?r=c.specularMap:c.displacementMap?r=c.displacementMap:c.normalMap?r=c.normalMap:c.bumpMap?r=c.bumpMap:c.roughnessMap?r=c.roughnessMap:c.metalnessMap?r=c.metalnessMap:c.alphaMap?r=c.alphaMap:c.emissiveMap&&(r=c.emissiveMap);void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),b=r.offset,r=r.repeat,l.offsetRepeat.value.set(b.x,b.y,r.x,r.y));l.envMap.value=c.envMap;l.flipEnvMap.value= c.envMap&&c.envMap.isCubeTexture?-1:1;l.reflectivity.value=c.reflectivity;l.refractionRatio.value=c.refractionRatio}c.isLineBasicMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity):c.isLineDashedMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity,l.dashSize.value=c.dashSize,l.totalSize.value=c.dashSize+c.gapSize,l.scale.value=c.scale):c.isPointsMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity,l.size.value=c.size*Oa,l.scale.value=.5*x.clientHeight,l.map.value=c.map,null!== c.map&&(r=c.map.offset,b=c.map.repeat,l.offsetRepeat.value.set(r.x,r.y,b.x,b.y))):c.isMeshLambertMaterial?(c.lightMap&&(l.lightMap.value=c.lightMap,l.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(l.emissiveMap.value=c.emissiveMap)):c.isMeshPhongMaterial?(l.specular.value=c.specular,l.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(l.lightMap.value=c.lightMap,l.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(l.emissiveMap.value=c.emissiveMap),c.bumpMap&&(l.bumpMap.value= c.bumpMap,l.bumpScale.value=c.bumpScale),c.normalMap&&(l.normalMap.value=c.normalMap,l.normalScale.value.copy(c.normalScale)),c.displacementMap&&(l.displacementMap.value=c.displacementMap,l.displacementScale.value=c.displacementScale,l.displacementBias.value=c.displacementBias)):c.isMeshPhysicalMaterial?(l.clearCoat.value=c.clearCoat,l.clearCoatRoughness.value=c.clearCoatRoughness,A(l,c)):c.isMeshStandardMaterial?A(l,c):c.isMeshDepthMaterial?c.displacementMap&&(l.displacementMap.value=c.displacementMap, l.displacementScale.value=c.displacementScale,l.displacementBias.value=c.displacementBias):c.isMeshNormalMaterial&&(l.opacity.value=c.opacity);Ga.upload(B,e.uniformsList,l,Q)}m.set(B,d,"modelViewMatrix");m.set(B,d,"normalMatrix");m.setValue(B,"modelMatrix",d.matrixWorld);e=e.dynamicUniforms;null!==e&&(Ga.evalDynamic(e,l,d,c,a),Ga.upload(B,e,l,Q));return k}function A(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&& (a.metalnessMap.value=b.metalnessMap);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value= b.envMapIntensity)}function w(a){var b;if(1E3===a)return B.REPEAT;if(1001===a)return B.CLAMP_TO_EDGE;if(1002===a)return B.MIRRORED_REPEAT;if(1003===a)return B.NEAREST;if(1004===a)return B.NEAREST_MIPMAP_NEAREST;if(1005===a)return B.NEAREST_MIPMAP_LINEAR;if(1006===a)return B.LINEAR;if(1007===a)return B.LINEAR_MIPMAP_NEAREST;if(1008===a)return B.LINEAR_MIPMAP_LINEAR;if(1009===a)return B.UNSIGNED_BYTE;if(1017===a)return B.UNSIGNED_SHORT_4_4_4_4;if(1018===a)return B.UNSIGNED_SHORT_5_5_5_1;if(1019===a)return B.UNSIGNED_SHORT_5_6_5; if(1010===a)return B.BYTE;if(1011===a)return B.SHORT;if(1012===a)return B.UNSIGNED_SHORT;if(1013===a)return B.INT;if(1014===a)return B.UNSIGNED_INT;if(1015===a)return B.FLOAT;b=ia.get("OES_texture_half_float");if(null!==b&&1016===a)return b.HALF_FLOAT_OES;if(1021===a)return B.ALPHA;if(1022===a)return B.RGB;if(1023===a)return B.RGBA;if(1024===a)return B.LUMINANCE;if(1025===a)return B.LUMINANCE_ALPHA;if(1026===a)return B.DEPTH_COMPONENT;if(1027===a)return B.DEPTH_STENCIL;if(100===a)return B.FUNC_ADD; if(101===a)return B.FUNC_SUBTRACT;if(102===a)return B.FUNC_REVERSE_SUBTRACT;if(200===a)return B.ZERO;if(201===a)return B.ONE;if(202===a)return B.SRC_COLOR;if(203===a)return B.ONE_MINUS_SRC_COLOR;if(204===a)return B.SRC_ALPHA;if(205===a)return B.ONE_MINUS_SRC_ALPHA;if(206===a)return B.DST_ALPHA;if(207===a)return B.ONE_MINUS_DST_ALPHA;if(208===a)return B.DST_COLOR;if(209===a)return B.ONE_MINUS_DST_COLOR;if(210===a)return B.SRC_ALPHA_SATURATE;b=ia.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(2001=== a)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(2002===a)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(2003===a)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(2004===a)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=ia.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(2100===a)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(2101===a)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(2102===a)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(2103===a)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=ia.get("WEBGL_compressed_texture_etc1"); if(null!==b&&2151===a)return b.COMPRESSED_RGB_ETC1_WEBGL;b=ia.get("EXT_blend_minmax");if(null!==b){if(103===a)return b.MIN_EXT;if(104===a)return b.MAX_EXT}b=ia.get("WEBGL_depth_texture");return null!==b&&1020===a?b.UNSIGNED_INT_24_8_WEBGL:0}console.log("THREE.WebGLRenderer","81");a=a||{};var x=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),T=void 0!==a.context?a.context:null,y=void 0!==a.alpha?a.alpha:!1,F=void 0!==a.depth?a.depth:!0,G=void 0!==a.stencil? a.stencil:!0,E=void 0!==a.antialias?a.antialias:!1,J=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,C=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,N=[],ea=[],z=-1,D=[],Ea=-1,L=new Float32Array(8),M=[],O=[];this.domElement=x;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint= this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var Q=this,S=null,V=null,W=null,K=-1,R="",U=null,Z=new da,bb=null,Va=new da,ba=0,Ba=new H(0),Qa=0,Na=x.width,Mc=x.height,Oa=1,ha=new da(0,0,Na,Mc),ka=!1,ga=new da(0,0,Na,Mc),na=new dc,ca=new lf,oa=!1,pa=!1,la=new Aa,qa=new P,Y=new q,aa={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[], hemi:[],shadows:[]},ma={calls:0,vertices:0,faces:0,points:0};this.info={render:ma,memory:{geometries:0,textures:0},programs:null};var B;try{y={alpha:y,depth:F,stencil:G,antialias:E,premultipliedAlpha:J,preserveDrawingBuffer:C};B=T||x.getContext("webgl",y)||x.getContext("experimental-webgl",y);if(null===B){if(null!==x.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}void 0===B.getShaderPrecisionFormat&&(B.getShaderPrecisionFormat= function(){return{rangeMin:1,rangeMax:1,precision:1}});x.addEventListener("webglcontextlost",e,!1)}catch(mf){console.error("THREE.WebGLRenderer: "+mf)}var ia=new kf(B);ia.get("WEBGL_depth_texture");ia.get("OES_texture_float");ia.get("OES_texture_float_linear");ia.get("OES_texture_half_float");ia.get("OES_texture_half_float_linear");ia.get("OES_standard_derivatives");ia.get("ANGLE_instanced_arrays");ia.get("OES_element_index_uint")&&(I.MaxIndex=4294967296);var ja=new jf(B,ia,a),X=new hf(B,ia,w),fa= new gf,sa=new ff(B,ia,X,fa,ja,w,this.info),ra=new ef(B,fa,this.info),ta=new cf(this,ja),ya=new Ve;this.info.programs=ta.programs;var Fa=new Ue(B,ia,ma),Ha=new Te(B,ia,ma),Ja=new Db(-1,1,1,-1,0,1),wa=new Ca,za=new va(new eb(2,2),new Ia({depthTest:!1,depthWrite:!1,fog:!1}));a=Cb.cube;var ua=new va(new db(5,5,5),new Da({uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1}));c();this.context=B;this.capabilities=ja;this.extensions=ia; this.properties=fa;this.state=X;var Ka=new $d(this,aa,ra,ja);this.shadowMap=Ka;var La=new Se(this,M),Pa=new Qe(this,O);this.getContext=function(){return B};this.getContextAttributes=function(){return B.getContextAttributes()};this.forceContextLoss=function(){ia.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){return ja.getMaxAnisotropy()};this.getPrecision=function(){return ja.precision};this.getPixelRatio=function(){return Oa};this.setPixelRatio=function(a){void 0!==a&&(Oa= a,this.setSize(ga.z,ga.w,!1))};this.getSize=function(){return{width:Na,height:Mc}};this.setSize=function(a,b,c){Na=a;Mc=b;x.width=a*Oa;x.height=b*Oa;!1!==c&&(x.style.width=a+"px",x.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){X.viewport(ga.set(a,b,c,d))};this.setScissor=function(a,b,c,d){X.scissor(ha.set(a,b,c,d))};this.setScissorTest=function(a){X.setScissorTest(ka=a)};this.getClearColor=function(){return Ba};this.setClearColor=function(a,c){Ba.set(a);Qa=void 0!== c?c:1;b(Ba.r,Ba.g,Ba.b,Qa)};this.getClearAlpha=function(){return Qa};this.setClearAlpha=function(a){Qa=a;b(Ba.r,Ba.g,Ba.b,Qa)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=B.COLOR_BUFFER_BIT;if(void 0===b||b)d|=B.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=B.STENCIL_BUFFER_BIT;B.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a); this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){D=[];Ea=-1;ea=[];z=-1;x.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){X.initAttributes();var d=fa.get(a);a.hasPositions&&!d.position&&(d.position=B.createBuffer());a.hasNormals&&!d.normal&&(d.normal=B.createBuffer());a.hasUvs&&!d.uv&&(d.uv=B.createBuffer());a.hasColors&&!d.color&&(d.color=B.createBuffer());b=b.getAttributes();a.hasPositions&&(B.bindBuffer(B.ARRAY_BUFFER,d.position),B.bufferData(B.ARRAY_BUFFER, a.positionArray,B.DYNAMIC_DRAW),X.enableAttribute(b.position),B.vertexAttribPointer(b.position,3,B.FLOAT,!1,0,0));if(a.hasNormals){B.bindBuffer(B.ARRAY_BUFFER,d.normal);if(!c.isMeshPhongMaterial&&!c.isMeshStandardMaterial&&1===c.shading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,k=(g[e+0]+g[e+3]+g[e+6])/3,l=(g[e+1]+g[e+4]+g[e+7])/3,m=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=k;g[e+1]=l;g[e+2]=m;g[e+3]=k;g[e+4]=l;g[e+5]=m;g[e+6]=k;g[e+7]=l;g[e+8]=m}B.bufferData(B.ARRAY_BUFFER,a.normalArray,B.DYNAMIC_DRAW); X.enableAttribute(b.normal);B.vertexAttribPointer(b.normal,3,B.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(B.bindBuffer(B.ARRAY_BUFFER,d.uv),B.bufferData(B.ARRAY_BUFFER,a.uvArray,B.DYNAMIC_DRAW),X.enableAttribute(b.uv),B.vertexAttribPointer(b.uv,2,B.FLOAT,!1,0,0));a.hasColors&&0!==c.vertexColors&&(B.bindBuffer(B.ARRAY_BUFFER,d.color),B.bufferData(B.ARRAY_BUFFER,a.colorArray,B.DYNAMIC_DRAW),X.enableAttribute(b.color),B.vertexAttribPointer(b.color,3,B.FLOAT,!1,0,0));X.disableUnusedAttributes();B.drawArrays(B.TRIANGLES, 0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){t(d);var g=v(a,b,d,e),l=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==R&&(R=a,l=!0);b=e.morphTargetInfluences;if(void 0!==b){var m=[];a=0;for(var h=b.length;a<h;a++)l=b[a],m.push([l,a]);m.sort(k);8<m.length&&(m.length=8);var n=c.morphAttributes;a=0;for(h=m.length;a<h;a++)l=m[a],L[a]=l[0],0!==l[0]?(b=l[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+a,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+ a,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+a),!0===d.morphNormals&&c.removeAttribute("morphNormal"+a));a=m.length;for(b=L.length;a<b;a++)L[a]=0;g.getUniforms().setValue(B,"morphTargetInfluences",L);l=!0}b=c.index;h=c.attributes.position;m=1;!0===d.wireframe&&(b=ra.getWireframeAttribute(c),m=2);null!==b?(a=Ha,a.setIndex(b)):a=Fa;if(l){a:{var l=void 0,p;if(c&&c.isInstancedBufferGeometry&&(p=ia.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); break a}void 0===l&&(l=0);X.initAttributes();var n=c.attributes,g=g.getAttributes(),u=d.defaultAttributeValues,r;for(r in g){var x=g[r];if(0<=x){var q=n[r];if(void 0!==q){var w=B.FLOAT,y=q.array,A=q.normalized;y instanceof Float32Array?w=B.FLOAT:y instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):y instanceof Uint16Array?w=B.UNSIGNED_SHORT:y instanceof Int16Array?w=B.SHORT:y instanceof Uint32Array?w=B.UNSIGNED_INT:y instanceof Int32Array?w=B.INT:y instanceof Int8Array? w=B.BYTE:y instanceof Uint8Array&&(w=B.UNSIGNED_BYTE);var y=q.itemSize,G=ra.getAttributeBuffer(q);if(q&&q.isInterleavedBufferAttribute){var E=q.data,J=E.stride,q=q.offset;E&&E.isInstancedInterleavedBuffer?(X.enableAttributeAndDivisor(x,E.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=E.meshPerAttribute*E.count)):X.enableAttribute(x);B.bindBuffer(B.ARRAY_BUFFER,G);B.vertexAttribPointer(x,y,w,A,J*E.array.BYTES_PER_ELEMENT,(l*J+q)*E.array.BYTES_PER_ELEMENT)}else q&&q.isInstancedBufferAttribute? (X.enableAttributeAndDivisor(x,q.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=q.meshPerAttribute*q.count)):X.enableAttribute(x),B.bindBuffer(B.ARRAY_BUFFER,G),B.vertexAttribPointer(x,y,w,A,0,l*y*q.array.BYTES_PER_ELEMENT)}else if(void 0!==u&&(w=u[r],void 0!==w))switch(w.length){case 2:B.vertexAttrib2fv(x,w);break;case 3:B.vertexAttrib3fv(x,w);break;case 4:B.vertexAttrib4fv(x,w);break;default:B.vertexAttrib1fv(x,w)}}}X.disableUnusedAttributes()}null!==b&&B.bindBuffer(B.ELEMENT_ARRAY_BUFFER, ra.getAttributeBuffer(b))}p=0;null!==b?p=b.count:void 0!==h&&(p=h.count);b=c.drawRange.start*m;h=null!==f?f.start*m:0;r=Math.max(b,h);f=Math.max(0,Math.min(p,b+c.drawRange.count*m,h+(null!==f?f.count*m:Infinity))-1-r+1);if(0!==f){if(e.isMesh)if(!0===d.wireframe)X.setLineWidth(d.wireframeLinewidth*(null===V?Oa:1)),a.setMode(B.LINES);else switch(e.drawMode){case 0:a.setMode(B.TRIANGLES);break;case 1:a.setMode(B.TRIANGLE_STRIP);break;case 2:a.setMode(B.TRIANGLE_FAN)}else e.isLine?(d=d.linewidth,void 0=== d&&(d=1),X.setLineWidth(d*(null===V?Oa:1)),e.isLineSegments?a.setMode(B.LINES):a.setMode(B.LINE_STRIP)):e.isPoints&&a.setMode(B.POINTS);c&&c.isInstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,r,f):a.render(r,f)}};this.render=function(a,c,d,e){if(void 0!==c&&!0!==c.isCamera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var f=a.fog;R="";K=-1;U=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===c.parent&&c.updateMatrixWorld();c.matrixWorldInverse.getInverse(c.matrixWorld); qa.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);na.setFromMatrix(qa);N.length=0;Ea=z=-1;M.length=0;O.length=0;pa=this.localClippingEnabled;oa=ca.init(this.clippingPlanes,pa,c);n(a,c);ea.length=z+1;D.length=Ea+1;!0===Q.sortObjects&&(ea.sort(l),D.sort(m));oa&&ca.beginShadows();for(var g=N,k=0,h=0,p=g.length;h<p;h++){var u=g[h];u.castShadow&&(aa.shadows[k++]=u)}aa.shadows.length=k;Ka.render(a,c);for(var g=N,t=u=0,v=0,q,x,w,y,A=c.matrixWorldInverse,E=0,G=0,J=0,T=0,k=0,h=g.length;k<h;k++)if(p= g[k],q=p.color,x=p.intensity,w=p.distance,y=p.shadow&&p.shadow.map?p.shadow.map.texture:null,p.isAmbientLight)u+=q.r*x,t+=q.g*x,v+=q.b*x;else if(p.isDirectionalLight){var F=ya.get(p);F.color.copy(p.color).multiplyScalar(p.intensity);F.direction.setFromMatrixPosition(p.matrixWorld);Y.setFromMatrixPosition(p.target.matrixWorld);F.direction.sub(Y);F.direction.transformDirection(A);if(F.shadow=p.castShadow)F.shadowBias=p.shadow.bias,F.shadowRadius=p.shadow.radius,F.shadowMapSize=p.shadow.mapSize;aa.directionalShadowMap[E]= y;aa.directionalShadowMatrix[E]=p.shadow.matrix;aa.directional[E++]=F}else if(p.isSpotLight){F=ya.get(p);F.position.setFromMatrixPosition(p.matrixWorld);F.position.applyMatrix4(A);F.color.copy(q).multiplyScalar(x);F.distance=w;F.direction.setFromMatrixPosition(p.matrixWorld);Y.setFromMatrixPosition(p.target.matrixWorld);F.direction.sub(Y);F.direction.transformDirection(A);F.coneCos=Math.cos(p.angle);F.penumbraCos=Math.cos(p.angle*(1-p.penumbra));F.decay=0===p.distance?0:p.decay;if(F.shadow=p.castShadow)F.shadowBias= p.shadow.bias,F.shadowRadius=p.shadow.radius,F.shadowMapSize=p.shadow.mapSize;aa.spotShadowMap[J]=y;aa.spotShadowMatrix[J]=p.shadow.matrix;aa.spot[J++]=F}else if(p.isPointLight){F=ya.get(p);F.position.setFromMatrixPosition(p.matrixWorld);F.position.applyMatrix4(A);F.color.copy(p.color).multiplyScalar(p.intensity);F.distance=p.distance;F.decay=0===p.distance?0:p.decay;if(F.shadow=p.castShadow)F.shadowBias=p.shadow.bias,F.shadowRadius=p.shadow.radius,F.shadowMapSize=p.shadow.mapSize;aa.pointShadowMap[G]= y;void 0===aa.pointShadowMatrix[G]&&(aa.pointShadowMatrix[G]=new P);Y.setFromMatrixPosition(p.matrixWorld).negate();aa.pointShadowMatrix[G].identity().setPosition(Y);aa.point[G++]=F}else p.isHemisphereLight&&(F=ya.get(p),F.direction.setFromMatrixPosition(p.matrixWorld),F.direction.transformDirection(A),F.direction.normalize(),F.skyColor.copy(p.color).multiplyScalar(x),F.groundColor.copy(p.groundColor).multiplyScalar(x),aa.hemi[T++]=F);aa.ambient[0]=u;aa.ambient[1]=t;aa.ambient[2]=v;aa.directional.length= E;aa.spot.length=J;aa.point.length=G;aa.hemi.length=T;aa.hash=E+","+G+","+J+","+T+","+aa.shadows.length;oa&&ca.endShadows();ma.calls=0;ma.vertices=0;ma.faces=0;ma.points=0;void 0===d&&(d=null);this.setRenderTarget(d);g=a.background;null===g?b(Ba.r,Ba.g,Ba.b,Qa):g&&g.isColor&&(b(g.r,g.g,g.b,1),e=!0);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);g&&g.isCubeTexture?(wa.projectionMatrix.copy(c.projectionMatrix),wa.matrixWorld.extractRotation(c.matrixWorld), wa.matrixWorldInverse.getInverse(wa.matrixWorld),ua.material.uniforms.tCube.value=g,ua.modelViewMatrix.multiplyMatrices(wa.matrixWorldInverse,ua.matrixWorld),ra.update(ua),Q.renderBufferDirect(wa,null,ua.geometry,ua.material,ua,null)):g&&g.isTexture&&(za.material.map=g,ra.update(za),Q.renderBufferDirect(Ja,null,za.geometry,za.material,za,null));a.overrideMaterial?(e=a.overrideMaterial,r(ea,c,f,e),r(D,c,f,e)):(X.setBlending(0),r(ea,c,f),r(D,c,f));La.render(a,c);Pa.render(a,c,Va);d&&sa.updateRenderTargetMipmap(d); X.setDepthTest(!0);X.setDepthWrite(!0);X.setColorWrite(!0)}};this.setFaceCulling=function(a,b){X.setCullFace(a);X.setFlipSided(0===b)};this.allocTextureUnit=function(){var a=ba;a>=ja.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ja.maxTextures);ba+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."), a=!0),b=b.texture);sa.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);sa.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&& 6===b.image.length?sa.setTextureCube(b,c):sa.setTextureCubeDynamic(b,c)}}();this.getCurrentRenderTarget=function(){return V};this.setRenderTarget=function(a){(V=a)&&void 0===fa.get(a).__webglFramebuffer&&sa.setupRenderTarget(a);var b=a&&a.isWebGLRenderTargetCube,c;a?(c=fa.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,Z.copy(a.scissor),bb=a.scissorTest,Va.copy(a.viewport)):(c=null,Z.copy(ha).multiplyScalar(Oa),bb=ka,Va.copy(ga).multiplyScalar(Oa));W!==c&&(B.bindFramebuffer(B.FRAMEBUFFER, c),W=c);X.scissor(Z);X.setScissorTest(bb);X.viewport(Va);b&&(b=fa.get(a.texture),B.framebufferTexture2D(B.FRAMEBUFFER,B.COLOR_ATTACHMENT0,B.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===(a&&a.isWebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=fa.get(a).__webglFramebuffer;if(g){var k=!1;g!==W&&(B.bindFramebuffer(B.FRAMEBUFFER, g),k=!0);try{var l=a.texture,m=l.format,h=l.type;1023!==m&&w(m)!==B.getParameter(B.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===h||w(h)===B.getParameter(B.IMPLEMENTATION_COLOR_READ_TYPE)||1015===h&&(ia.get("OES_texture_float")||ia.get("WEBGL_color_buffer_float"))||1016===h&&ia.get("EXT_color_buffer_half_float")?B.checkFramebufferStatus(B.FRAMEBUFFER)===B.FRAMEBUFFER_COMPLETE?0<=b&& b<=a.width-d&&0<=c&&c<=a.height-e&&B.readPixels(b,c,d,e,w(m),w(h),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{k&&B.bindFramebuffer(B.FRAMEBUFFER,W)}}}}}function Eb(a,b){this.name="";this.color=new H(a);this.density=void 0!==b?b:2.5E-4}function Fb(a,b,c){this.name="";this.color= new H(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function fb(){D.call(this);this.type="Scene";this.overrideMaterial=this.fog=this.background=null;this.autoUpdate=!0}function pd(a,b,c,d,e){D.call(this);this.lensFlares=[];this.positionScreen=new q;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)}function gb(a){S.call(this);this.type="SpriteMaterial";this.color=new H(16777215);this.map=null;this.rotation=0;this.lights=this.fog=!1;this.setValues(a)}function fc(a){D.call(this); this.type="Sprite";this.material=void 0!==a?a:new gb}function gc(){D.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function hb(a,b,c,d,e,f,g,k,l,m,h,p){ba.call(this,null,f,g,k,l,m,d,e,h,p);this.image={data:a,width:b,height:c};this.magFilter=void 0!==l?l:1003;this.minFilter=void 0!==m?m:1003;this.generateMipmaps=this.flipY=!1}function Nc(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new P;a=a||[];this.bones=a.slice(0);this.useVertexTexture? (a=Math.sqrt(4*this.bones.length),a=h.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new hb(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,1023,1015)):this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."), this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new P)}function Oc(a){D.call(this);this.type="Bone";this.skin=a}function Pc(a,b,c){va.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new P;this.bindMatrixInverse=new P;a=[];if(this.geometry&&void 0!==this.geometry.bones){for(var d,e=0,f=this.geometry.bones.length;e<f;++e)d=this.geometry.bones[e],b=new Oc(this),a.push(b),b.name=d.name,b.position.fromArray(d.pos),b.quaternion.fromArray(d.rotq), void 0!==d.scl&&b.scale.fromArray(d.scl);e=0;for(f=this.geometry.bones.length;e<f;++e)d=this.geometry.bones[e],-1!==d.parent&&null!==d.parent&&void 0!==a[d.parent]?a[d.parent].add(a[e]):this.add(a[e])}this.normalizeSkinWeights();this.updateMatrixWorld(!0);this.bind(new Nc(a,void 0,c),this.matrixWorld)}function na(a){S.call(this);this.type="LineBasicMaterial";this.color=new H(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.lights=!1;this.setValues(a)}function Pa(a,b,c){if(1===c)return console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."), new ha(a,b);D.call(this);this.type="Line";this.geometry=void 0!==a?a:new I;this.material=void 0!==b?b:new na({color:16777215*Math.random()})}function ha(a,b){Pa.call(this,a,b);this.type="LineSegments"}function Ja(a){S.call(this);this.type="PointsMaterial";this.color=new H(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.lights=!1;this.setValues(a)}function Gb(a,b){D.call(this);this.type="Points";this.geometry=void 0!==a?a:new I;this.material=void 0!==b?b:new Ja({color:16777215*Math.random()})} function hc(){D.call(this);this.type="Group"}function Qc(a,b,c,d,e,f,g,k,l){function m(){requestAnimationFrame(m);a.readyState>=a.HAVE_CURRENT_DATA&&(h.needsUpdate=!0)}ba.call(this,a,b,c,d,e,f,g,k,l);this.generateMipmaps=!1;var h=this;m()}function Hb(a,b,c,d,e,f,g,k,l,m,h,p){ba.call(this,null,f,g,k,l,m,d,e,h,p);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function Rc(a,b,c,d,e,f,g,k,l){ba.call(this,a,b,c,d,e,f,g,k,l);this.needsUpdate=!0}function ic(a,b,c,d,e,f,g, k,l,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");ba.call(this,null,d,e,f,g,k,m,c,l);this.image={width:a,height:b};this.type=void 0!==c?c:1012;this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==k?k:1003;this.generateMipmaps=this.flipY=!1}function Ib(a){function b(a,b){return a-b}I.call(this);var c=[0,0],d={},e=["a","b","c"];if(a&&a.isGeometry){var f=a.vertices,g=a.faces,k=0,l=new Uint32Array(6*g.length); a=0;for(var m=g.length;a<m;a++)for(var h=g[a],p=0;3>p;p++){c[0]=h[e[p]];c[1]=h[e[(p+1)%3]];c.sort(b);var n=c.toString();void 0===d[n]&&(l[2*k]=c[0],l[2*k+1]=c[1],d[n]=!0,k++)}c=new Float32Array(6*k);a=0;for(m=k;a<m;a++)for(p=0;2>p;p++)d=f[l[2*a+p]],k=6*a+3*p,c[k+0]=d.x,c[k+1]=d.y,c[k+2]=d.z;this.addAttribute("position",new z(c,3))}else if(a&&a.isBufferGeometry){if(null!==a.index){m=a.index.array;f=a.attributes.position;e=a.groups;k=0;0===e.length&&a.addGroup(0,m.length);l=new Uint32Array(2*m.length); g=0;for(h=e.length;g<h;++g){a=e[g];p=a.start;n=a.count;a=p;for(var r=p+n;a<r;a+=3)for(p=0;3>p;p++)c[0]=m[a+p],c[1]=m[a+(p+1)%3],c.sort(b),n=c.toString(),void 0===d[n]&&(l[2*k]=c[0],l[2*k+1]=c[1],d[n]=!0,k++)}c=new Float32Array(6*k);a=0;for(m=k;a<m;a++)for(p=0;2>p;p++)k=6*a+3*p,d=l[2*a+p],c[k+0]=f.getX(d),c[k+1]=f.getY(d),c[k+2]=f.getZ(d)}else for(f=a.attributes.position.array,k=f.length/3,l=k/3,c=new Float32Array(6*k),a=0,m=l;a<m;a++)for(p=0;3>p;p++)k=18*a+6*p,l=9*a+3*p,c[k+0]=f[l],c[k+1]=f[l+1], c[k+2]=f[l+2],d=9*a+(p+1)%3*3,c[k+3]=f[d],c[k+4]=f[d+1],c[k+5]=f[d+2];this.addAttribute("position",new z(c,3))}}function jc(a,b,c){R.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,k,l,m,h=b+1;for(g=0;g<=c;g++)for(m=g/c,k=0;k<=b;k++)l=k/b,l=a(l,m),d.push(l);var p,n,r,t;for(g=0;g<c;g++)for(k=0;k<b;k++)a=g*h+k,d=g*h+k+1,m=(g+1)*h+k+1,l=(g+1)*h+k,p=new C(k/b,g/c),n=new C((k+1)/b,g/c),r=new C((k+1)/b,(g+1)/ c),t=new C(k/b,(g+1)/c),e.push(new ga(a,d,l)),f.push([p,n,t]),e.push(new ga(d,m,l)),f.push([n.clone(),r,t.clone()]);this.computeFaceNormals();this.computeVertexNormals()}function sa(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=l.vertices.push(b)-1;b.uv=new C(Math.atan2(a.z,-a.x)/2/Math.PI+.5,1-(Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5));return b}function f(a,b,c){var d=new ga(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);l.faces.push(d);A.copy(a).add(b).add(c).divideScalar(3); d=Math.atan2(A.z,-A.x);l.faceVertexUvs[0].push([k(a.uv,a,d),k(b.uv,b,d),k(c.uv,c,d)])}function g(a,b){for(var c=Math.pow(2,b),d=e(l.vertices[a.a]),g=e(l.vertices[a.b]),k=e(l.vertices[a.c]),m=[],h=0;h<=c;h++){m[h]=[];for(var n=e(d.clone().lerp(k,h/c)),p=e(g.clone().lerp(k,h/c)),u=c-h,r=0;r<=u;r++)m[h][r]=0===r&&h===c?n:e(n.clone().lerp(p,r/u))}for(h=0;h<c;h++)for(r=0;r<2*(c-h)-1;r++)d=Math.floor(r/2),0===r%2?f(m[h][d+1],m[h+1][d],m[h][d]):f(m[h][d+1],m[h+1][d+1],m[h+1][d])}function k(a,b,c){0>c&&1=== a.x&&(a=new C(a.x-1,a.y));0===b.x&&0===b.z&&(a=new C(c/2/Math.PI+.5,a.y));return a.clone()}R.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var l=this,m=0,h=a.length;m<h;m+=3)e(new q(a[m],a[m+1],a[m+2]));a=this.vertices;for(var p=[],n=m=0,h=b.length;m<h;m+=3,n++){var r=a[b[m]],t=a[b[m+1]],v=a[b[m+2]];p[n]=new ga(r.index,t.index,v.index,[r.clone(),t.clone(),v.clone()])}for(var A=new q,m=0,h=p.length;m<h;m++)g(p[m],d);m=0;for(h=this.faceVertexUvs[0].length;m< h;m++)b=this.faceVertexUvs[0][m],d=b[0].x,a=b[1].x,p=b[2].x,n=Math.min(d,a,p),.9<Math.max(d,a,p)&&.1>n&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));m=0;for(h=this.vertices.length;m<h;m++)this.vertices[m].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new Aa(new q,c)}function kc(a,b){sa.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}}function lc(a,b){sa.call(this, [1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b}}function mc(a,b){var c=(1+Math.sqrt(5))/2;sa.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b}} function nc(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;sa.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronGeometry"; this.parameters={radius:a,detail:b}}function wa(a,b,c,d,e,f){R.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||wa.NoTaper;var g=[],k,l,m=b+1,h,p,n,r,t,v=new q,A,w,x;A=new wa.FrenetFrames(a,b,e);w=A.normals;x=A.binormals;this.tangents=A.tangents;this.normals=w;this.binormals=x;for(A=0;A<m;A++)for(g[A]=[],h=A/(m-1),t=a.getPointAt(h),k=w[A],l=x[A],n=c*f(h),h=0;h<d;h++)p=h/d*2*Math.PI,r=-n*Math.cos(p), p=n*Math.sin(p),v.copy(t),v.x+=r*k.x+p*l.x,v.y+=r*k.y+p*l.y,v.z+=r*k.z+p*l.z,g[A][h]=this.vertices.push(new q(v.x,v.y,v.z))-1;for(A=0;A<b;A++)for(h=0;h<d;h++)f=e?(A+1)%b:A+1,m=(h+1)%d,a=g[A][h],c=g[f][h],f=g[f][m],m=g[A][m],v=new C(A/b,h/d),w=new C((A+1)/b,h/d),x=new C((A+1)/b,(h+1)/d),k=new C(A/b,(h+1)/d),this.faces.push(new ga(a,c,m)),this.faceVertexUvs[0].push([v,w,k]),this.faces.push(new ga(c,f,m)),this.faceVertexUvs[0].push([w.clone(),x,k.clone()]);this.computeFaceNormals();this.computeVertexNormals()} function Jb(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.sin(a);b=c/b*a;c=Math.cos(b);e.x=d*(2+c)*.5*Math.cos(a);e.y=d*(2+c)*f*.5;e.z=d*Math.sin(b)*.5}I.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||100;b=b||40;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var k=(d+1)*(c+1),l=d*c*6,l=new z(new (65535<l?Uint32Array:Uint16Array)(l),1),m=new z(new Float32Array(3*k),3),h=new z(new Float32Array(3*k),3),k=new z(new Float32Array(2* k),2),p,n,r=0,t=0,v=new q,A=new q,w=new C,x=new q,T=new q,y=new q,F=new q,G=new q;for(p=0;p<=c;++p)for(n=p/c*e*Math.PI*2,g(n,e,f,a,x),g(n+.01,e,f,a,T),F.subVectors(T,x),G.addVectors(T,x),y.crossVectors(F,G),G.crossVectors(y,F),y.normalize(),G.normalize(),n=0;n<=d;++n){var E=n/d*Math.PI*2,J=-b*Math.cos(E),E=b*Math.sin(E);v.x=x.x+(J*G.x+E*y.x);v.y=x.y+(J*G.y+E*y.y);v.z=x.z+(J*G.z+E*y.z);m.setXYZ(r,v.x,v.y,v.z);A.subVectors(v,x).normalize();h.setXYZ(r,A.x,A.y,A.z);w.x=p/c;w.y=n/d;k.setXY(r,w.x,w.y); r++}for(n=1;n<=c;n++)for(p=1;p<=d;p++)a=(d+1)*n+(p-1),b=(d+1)*n+p,e=(d+1)*(n-1)+p,l.setX(t,(d+1)*(n-1)+(p-1)),t++,l.setX(t,a),t++,l.setX(t,e),t++,l.setX(t,a),t++,l.setX(t,b),t++,l.setX(t,e),t++;this.setIndex(l);this.addAttribute("position",m);this.addAttribute("normal",h);this.addAttribute("uv",k)}function oc(a,b,c,d,e,f,g){R.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."); this.fromBufferGeometry(new Jb(a,b,c,d,e,f));this.mergeVertices()}function Kb(a,b,c,d,e){I.call(this);this.type="TorusBufferGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=Math.floor(c)||8;d=Math.floor(d)||6;e=e||2*Math.PI;var f=(c+1)*(d+1),g=c*d*6,g=new (65535<g?Uint32Array:Uint16Array)(g),k=new Float32Array(3*f),l=new Float32Array(3*f),f=new Float32Array(2*f),m=0,h=0,p=0,n=new q,r=new q,t=new q,v,A;for(v=0;v<=c;v++)for(A=0;A<=d;A++){var w= A/d*e,x=v/c*Math.PI*2;r.x=(a+b*Math.cos(x))*Math.cos(w);r.y=(a+b*Math.cos(x))*Math.sin(w);r.z=b*Math.sin(x);k[m]=r.x;k[m+1]=r.y;k[m+2]=r.z;n.x=a*Math.cos(w);n.y=a*Math.sin(w);t.subVectors(r,n).normalize();l[m]=t.x;l[m+1]=t.y;l[m+2]=t.z;f[h]=A/d;f[h+1]=v/c;m+=3;h+=2}for(v=1;v<=c;v++)for(A=1;A<=d;A++)a=(d+1)*(v-1)+A-1,b=(d+1)*(v-1)+A,e=(d+1)*v+A,g[p]=(d+1)*v+A-1,g[p+1]=a,g[p+2]=e,g[p+3]=a,g[p+4]=b,g[p+5]=e,p+=6;this.setIndex(new z(g,1));this.addAttribute("position",new z(k,3));this.addAttribute("normal", new z(l,3));this.addAttribute("uv",new z(f,2))}function pc(a,b,c,d,e){R.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new Kb(a,b,c,d,e))}function ra(a,b){"undefined"!==typeof a&&(R.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())}function qc(a,b){b=b||{};var c=b.font;if(!1===(c&&c.isFont))return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."), new R;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);ra.call(this,c,b);this.type="TextGeometry"}function ib(a,b,c,d,e,f,g){I.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)|| 6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var k=f+g,l=(b+1)*(c+1),m=new z(new Float32Array(3*l),3),h=new z(new Float32Array(3*l),3),l=new z(new Float32Array(2*l),2),p=0,n=[],r=new q,t=0;t<=c;t++){for(var v=[],A=t/c,w=0;w<=b;w++){var x=w/b,T=-a*Math.cos(d+x*e)*Math.sin(f+A*g),y=a*Math.cos(f+A*g),F=a*Math.sin(d+x*e)*Math.sin(f+A*g);r.set(T,y,F).normalize();m.setXYZ(p,T,y,F);h.setXYZ(p,r.x,r.y,r.z);l.setXY(p,x,1-A);v.push(p);p++}n.push(v)}d=[];for(t=0;t< c;t++)for(w=0;w<b;w++)e=n[t][w+1],g=n[t][w],p=n[t+1][w],r=n[t+1][w+1],(0!==t||0<f)&&d.push(e,g,r),(t!==c-1||k<Math.PI)&&d.push(g,p,r);this.setIndex(new (65535<m.count?ce:be)(d,1));this.addAttribute("position",m);this.addAttribute("normal",h);this.addAttribute("uv",l);this.boundingSphere=new Aa(new q,a)}function Lb(a,b,c,d,e,f,g){R.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new ib(a, b,c,d,e,f,g))}function Mb(a,b,c,d,e,f){I.call(this);this.type="RingBufferGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||20;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):1;var g=(c+1)*(d+1),k=c*d*6,k=new z(new (65535<k?Uint32Array:Uint16Array)(k),1),l=new z(new Float32Array(3*g),3),m=new z(new Float32Array(3*g),3),g=new z(new Float32Array(2*g),2),h=0,p=0,n,r=a,t=(b-a)/ d,v=new q,A=new C,w;for(a=0;a<=d;a++){for(w=0;w<=c;w++)n=e+w/c*f,v.x=r*Math.cos(n),v.y=r*Math.sin(n),l.setXYZ(h,v.x,v.y,v.z),m.setXYZ(h,0,0,1),A.x=(v.x/b+1)/2,A.y=(v.y/b+1)/2,g.setXY(h,A.x,A.y),h++;r+=t}for(a=0;a<d;a++)for(b=a*(c+1),w=0;w<c;w++)e=n=w+b,f=n+c+1,h=n+c+2,n+=1,k.setX(p,e),p++,k.setX(p,f),p++,k.setX(p,h),p++,k.setX(p,e),p++,k.setX(p,h),p++,k.setX(p,n),p++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",m);this.addAttribute("uv",g)}function rc(a,b,c,d,e,f){R.call(this); 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d.parent&&d.parent.isBone&&(b.vertices.push(new q),b.vertices.push(new q),b.colors.push(new H(0,0,1)),b.colors.push(new H(0,1,0)))}b.dynamic=!0;c=new na({vertexColors:2,depthTest:!1,depthWrite:!1,transparent:!0});ha.call(this,b,c);this.root=a;this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.update()}function $b(a,b){this.light=a;this.light.updateMatrixWorld();var c=new ib(b,4,2),d=new Ia({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);va.call(this, c,d);this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=!1}function ac(a,b){D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new H,new H];var c=new Lb(b,4,2);c.rotateX(-Math.PI/2);for(var d=0;8>d;d++)c.faces[d].color=this.colors[4>d?0:1];d=new Ia({vertexColors:1,wireframe:!0});this.lightSphere=new va(c,d);this.add(this.lightSphere);this.update()}function Fc(a,b,c,d){b=b||1;c=new H(void 0!==c?c:4473924);d=new H(void 0!== d?d:8947848);for(var e=b/2,f=2*a/b,g=[],k=[],l=0,m=0,h=-a;l<=b;l++,h+=f){g.push(-a,0,h,a,0,h);g.push(h,0,-a,h,0,a);var p=l===e?c:d;p.toArray(k,m);m+=3;p.toArray(k,m);m+=3;p.toArray(k,m);m+=3;p.toArray(k,m);m+=3}a=new I;a.addAttribute("position",new ma(g,3));a.addAttribute("color",new ma(k,3));g=new na({vertexColors:2});ha.call(this,a,g)}function Gc(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=0;(c=this.object.geometry)&&c.isGeometry?b=c.faces.length:console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead."); c=new I;b=new ma(6*b,3);c.addAttribute("position",b);ha.call(this,c,new na({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()}function bc(a,b){D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;void 0===b&&(b=1);var c=new I;c.addAttribute("position",new ma([-b,b,0,b,b,0,b,-b,0,-b,-b,0,-b,b,0],3));var d=new na({fog:!1});this.add(new Pa(c,d));c=new I;c.addAttribute("position",new ma([0,0,0,0,0,1],3));this.add(new Pa(c,d));this.update()} function Hc(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new q);d.colors.push(new H(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}var d=new R,e=new na({color:16777215,vertexColors:1}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680); b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);ha.call(this,d,e);this.camera=a;this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()}function Ic(a,b){var c=void 0!==b?b:8947848;this.object=a;this.box= new Ha;va.call(this,new kb(1,1,1),new Ia({color:c,wireframe:!0}))}function Jc(a,b){void 0===b&&(b=16776960);var c=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),d=new Float32Array(24),e=new I;e.setIndex(new z(c,1));e.addAttribute("position",new z(d,3));ha.call(this,e,new na({color:b}));void 0!==a&&this.update(a)}function yb(a,b,c,d,e,f){D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);void 0===e&&(e=.2*c);void 0===f&&(f=.2*e);this.position.copy(b);this.line=new Pa(ne,new na({color:d})); this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new va(oe,new Ia({color:d}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function id(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);a=new I;a.addAttribute("position",new z(b,3));a.addAttribute("color",new z(c,3));b=new na({vertexColors:2});ha.call(this,a,b)}function pe(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3."); h.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0}function jd(a,b,c,d,e,f){Ra.call(this,a,b,c,c,d,e,f)}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,-52));void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});void 0===Function.prototype.name&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*(\S*)\s*\(/)[1]}});void 0===Object.assign&&function(){Object.assign=function(a){if(void 0===a||null===a)throw new TypeError("Cannot convert undefined or null to object"); for(var b=Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,e)&&(b[e]=d[e])}return b}}();Object.assign(pa.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1}, removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;var c=[],d,e=b.length;for(d=0;d<e;d++)c[d]=b[d];for(d=0;d<e;d++)c[d].call(this,a)}}}});var qe={NoBlending:0,NormalBlending:1,AdditiveBlending:2,SubtractiveBlending:3,MultiplyBlending:4,CustomBlending:5},re={UVMapping:300,CubeReflectionMapping:301, CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},Md={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},Nd={NearestFilter:1003,NearestMipMapNearestFilter:1004,NearestMipMapLinearFilter:1005,LinearFilter:1006,LinearMipMapNearestFilter:1007,LinearMipMapLinearFilter:1008};h.Math={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){var a= "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>= c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){console.warn("THREE.Math.random16() has been deprecated. Use Math.random() instead.");return Math.random()},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*h.Math.DEG2RAD}, radToDeg:function(a){return a*h.Math.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nearestPowerOfTwo:function(a){return Math.pow(2,Math.round(Math.log(a)/Math.LN2))},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};C.prototype={constructor:C,isVector2:!0,get width(){return this.x},set width(a){this.x=a},get height(){return this.y},set height(a){this.y=a},set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this}, setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this}, subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){isFinite(a)?(this.x*=a,this.y*=a):this.y=this.x=0;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a, b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new C,b=new C);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.multiplyScalar(Math.max(a,Math.min(b,c))/c)},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x= Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length())}, angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b, a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];return this},rotateAround:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=this.x-a.x,f=this.y-a.y;this.x=e*c-f*d+a.x;this.y=e*d+f*c+a.y;return this}}; ba.DEFAULT_IMAGE=void 0;ba.DEFAULT_MAPPING=300;ba.prototype={constructor:ba,isTexture:!0,set needsUpdate(a){!0===a&&this.version++},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.generateMipmaps= a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.4,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter, anisotropy:this.anisotropy,flipY:this.flipY};if(void 0!==this.image){var c=this.image;void 0===c.uuid&&(c.uuid=h.Math.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,f=c.uuid,g;void 0!==c.toDataURL?g=c:(g=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),g.width=c.width,g.height=c.height,g.getContext("2d").drawImage(c,0,0,c.width,c.height));g=2048<g.width||2048<g.height?g.toDataURL("image/jpeg",.6):g.toDataURL("image/png");d[e]={uuid:f,url:g}}b.image=c.uuid}return a.textures[this.uuid]= b},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(a){if(300===this.mapping){a.multiply(this.repeat);a.add(this.offset);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y: a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y)}}};Object.assign(ba.prototype,pa.prototype);var Pd=0;da.prototype={constructor:da,isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y= b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a, b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){isFinite(a)?(this.x*=a,this.y*=a,this.z*=a,this.w*=a):this.w=this.z=this.y=this.x=0;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]* d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var f=a[8],g=a[1],k=a[5],l=a[9];c=a[2];b=a[6];var m=a[10];if(.01>Math.abs(d-g)&&.01> Math.abs(f-c)&&.01>Math.abs(l-b)){if(.1>Math.abs(d+g)&&.1>Math.abs(f+c)&&.1>Math.abs(l+b)&&.1>Math.abs(e+k+m-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;k=(k+1)/2;m=(m+1)/2;d=(d+g)/4;f=(f+c)/4;l=(l+b)/4;e>k&&e>m?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):k>m?.01>k?(b=.707106781,c=0,d=.707106781):(c=Math.sqrt(k),b=d/c,d=l/c):.01>m?(c=b=.707106781,d=0):(d=Math.sqrt(m),b=f/d,c=l/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-l)*(b-l)+(f-c)*(f-c)+(g-d)*(g-d));.001>Math.abs(a)&& (a=1);this.x=(b-l)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+k+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z, this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new da,b=new da);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x); this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x* this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a, b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w= a.array[b+3];return this}};Object.assign(zb.prototype,pa.prototype,{isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture= a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Ab.prototype=Object.create(zb.prototype);Ab.prototype.constructor=Ab;Ab.prototype.isWebGLRenderTargetCube=!0;ca.prototype={constructor:ca,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get w(){return this._w},set w(a){this._w=a;this.onChangeCallback()},set:function(a, b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===(a&&a.isEuler))throw Error("THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),f=Math.sin(a._x/ 2),g=Math.sin(a._y/2),k=Math.sin(a._z/2),l=a.order;"XYZ"===l?(this._x=f*d*e+c*g*k,this._y=c*g*e-f*d*k,this._z=c*d*k+f*g*e,this._w=c*d*e-f*g*k):"YXZ"===l?(this._x=f*d*e+c*g*k,this._y=c*g*e-f*d*k,this._z=c*d*k-f*g*e,this._w=c*d*e+f*g*k):"ZXY"===l?(this._x=f*d*e-c*g*k,this._y=c*g*e+f*d*k,this._z=c*d*k+f*g*e,this._w=c*d*e-f*g*k):"ZYX"===l?(this._x=f*d*e-c*g*k,this._y=c*g*e+f*d*k,this._z=c*d*k-f*g*e,this._w=c*d*e+f*g*k):"YZX"===l?(this._x=f*d*e+c*g*k,this._y=c*g*e+f*d*k,this._z=c*d*k-f*g*e,this._w=c*d* e-f*g*k):"XZY"===l&&(this._x=f*d*e-c*g*k,this._y=c*g*e-f*d*k,this._z=c*d*k+f*g*e,this._w=c*d*e+f*g*k);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],k=b[2],l=b[6],b=b[10],m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(l-g)*c,this._y=(d-k)*c, this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(l-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+k)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-k)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+l)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+k)/c,this._y=(g+l)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a,b;return function(c,d){void 0===a&&(a=new q);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c, d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),inverse:function(){return this.conjugate().normalize()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a= this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w, g=b._x,k=b._y,l=b._z,m=b._w;this._x=c*m+f*g+d*l-e*k;this._y=d*m+f*k+e*g-c*l;this._z=e*m+f*l+c*k-d*g;this._w=f*m-c*g-d*k-e*l;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var k=Math.sqrt(1-g*g);if(.001>Math.abs(k))return this._w= .5*(f+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;var l=Math.atan2(k,g),g=Math.sin((1-b)*l)/k,k=Math.sin(b*l)/k;this._w=f*g+this._w*k;this._x=c*g+this._x*k;this._y=d*g+this._y*k;this._z=e*g+this._z*k;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this}, toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};Object.assign(ca,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var k=c[d+0],l=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var h=e[f+1],p=e[f+2];e=e[f+3];if(c!==e||k!==d||l!==h||m!==p){f=1-g;var n=k*d+l*h+m*p+c*e,r=0<=n?1:-1,t=1-n*n;t>Number.EPSILON&&(t= Math.sqrt(t),n=Math.atan2(t,n*r),f=Math.sin(f*n)/t,g=Math.sin(g*n)/t);r*=g;k=k*f+d*r;l=l*f+h*r;m=m*f+p*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(k*k+l*l+m*m+c*c),k*=g,l*=g,m*=g,c*=g)}a[b]=k;a[b+1]=l;a[b+2]=m;a[b+3]=c}});q.prototype={constructor:q,isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a, b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z; return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){isFinite(a)?(this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},multiplyVectors:function(a, b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===(b&&b.isEuler)&&console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new ca);return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new ca);return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z; a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]* c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var k=a*b+f*d-g*c,l=a*c+g*b-e*d,m=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=k*a+b*-e+l*-g-m*-f;this.y=l*a+b*-f+m*-e-k*-g;this.z=m*a+b*-g+k*-f-l*-e;return this},project:function(){var a;return function(b){void 0===a&&(a=new P);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyProjection(a)}}(),unproject:function(){var a;return function(b){void 0===a&&(a=new P); a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z, a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new q,b=new q);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.multiplyScalar(Math.max(a, Math.min(b,c))/c)},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z): Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.multiplyScalar(a/ this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c= a.x,d=a.y,e=a.z,f=b.x,g=b.y,k=b.z;this.x=d*k-e*g;this.y=e*f-c*k;this.z=c*g-d*f;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new q);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new q);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()* a.lengthSq());return Math.acos(h.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){var b=Math.sin(a.phi)*a.radius;this.x=b*Math.sin(a.theta);this.y=Math.cos(a.phi)*a.radius;this.z=b*Math.cos(a.theta);return this},setFromMatrixPosition:function(a){return this.setFromMatrixColumn(a, 3)},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){if("number"===typeof a){console.warn("THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).");var c=a;a=b;b=c}return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&& (b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];return this}};P.prototype={constructor:P,isMatrix4:!0,set:function(a,b,c,d,e,f,g,k,l,m,h,p,n,r,t,v){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=k;q[2]=l;q[6]=m;q[10]=h;q[14]=p;q[3]= n;q[7]=r;q[11]=t;q[15]=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new P).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x, b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new q);var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;return this}}(),makeRotationFromEuler:function(a){!1===(a&&a.isEuler)&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order."); var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),k=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*k;var l=f*e,m=c*k,h=c*e;b[0]=g*k;b[4]=-g*e;b[8]=d;b[1]=l+m*d;b[5]=a-h*d;b[9]=-c*g;b[2]=h-a*d;b[6]=m+l*d;b[10]=f*g}else"YXZ"===a.order?(a=g*k,l=g*e,m=d*k,h=d*e,b[0]=a+h*c,b[4]=m*c-l,b[8]=f*d,b[1]=f*e,b[5]=f*k,b[9]=-c,b[2]=l*c-m,b[6]=h+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*k,l=g*e,m=d*k,h=d*e,b[0]=a-h*c,b[4]=-f*e,b[8]=m+l*c,b[1]=l+m*c,b[5]=f*k,b[9]=h-a*c,b[2]= -f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*k,l=f*e,m=c*k,h=c*e,b[0]=g*k,b[4]=m*d-l,b[8]=a*d+h,b[1]=g*e,b[5]=h*d+a,b[9]=l*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,l=f*d,m=c*g,h=c*d,b[0]=g*k,b[4]=h-a*e,b[8]=m*e+l,b[1]=e,b[5]=f*k,b[9]=-c*k,b[2]=-d*k,b[6]=l*e+m,b[10]=a-h*e):"XZY"===a.order&&(a=f*g,l=f*d,m=c*g,h=c*d,b[0]=g*k,b[4]=-e,b[8]=d*k,b[1]=a*e+h,b[5]=f*k,b[9]=l*e-m,b[2]=m*e-l,b[6]=c*k,b[10]=h*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b= this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,k=d+d,l=e+e;a=c*g;var h=c*k,c=c*l,u=d*k,d=d*l,e=e*l,g=f*g,k=f*k,f=f*l;b[0]=1-(u+e);b[4]=h-f;b[8]=c+k;b[1]=h+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-k;b[6]=d+g;b[10]=1-(a+u);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new q,b=new q,c=new q);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.z+=1E-4, a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements, f=c[0],g=c[4],k=c[8],l=c[12],h=c[1],u=c[5],p=c[9],n=c[13],r=c[2],t=c[6],v=c[10],q=c[14],w=c[3],x=c[7],T=c[11],c=c[15],y=d[0],F=d[4],G=d[8],E=d[12],J=d[1],C=d[5],N=d[9],D=d[13],z=d[2],I=d[6],H=d[10],L=d[14],M=d[3],O=d[7],Q=d[11],d=d[15];e[0]=f*y+g*J+k*z+l*M;e[4]=f*F+g*C+k*I+l*O;e[8]=f*G+g*N+k*H+l*Q;e[12]=f*E+g*D+k*L+l*d;e[1]=h*y+u*J+p*z+n*M;e[5]=h*F+u*C+p*I+n*O;e[9]=h*G+u*N+p*H+n*Q;e[13]=h*E+u*D+p*L+n*d;e[2]=r*y+t*J+v*z+q*M;e[6]=r*F+t*C+v*I+q*O;e[10]=r*G+t*N+v*H+q*Q;e[14]=r*E+t*D+v*L+q*d;e[3]=w*y+ x*J+T*z+c*M;e[7]=w*F+x*C+T*I+c*O;e[11]=w*G+x*N+T*H+c*Q;e[15]=w*E+x*D+T*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a; b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new q);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new q);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z); return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],k=a[9],l=a[13],h=a[2],u=a[6],p=a[10],n=a[14];return a[3]*(+e*k*u-d*l*u-e*g*p+c*l*p+d*g*n-c*k*n)+a[7]*(+b*k*n-b*l*p+e*f*p-d*f*n+d*l*h-e*k*h)+a[11]*(+b*l*u-b*g*n-e*f*u+c*f*n+e*g*h-c*l*h)+a[15]*(-d*g*h-b*k*u+b*g*p+d*f*u-c*f*p+c*k*h)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11]; a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead.");return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new q);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this}, getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],k=d[3],l=d[4],h=d[5],u=d[6],p=d[7],n=d[8],r=d[9],t=d[10],v=d[11],q=d[12],w=d[13],x=d[14],d=d[15],T=r*x*p-w*t*p+w*u*v-h*x*v-r*u*d+h*t*d,y=q*t*p-n*x*p-q*u*v+l*x*v+n*u*d-l*t*d,F=n*w*p-q*r*p+q*h*v-l*w*v-n*h*d+l*r*d,G=q*r*u-n*w*u-q*h*t+l*w*t+n*h*x-l*r*x,E=e*T+f*y+g*F+k*G;if(0===E){if(!0===b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0"); return this.identity()}E=1/E;c[0]=T*E;c[1]=(w*t*k-r*x*k-w*g*v+f*x*v+r*g*d-f*t*d)*E;c[2]=(h*x*k-w*u*k+w*g*p-f*x*p-h*g*d+f*u*d)*E;c[3]=(r*u*k-h*t*k-r*g*p+f*t*p+h*g*v-f*u*v)*E;c[4]=y*E;c[5]=(n*x*k-q*t*k+q*g*v-e*x*v-n*g*d+e*t*d)*E;c[6]=(q*u*k-l*x*k-q*g*p+e*x*p+l*g*d-e*u*d)*E;c[7]=(l*t*k-n*u*k+n*g*p-e*t*p-l*g*v+e*u*v)*E;c[8]=F*E;c[9]=(q*r*k-n*w*k-q*f*v+e*w*v+n*f*d-e*r*d)*E;c[10]=(l*w*k-q*h*k+q*f*p-e*w*p-l*f*d+e*h*d)*E;c[11]=(n*h*k-l*r*k-n*f*p+e*r*p+l*f*v-e*h*v)*E;c[12]=G*E;c[13]=(n*w*g-q*r*g+q*f*t-e*w* t-n*f*x+e*r*x)*E;c[14]=(q*h*g-l*w*g-q*f*u+e*w*u+l*f*x-e*h*x)*E;c[15]=(l*r*g-n*h*g+n*f*u-e*r*u-l*f*t+e*h*t)*E;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1, 0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,k=a.z,l=e*f,h=e*g;this.set(l*f+c,l* g-d*k,l*k+d*g,0,l*g+d*k,h*g+c,h*k-d*f,0,l*k-d*g,h*k+d*f,e*k*k+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new q,b=new P);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),k=a.set(f[4],f[5],f[6]).length(),l=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g= -g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/k,h=1/l;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=h;b.elements[9]*=h;b.elements[10]*=h;d.setFromRotationMatrix(b);e.x=g;e.y=k;e.z=l;return this}}(),makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e); g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(h.Math.DEG2RAD*a*.5);var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,k=1/(b-a),l=1/(c-d),h=1/(f-e);g[0]=2*k;g[4]=0;g[8]=0;g[12]=-((b+a)*k);g[1]=0;g[5]=2*l;g[9]=0;g[13]=-((c+d)*l);g[2]=0;g[6]=0;g[10]=-2*h;g[14]=-((f+e)*h);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1; return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}};Ta.prototype=Object.create(ba.prototype);Ta.prototype.constructor=Ta;Ta.prototype.isCubeTexture=!0; Object.defineProperty(Ta.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});var Td=new ba,Ud=new Ta,Qd=[],Sd=[];Yd.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var kd=/([\w\d_]+)(\])?(\[|\.)?/g;Ga.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};Ga.prototype.set=function(a,b,c){var d=this.map[c];void 0!==d&&d.setValue(a,b[c],this.renderer)};Ga.prototype.setOptional= function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Ga.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],k=c[g.id];!1!==k.needsUpdate&&g.setValue(a,k.value,d)}};Ga.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};Ga.splitDynamic=function(a,b){for(var c=null,d=a.length,e=0,f=0;f!==d;++f){var g=a[f],k=b[g.id];k&&!0===k.dynamic?(null===c&&(c=[]),c.push(g)):(e<f&&(a[e]=g),++e)}e<d&&(a.length=e);return c};Ga.evalDynamic= function(a,b,c,d,e){for(var f=0,g=a.length;f!==g;++f){var k=b[a[f].id],l=k.onUpdateCallback;void 0!==l&&l.call(k,c,d,e)}};h.UniformsUtils={merge:function(a){for(var b={},c=0;c<a.length;c++){var d=this.clone(a[c]),e;for(e in d)b[e]=d[e]}return b},clone:function(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&e.isColor||e&&e.isVector2||e&&e.isVector3||e&&e.isVector4||e&&e.isMatrix3||e&&e.isMatrix4||e&&e.isTexture?b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}}; var Z={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n", aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"\nvec3 transformed = vec3( position );\n",beginnormal_vertex:"\nvec3 objectNormal = vec3( normal );\n",bsdfs:"bool testLightInRange( const in float lightDistance, const in float cutoffDistance ) {\n\treturn any( bvec2( cutoffDistance == 0.0, lightDistance < cutoffDistance ) );\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t\t}\n\t\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n", bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n", clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tfor ( int i = 0; i < NUM_CLIPPING_PLANES; ++ i ) {\n\t\tvec4 plane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n#endif\n",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n", clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\n", cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n", defaultnormal_vertex:"#ifdef FLIP_SIDED\n\tobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n", emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",encodings_fragment:" gl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n return value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n float maxComponent = max( max( value.r, value.g ), value.b );\n float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n return vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n float maxRGB = max( value.x, max( value.g, value.b ) );\n float M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n M = ceil( M * 255.0 ) / 255.0;\n return vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n float maxRGB = max( value.x, max( value.g, value.b ) );\n float D = max( maxRange / maxRGB, 1.0 );\n D = min( floor( D ) / 255.0, 1.0 );\n return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n vec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n vec4 vResult;\n vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n vResult.w = fract(Le);\n vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n return vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n float Le = value.z * 255.0 + value.w;\n vec3 Xp_Y_XYZp;\n Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n return vec4( max(vRGB, 0.0), 1.0 );\n}\n", envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n", envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntenstiy;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n", envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n", fog_fragment:"#ifdef USE_FOG\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif", lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n", lights_pars:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tif ( testLightInRange( lightDistance, pointLight.distance ) ) {\n\t\t\tdirectLight.color = pointLight.color;\n\t\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( all( bvec2( angleCos > spotLight.coneCos, testLightInRange( lightDistance, spotLight.distance ) ) ) ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\t#include <normal_flip>\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\t#include <normal_flip>\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n", lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n", lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n", lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n", lights_template:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t \tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\t\t\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n", logdepthbuf_fragment:"#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif\n", map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",map_particle_fragment:"#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n#endif\n", metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.r;\n#endif\n",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n", normal_flip:"#ifdef DOUBLE_SIDED\n\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n#else\n\tfloat flipNormal = 1.0;\n#endif\n",normal_fragment:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal ) * flipNormal;\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n", normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n", packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 1.0 - 2.0 * rgb.xyz;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n", premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",project_vertex:"#ifdef USE_SKINNING\n\tvec4 mvPosition = modelViewMatrix * skinned;\n#else\n\tvec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.r;\n#endif\n", roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn 1.0;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n", shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n", shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n", skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n", skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned = bindMatrixInverse * skinned;\n#endif\n",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n", specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",tonemapping_pars_fragment:"#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n return toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n", uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif\n", uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif", uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#else\n\t\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\t#endif\n#endif\n",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n", cube_vert:"varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n", depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n", distanceRGBA_frag:"uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include <common>\n#include <packing>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tgl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n",distanceRGBA_vert:"varying vec4 vWorldPosition;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition;\n}\n", equirect_frag:"uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",equirect_vert:"varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n", linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n", linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight;\n\treflectedLight.directDiffuse = vec3( 0.0 );\n\treflectedLight.directSpecular = vec3( 0.0 );\n\treflectedLight.indirectDiffuse = diffuseColor.rgb;\n\treflectedLight.indirectSpecular = vec3( 0.0 );\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <normal_flip>\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n", meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n}\n", meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <normal_flip>\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n", meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n}\n", meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_flip>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n", meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n}\n", meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nuniform float envMapIntensity;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_flip>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n", meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n", normal_frag:"uniform float opacity;\nvarying vec3 vNormal;\n#include <common>\n#include <packing>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tgl_FragColor = vec4( packNormalToRGB( vNormal ), opacity );\n\t#include <logdepthbuf_fragment>\n}\n",normal_vert:"varying vec3 vNormal;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvNormal = normalize( normalMatrix * normal );\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n", points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n", points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n", shadow_frag:"uniform float opacity;\n#include <common>\n#include <packing>\n#include <bsdfs>\n#include <lights_pars>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0 - getShadowMask() ) );\n}\n",shadow_vert:"#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n"};H.prototype={constructor:H, isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1<d&&--d;return d<1/6?a+6*(c-a)*d:.5>d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b, c,d){b=h.Math.euclideanModulo(b,1);c=h.Math.clamp(c,0,1);d=h.Math.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r= Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){var d=parseFloat(c[1])/ 360,e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^\#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0<a.length&&(c=h.ColorKeywords[a], void 0!==c?this.setHex(c):console.warn("THREE.Color: Unknown color "+a));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);var c=0<b?1/b:1;this.r=Math.pow(a.r,c);this.g=Math.pow(a.g,c);this.b=Math.pow(a.b,c);return this},convertGammaToLinear:function(){var a= this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,k=(f+e)/2;if(f===e)f=g=0;else{var l=e-f,f=.5>=k?l/(e+f): l/(2-e-f);switch(e){case b:g=(c-d)/l+(c<d?6:0);break;case c:g=(d-b)/l+2;break;case d:g=(b-c)/l+4}g/=6}a.h=g;a.s=f;a.l=k;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+= a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b= 0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}};h.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272, cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265, dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323, lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912, mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327, seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};var U={common:{diffuse:{value:new H(15658734)},opacity:{value:1},map:{value:null},offsetRepeat:{value:new da(0,0,1,1)},specularMap:{value:null},alphaMap:{value:null}, envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new C(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}}, metalnessmap:{metalnessMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new H(16777215)}},lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{}, shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}}},points:{diffuse:{value:new H(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},offsetRepeat:{value:new da(0,0,1,1)}}}, Cb={basic:{uniforms:h.UniformsUtils.merge([U.common,U.aomap,U.fog]),vertexShader:Z.meshbasic_vert,fragmentShader:Z.meshbasic_frag},lambert:{uniforms:h.UniformsUtils.merge([U.common,U.aomap,U.lightmap,U.emissivemap,U.fog,U.lights,{emissive:{value:new H(0)}}]),vertexShader:Z.meshlambert_vert,fragmentShader:Z.meshlambert_frag},phong:{uniforms:h.UniformsUtils.merge([U.common,U.aomap,U.lightmap,U.emissivemap,U.bumpmap,U.normalmap,U.displacementmap,U.fog,U.lights,{emissive:{value:new H(0)},specular:{value:new H(1118481)}, shininess:{value:30}}]),vertexShader:Z.meshphong_vert,fragmentShader:Z.meshphong_frag},standard:{uniforms:h.UniformsUtils.merge([U.common,U.aomap,U.lightmap,U.emissivemap,U.bumpmap,U.normalmap,U.displacementmap,U.roughnessmap,U.metalnessmap,U.fog,U.lights,{emissive:{value:new H(0)},roughness:{value:.5},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Z.meshphysical_vert,fragmentShader:Z.meshphysical_frag},points:{uniforms:h.UniformsUtils.merge([U.points,U.fog]),vertexShader:Z.points_vert, fragmentShader:Z.points_frag},dashed:{uniforms:h.UniformsUtils.merge([U.common,U.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Z.linedashed_vert,fragmentShader:Z.linedashed_frag},depth:{uniforms:h.UniformsUtils.merge([U.common,U.displacementmap]),vertexShader:Z.depth_vert,fragmentShader:Z.depth_frag},normal:{uniforms:{opacity:{value:1}},vertexShader:Z.normal_vert,fragmentShader:Z.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Z.cube_vert, fragmentShader:Z.cube_frag},equirect:{uniforms:{tEquirect:{value:null},tFlip:{value:-1}},vertexShader:Z.equirect_vert,fragmentShader:Z.equirect_frag},distanceRGBA:{uniforms:{lightPos:{value:new q}},vertexShader:Z.distanceRGBA_vert,fragmentShader:Z.distanceRGBA_frag}};Cb.physical={uniforms:h.UniformsUtils.merge([Cb.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:Z.meshphysical_vert,fragmentShader:Z.meshphysical_frag};cc.prototype={constructor:cc,set:function(a,b){this.min.copy(a); this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new C;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y= -Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){a=a||new C;return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){a=a||new C;return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a); this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a,b){return(b||new C).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y? !1:!0},clampPoint:function(a,b){return(b||new C).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new C;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}};S.prototype= {constructor:S,isMaterial:!0,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]="overdraw"===b?Number(c):c}}},toJSON:function(a){function b(a){var b= [],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.4,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex()); this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&& (d.normalMap=this.normalMap.toJSON(a).uuid,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&& (d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);2!==this.shading&&(d.shading=this.shading);0!==this.side&&(d.side=this.side);0!==this.vertexColors&& (d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);"round"!==this.wireframeLinecap&&(d.wireframeLinecap= this.wireframeLinecap);"round"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);d.skinning=this.skinning;d.morphTargets=this.morphTargets;c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.lights=a.lights;this.blending=a.blending;this.side=a.side;this.shading=a.shading;this.vertexColors=a.vertexColors;this.opacity=a.opacity; this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.alphaTest= a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.overdraw=a.overdraw;this.visible=a.visible;this.clipShadows=a.clipShadows;a=a.clippingPlanes;var b=null;if(null!==a)for(var c=a.length,b=Array(c),d=0;d!==c;++d)b[d]=a[d].clone();this.clippingPlanes=b;return this},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};Object.assign(S.prototype,pa.prototype);var Zd=0;Da.prototype=Object.create(S.prototype);Da.prototype.constructor= Da;Da.prototype.isShaderMaterial=!0;Da.prototype.copy=function(a){S.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=h.UniformsUtils.clone(a.uniforms);this.defines=a.defines;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=a.extensions;return this};Da.prototype.toJSON= function(a){a=S.prototype.toJSON.call(this,a);a.uniforms=this.uniforms;a.vertexShader=this.vertexShader;a.fragmentShader=this.fragmentShader;return a};Ua.prototype=Object.create(S.prototype);Ua.prototype.constructor=Ua;Ua.prototype.isMeshDepthMaterial=!0;Ua.prototype.copy=function(a){S.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale= a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Ha.prototype={constructor:Ha,isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,k=0,l=a.length;k<l;k+=3){var h=a[k],u=a[k+1],p=a[k+2];h<b&&(b=h);u<c&&(c=u);p<d&&(d=p);h>e&&(e=h);u>f&&(f=u);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e, f,g)},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new q;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new q;return function(b){var c=this;b.updateMatrixWorld(!0);this.makeEmpty();b.traverse(function(b){var e=b.geometry;if(void 0!==e)if(e&&e.isGeometry)for(var e=e.vertices,f=0,g=e.length;f< g;f++)a.copy(e[f]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a);else if(e&&e.isBufferGeometry&&(g=e.attributes.position,void 0!==g)){var k;g&&g.isInterleavedBufferAttribute?(e=g.data.array,f=g.offset,k=g.data.stride):(e=g.array,f=0,k=3);for(g=e.length;f<g;f+=k)a.fromArray(e,f),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)}});return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x= this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){a=a||new q;return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){a=a||new q;return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a); this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,b){return(b||new q).set((a.x-this.min.x)/(this.max.x-this.min.x), (a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a;return function(b){void 0===a&&(a=new q);this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){var b,c;0<a.normal.x?(b=a.normal.x*this.min.x,c=a.normal.x*this.max.x): (b=a.normal.x*this.max.x,c=a.normal.x*this.min.x);0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=a.constant&&c>=a.constant},clampPoint:function(a,b){return(b||new q).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new q;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(), getBoundingSphere:function(){var a=new q;return function(b){b=b||new Aa;this.getCenter(b.center);b.radius=.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new q,new q,new q,new q,new q,new q,new q,new q];return function(b){if(this.isEmpty())return this;a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b); a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a); return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}};Aa.prototype={constructor:Aa,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new Ha;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=0,f=0,g=b.length;f<g;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center); this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(this.center.dot(a.normal)-a.constant)<=this.radius}, clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new q;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new Ha;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&& a.radius===this.radius}};ya.prototype={constructor:ya,isMatrix3:!0,set:function(a,b,c,d,e,f,g,k,l){var h=this.elements;h[0]=a;h[1]=d;h[2]=g;h[3]=b;h[4]=e;h[5]=k;h[6]=c;h[7]=f;h[8]=l;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9], a[2],a[6],a[10]);return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new q);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix3(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new q);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(a.x,a.y,a.z);return b}}(),multiplyScalar:function(a){var b= this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],k=a[6],l=a[7],a=a[8];return b*f*a-b*g*l-c*e*a+c*g*k+d*e*l-d*f*k},getInverse:function(a,b){a&&a.isMatrix4&&console.error("THREE.Matrix3.getInverse no longer takes a Matrix4 argument.");var c=a.elements,d=this.elements,e=c[0],f=c[1],g=c[2],k=c[3],l=c[4],h=c[5],u=c[6],p=c[7],c=c[8],n=c*l-h*p,r=h*u-c*k,t=p*k-l*u,q=e*n+f* r+g*t;if(0===q){if(!0===b)throw Error("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");return this.identity()}q=1/q;d[0]=n*q;d[1]=(g*p-c*f)*q;d[2]=(h*f-g*l)*q;d[3]=r*q;d[4]=(c*e-g*u)*q;d[5]=(g*k-h*e)*q;d[6]=t*q;d[7]=(f*u-p*e)*q;d[8]=(l*e-f*k)*q;return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a, b){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead.");return this.toArray(a,b)},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a= []);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}};fa.prototype={constructor:fa,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new q,b=new q; return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+ this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b||new q).copy(this.normal).multiplyScalar(c)},intersectLine:function(){var a=new q;return function(b,c){var d=c||new q,e=b.delta(a),f=this.normal.dot(e);if(0===f){if(0===this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/ f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){return(a||new q).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new q,b=new ya;return function(c,d){var e=this.coplanarPoint(a).applyMatrix4(c), f=d||b.getNormalMatrix(c),f=this.normal.applyMatrix3(f).normalize();this.constant=-e.dot(f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}};dc.prototype={constructor:dc,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b= this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],k=c[5],l=c[6],h=c[7],u=c[8],p=c[9],n=c[10],r=c[11],t=c[12],q=c[13],A=c[14],c=c[15];b[0].setComponents(f-a,h-g,r-u,c-t).normalize();b[1].setComponents(f+a,h+g,r+u,c+t).normalize();b[2].setComponents(f+d,h+k,r+p,c+q).normalize();b[3].setComponents(f-d,h-k,r-p,c-q).normalize();b[4].setComponents(f-e,h-l,r-n,c-A).normalize();b[5].setComponents(f+e, h+l,r+n,c+A).normalize();return this},intersectsObject:function(){var a=new Aa;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Aa;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d= 0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new q,b=new q;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6> c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};Wa.prototype={constructor:Wa,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new q).copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(){var a= new q;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new q;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new q;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b); a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new q,b=new q,c=new q;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var k=.5*d.distanceTo(e),l=-this.direction.dot(b),h=c.dot(this.direction),u=-c.dot(b),p=c.lengthSq(),n=Math.abs(1-l*l),r;0<n?(d=l*u-h,e=l*h-u,r=k*n,0<=d?e>=-r?e<=r?(k=1/n,d*=k,e*=k,l=d*(d+l*e+2*h)+e*(l*d+e+2*u)+p):(e=k,d=Math.max(0,-(l* e+h)),l=-d*d+e*(e+2*u)+p):(e=-k,d=Math.max(0,-(l*e+h)),l=-d*d+e*(e+2*u)+p):e<=-r?(d=Math.max(0,-(-l*k+h)),e=0<d?-k:Math.min(Math.max(-k,-u),k),l=-d*d+e*(e+2*u)+p):e<=r?(d=0,e=Math.min(Math.max(-k,-u),k),l=e*(e+2*u)+p):(d=Math.max(0,-(l*k+h)),e=0<d?k:Math.min(Math.max(-k,-u),k),l=-d*d+e*(e+2*u)+p)):(e=0<l?-k:k,d=Math.max(0,-(l*e+h)),l=-d*d+e*(e+2*u)+p);f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);g&&g.copy(b).multiplyScalar(e).add(a);return l}}(),intersectSphere:function(){var a=new q; return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,f=b.radius*b.radius;if(e>f)return null;f=Math.sqrt(f-e);e=d-f;d+=f;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a, b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var k=this.origin;0<=d?(c=(a.min.x-k.x)*d,d*=a.max.x-k.x):(c=(a.max.x-k.x)*d,d*=a.min.x-k.x);0<=f?(e=(a.min.y-k.y)*f,f*=a.max.y-k.y):(e=(a.max.y-k.y)*f,f*=a.min.y-k.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e; if(f<d||d!==d)d=f;0<=g?(e=(a.min.z-k.z)*g,g*=a.max.z-k.z):(e=(a.max.z-k.z)*g,g*=a.min.z-k.z);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;return 0>d?null:this.at(0<=c?c:d,b)},intersectsBox:function(){var a=new q;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=new q,b=new q,c=new q,d=new q;return function(e,f,g,k,l){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(k)return null;k=1}else if(0>f)k= -1,f=-f;else return null;a.subVectors(this.origin,e);e=k*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=k*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-k*a.dot(d);return 0>e?null:this.at(e/f,l)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}};Xa.RotationOrders= "XYZ YZX ZXY XZY YXZ ZYX".split(" ");Xa.DefaultOrder="XYZ";Xa.prototype={constructor:Xa,isEuler:!0,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this}, clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=h.Math.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],k=e[1],l=e[5],m=e[9],u=e[2],p=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(p,l),this._z=0)):"YXZ"=== b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(k,l)):(this._y=Math.atan2(-u,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-u,e),this._z=Math.atan2(-f,l)):(this._y=0,this._z=Math.atan2(k,a))):"ZYX"===b?(this._y=Math.asin(-d(u,-1,1)),.99999>Math.abs(u)?(this._x=Math.atan2(p,e),this._z=Math.atan2(k,a)):(this._x=0,this._z=Math.atan2(-f,l))):"YZX"===b?(this._z=Math.asin(d(k,-1,1)),.99999>Math.abs(k)?(this._x= Math.atan2(-m,l),this._y=Math.atan2(-u,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(p,l),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a;return function(b,c,d){void 0===a&&(a=new P);a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a, c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new ca;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]= this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new q(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};Kc.prototype={constructor:Kc,set:function(a){this.mask=1<<a},enable:function(a){this.mask|=1<<a},toggle:function(a){this.mask^=1<<a},disable:function(a){this.mask&=~(1<<a)},test:function(a){return 0!==(this.mask&a.mask)}};D.DefaultUp=new q(0,1,0);D.DefaultMatrixAutoUpdate= !0;Object.assign(D.prototype,pa.prototype,{isObject3D:!0,applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a= new ca;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new q(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new q(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new q(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new q;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c)); return this}}(),translateX:function(){var a=new q(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new q(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new q(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new P;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a= new P;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add: object can't be added as a child of itself.",a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", a);return this},remove:function(a){if(1<arguments.length)for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);b=this.children.indexOf(a);-1!==b&&(a.parent=null,a.dispatchEvent({type:"removed"}),this.children.splice(b,1))},getObjectById:function(a){return this.getObjectByProperty("id",a)},getObjectByName:function(a){return this.getObjectByProperty("name",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a, b);if(void 0!==e)return e}},getWorldPosition:function(a){a=a||new q;this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var a=new q,b=new q;return function(c){c=c||new ca;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,c,b);return c}}(),getWorldRotation:function(){var a=new ca;return function(b){b=b||new Xa;this.getWorldQuaternion(a);return b.setFromQuaternion(a,this.rotation.order,!1)}}(),getWorldScale:function(){var a=new q,b=new ca; return function(c){c=c||new q;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,b,c);return c}}(),getWorldDirection:function(){var a=new ca;return function(b){b=b||new q;this.getWorldQuaternion(a);return b.set(0,0,1).applyQuaternion(a)}}(),raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},traverseAncestors:function(a){var b= this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)}, toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a||""===a,d={};c&&(a={geometries:{},materials:{},textures:{},images:{}},d.metadata={version:4.4,type:"Object",generator:"Object3D.toJSON"});var e={};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);"{}"!==JSON.stringify(this.userData)&&(e.userData=this.userData);!0===this.castShadow&&(e.castShadow=!0);!0===this.receiveShadow&&(e.receiveShadow=!0);!1===this.visible&& (e.visible=!1);e.matrix=this.matrix.toArray();void 0!==this.geometry&&(void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON(a)),e.geometry=this.geometry.uuid);void 0!==this.material&&(void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON(a)),e.material=this.material.uuid);if(0<this.children.length){e.children=[];for(var f=0;f<this.children.length;f++)e.children.push(this.children[f].toJSON(a).object)}if(c){var c= b(a.geometries),f=b(a.materials),g=b(a.textures);a=b(a.images);0<c.length&&(d.geometries=c);0<f.length&&(d.materials=f);0<g.length&&(d.textures=g);0<a.length&&(d.images=a)}d.object=e;return d},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate= a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(var c=0;c<a.children.length;c++)this.add(a.children[c].clone());return this}});var ae=0;cb.prototype={constructor:cb,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)}, copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){return(a||new q).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){return(a||new q).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){var c=b||new q;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new q, b=new q;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=h.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new q;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}};Fa.normal=function(){var a=new q; return function(b,c,d,e){e=e||new q;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();Fa.barycoordFromPoint=function(){var a=new q,b=new q,c=new q;return function(d,e,f,g,k){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var l=b.dot(b);g=b.dot(c);var h=d*l-e*e;k=k||new q;if(0===h)return k.set(-2,-1,-1);h=1/h;l=(l*f-e*g)*h;d=(d*g-e*f)*h;return k.set(1-l-d,d,l)}}();Fa.containsPoint=function(){var a= new q;return function(b,c,d,e){b=Fa.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();Fa.prototype={constructor:Fa,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new q,b=new q;return function(){a.subVectors(this.c, this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||new q).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return Fa.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new fa).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return Fa.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return Fa.containsPoint(a,this.a,this.b,this.c)},closestPointToPoint:function(){var a, b,c,d;return function(e,f){void 0===a&&(a=new fa,b=[new cb,new cb,new cb],c=new q,d=new q);var g=f||new q,k=Infinity;a.setFromCoplanarPoints(this.a,this.b,this.c);a.projectPoint(e,c);if(!0===this.containsPoint(c))g.copy(c);else{b[0].set(this.a,this.b);b[1].set(this.b,this.c);b[2].set(this.c,this.a);for(var l=0;l<b.length;l++){b[l].closestPointToPoint(c,!0,d);var h=c.distanceToSquared(d);h<k&&(k=h,g.copy(d))}}return g}}(),equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}}; ga.prototype={constructor:ga,clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}};Ia.prototype=Object.create(S.prototype);Ia.prototype.constructor=Ia;Ia.prototype.isMeshBasicMaterial= !0;Ia.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning= a.skinning;this.morphTargets=a.morphTargets;return this};z.prototype={constructor:z,isBufferAttribute:!0,set needsUpdate(a){!0===a&&this.version++},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this}, copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),f=new H);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyIndicesArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];b[c++]=f.a;b[c++]=f.b;b[c++]=f.c}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f= a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",d),f=new C);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),f=new q);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined", d),f=new da);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z;b[c++]=f.w}return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a* this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},clone:function(){return(new this.constructor).copy(this)}};Object.assign(R.prototype,pa.prototype, {isGeometry:!0,applyMatrix:function(a){for(var b=(new ya).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(){var a; return function(b){void 0===a&&(a=new P);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a=new P);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new P);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a;return function(b,c,d){void 0===a&&(a=new P);a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b, c,d){void 0===a&&(a=new P);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0!==g?[u[a].clone(),u[b].clone(),u[d].clone()]:[],r=void 0!==k?[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()]:[];e=new ga(a,b,d,f,r,e);c.faces.push(e);void 0!==l&&c.faceVertexUvs[0].push([p[a].clone(),p[b].clone(),p[d].clone()]); void 0!==h&&c.faceVertexUvs[1].push([n[a].clone(),n[b].clone(),n[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,k=void 0!==e.color?e.color.array:void 0,l=void 0!==e.uv?e.uv.array:void 0,h=void 0!==e.uv2?e.uv2.array:void 0;void 0!==h&&(this.faceVertexUvs[1]=[]);for(var u=[],p=[],n=[],r=e=0;e<f.length;e+=3,r+=2)c.vertices.push(new q(f[e],f[e+1],f[e+2])),void 0!==g&&u.push(new q(g[e],g[e+1],g[e+2])),void 0!==k&& c.colors.push(new H(k[e],k[e+1],k[e+2])),void 0!==l&&p.push(new C(l[r],l[r+1])),void 0!==h&&n.push(new C(h[r],h[r+1]));if(void 0!==d)if(f=a.groups,0<f.length)for(e=0;e<f.length;e++)for(var t=f[e],v=t.start,A=t.count,r=v,v=v+A;r<v;r+=3)b(d[r],d[r+1],d[r+2],t.materialIndex);else for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere= a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.getCenter().negate();this.translate(a.x,a.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new P;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new q,b=new q,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a], g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new q;if(a){var e,f,g,k=new q,l=new q;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],k.subVectors(g,f),l.subVectors(e,f),k.cross(l),d[c.a].add(k),d[c.b].add(k),d[c.c].add(k)}else for(a= 0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[2]=d[c.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e= this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new R;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals= [];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,k,l;c=0;for(d=this.faces.length;c<d;c++)k=new q,l={a:new q,b:new q,c:new q},e.push(k),g.push(l)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],k=g.faceNormals[c],l=g.vertexNormals[c],k.copy(e.normal),l.a.copy(e.vertexNormals[0]),l.b.copy(e.vertexNormals[1]),l.c.copy(e.vertexNormals[2])}c= 0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){console.warn("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ha);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null=== this.boundingSphere&&(this.boundingSphere=new Aa);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===(a&&a.isGeometry))console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,k=this.faces,l=a.faces,h=this.faceVertexUvs[0],u=a.faceVertexUvs[0],p=this.colors,n=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new ya).getNormalMatrix(b));a=0;for(var r=g.length;a<r;a++){var t=g[a].clone(); void 0!==b&&t.applyMatrix4(b);f.push(t)}a=0;for(r=n.length;a<r;a++)p.push(n[a].clone());a=0;for(r=l.length;a<r;a++){var g=l[a],q=g.vertexNormals,n=g.vertexColors,p=new ga(g.a+e,g.b+e,g.c+e);p.normal.copy(g.normal);void 0!==d&&p.normal.applyMatrix3(d).normalize();b=0;for(f=q.length;b<f;b++)t=q[b].clone(),void 0!==d&&t.applyMatrix3(d).normalize(),p.vertexNormals.push(t);p.color.copy(g.color);b=0;for(f=n.length;b<f;b++)t=n[b],p.vertexColors.push(t.clone());p.materialIndex=g.materialIndex+c;k.push(p)}a= 0;for(r=u.length;a<r;a++)if(c=u[a],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());h.push(d)}}},mergeMesh:function(a){!1===(a&&a.isMesh)?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0=== a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id= c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var k=a[c]._id;f&&f.push(d[k]);g&&g.push(e[k])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==h[b])return h[b];h[b]=l.length/3;l.push(a.x,a.y,a.z);return h[b]}function c(a){var b= a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=u.length;u.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==r[b])return r[b];r[b]=n.length/2;n.push(a.x,a.y);return r[b]}var e={metadata:{version:4.4,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g< this.vertices.length;g++){var k=this.vertices[g];f.push(k.x,k.y,k.z)}var k=[],l=[],h={},u=[],p={},n=[],r={};for(g=0;g<this.faces.length;g++){var t=this.faces[g],q=void 0!==this.faceVertexUvs[0][g],A=0<t.normal.length(),w=0<t.vertexNormals.length,x=1!==t.color.r||1!==t.color.g||1!==t.color.b,T=0<t.vertexColors.length,y=0,y=a(y,0,0),y=a(y,1,!0),y=a(y,2,!1),y=a(y,3,q),y=a(y,4,A),y=a(y,5,w),y=a(y,6,x),y=a(y,7,T);k.push(y);k.push(t.a,t.b,t.c);k.push(t.materialIndex);q&&(q=this.faceVertexUvs[0][g],k.push(d(q[0]), d(q[1]),d(q[2])));A&&k.push(b(t.normal));w&&(A=t.vertexNormals,k.push(b(A[0]),b(A[1]),b(A[2])));x&&k.push(c(t.color));T&&(t=t.vertexColors,k.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=f;e.data.normals=l;0<u.length&&(e.data.colors=u);0<n.length&&(e.data.uvs=[n]);e.data.faces=k;return e},clone:function(){return(new R).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];this.colors=[];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone()); b=a.colors;c=0;for(d=b.length;c<d;c++)this.colors.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],k=[],l=0,h=g.length;l<h;l++)k.push(g[l].clone());this.faceVertexUvs[c].push(k)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});var Lc=0;Object.assign(de.prototype,pa.prototype, {computeBoundingBox:R.prototype.computeBoundingBox,computeBoundingSphere:R.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex, void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,k=g.length,l;if(0<k){l=[];for(var h=0;h<k;h++)l[h]=[];this.morphTargets.position=l}var u=a.morphNormals,p=u.length,n;if(0<p){n=[];for(h=0;h<p;h++)n[h]=[];this.morphTargets.normal=n}for(var r=a.skinIndices,t=a.skinWeights,q=r.length===c.length, A=t.length===c.length,h=0;h<b.length;h++){var w=b[h];this.vertices.push(c[w.a],c[w.b],c[w.c]);var x=w.vertexNormals;3===x.length?this.normals.push(x[0],x[1],x[2]):(x=w.normal,this.normals.push(x,x,x));x=w.vertexColors;3===x.length?this.colors.push(x[0],x[1],x[2]):(x=w.color,this.colors.push(x,x,x));!0===e&&(x=d[0][h],void 0!==x?this.uvs.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",h),this.uvs.push(new C,new C,new C)));!0===f&&(x=d[1][h],void 0!==x? this.uvs2.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",h),this.uvs2.push(new C,new C,new C)));for(x=0;x<k;x++){var T=g[x].vertices;l[x].push(T[w.a],T[w.b],T[w.c])}for(x=0;x<p;x++)T=u[x].vertexNormals[h],n[x].push(T.a,T.b,T.c);q&&this.skinIndices.push(r[w.a],r[w.b],r[w.c]);A&&this.skinWeights.push(t[w.a],t[w.b],t[w.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate= a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.assign(I.prototype,pa.prototype,{isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){if(!1===(b&&b.isBufferAttribute)&&!1===(b&&b.isInterleavedBufferAttribute))console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a, new z(b,c));else if("index"===a)console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(b);else return this.attributes[a]=b,this},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix:function(a){var b= this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new ya).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(){var a;return function(b){void 0===a&&(a=new P);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a= new P);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new P);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a;return function(b,c,d){void 0===a&&(a=new P);a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new P);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new D); a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){this.computeBoundingBox();var a=this.boundingBox.getCenter().negate();this.translate(a.x,a.y,a.z);return a},setFromObject:function(a){var b=a.geometry;if(a&&a.isPoints||a&&a.isLine){a=new ma(3*b.vertices.length,3);var c=new ma(3*b.colors.length,3);this.addAttribute("position",a.copyVector3sArray(b.vertices));this.addAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&& (a=new ma(b.lineDistances.length,1),this.addAttribute("lineDistance",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a&&a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},updateFromObject:function(a){var b=a.geometry;if(a&&a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate= b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals), c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups= b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new de).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute("position",(new z(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute("normal",(new z(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length), this.addAttribute("color",(new z(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute("uv",(new z(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute("uv2",(new z(b,2)).copyVector2sArray(a.uvs2)));0<a.indices.length&&(b=new (65535<a.vertices.length?Uint32Array:Uint16Array)(3*a.indices.length),this.setIndex((new z(b,1)).copyIndicesArray(a.indices)));this.groups=a.groups;for(var c in a.morphTargets){for(var b= [],d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],k=new ma(3*g.length,3);b.push(k.copyVector3sArray(g))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new ma(4*a.skinIndices.length,4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new ma(4*a.skinWeights.length,4),this.addAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox= a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ha);var a=this.attributes.position.array;void 0!==a?this.boundingBox.setFromArray(a):this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var a= new Ha,b=new q;return function(){null===this.boundingSphere&&(this.boundingSphere=new Aa);var c=this.attributes.position;if(c){var c=c.array,d=this.boundingSphere.center;a.setFromArray(c);a.getCenter(d);for(var e=0,f=0,g=c.length;f<g;f+=3)b.fromArray(c,f),e=Math.max(e,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(e);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new z(new Float32Array(d.length),3));else for(var e=b.normal.array,f=0,g=e.length;f<g;f++)e[f]=0;var e=b.normal.array,k,l,h,u=new q,p=new q,n=new q,r=new q,t=new q;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);for(var v=0,A=c.length;v<A;++v)for(f=c[v],g=f.start,k=f.count,f=g,g+=k;f< g;f+=3)k=3*a[f+0],l=3*a[f+1],h=3*a[f+2],u.fromArray(d,k),p.fromArray(d,l),n.fromArray(d,h),r.subVectors(n,p),t.subVectors(u,p),r.cross(t),e[k]+=r.x,e[k+1]+=r.y,e[k+2]+=r.z,e[l]+=r.x,e[l+1]+=r.y,e[l+2]+=r.z,e[h]+=r.x,e[h+1]+=r.y,e[h+2]+=r.z}else for(f=0,g=d.length;f<g;f+=9)u.fromArray(d,f),p.fromArray(d,f+3),n.fromArray(d,f+6),r.subVectors(n,p),t.subVectors(u,p),r.cross(t),e[f]=r.x,e[f+1]=r.y,e[f+2]=r.z,e[f+3]=r.x,e[f+4]=r.y,e[f+5]=r.z,e[f+6]=r.x,e[f+7]=r.y,e[f+8]=r.z;this.normalizeNormals();b.normal.needsUpdate= !0}},merge:function(a,b){if(!1===(a&&a.isBufferGeometry))console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,k=0,f=f.itemSize*b;k<g.length;k++,f++)e[f]=g[k];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d), a[e]*=b,a[e+1]*=b,a[e+2]*=b},toNonIndexed:function(){if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var a=new I,b=this.index.array,c=this.attributes,d;for(d in c){for(var e=c[d],f=e.array,e=e.itemSize,g=new f.constructor(b.length*e),k,l=0,h=0,u=b.length;h<u;h++){k=b[h]*e;for(var p=0;p<e;p++)g[l++]=f[k++]}a.addAttribute(d,new z(g,e))}return a},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}}; a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b,normalized:e.normalized}}c=this.groups; 0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));c=this.boundingSphere;null!==c&&(a.data.boundingSphere={center:c.center.toArray(),radius:c.radius});return a},clone:function(){return(new I).copy(this)},copy:function(a){var b=a.index;null!==b&&this.setIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count,d.materialIndex)}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}}); I.MaxIndex=65535;va.prototype=Object.assign(Object.create(D.prototype),{constructor:va,isMesh:!0,setDrawMode:function(a){this.drawMode=a},copy:function(a){D.prototype.copy.call(this,a);this.drawMode=a.drawMode;return this},updateMorphTargets:function(){var a=this.geometry.morphTargets;if(void 0!==a&&0<a.length){this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var b=0,c=a.length;b<c;b++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[a[b].name]=b}},raycast:function(){function a(a, b,c,d,e,f,g){Fa.barycoordFromPoint(a,b,c,d,v);e.multiplyScalar(v.x);f.multiplyScalar(v.y);g.multiplyScalar(v.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var k=a.material;if(null===(1===k.side?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,2!==k.side,g)))return null;w.copy(g);w.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(w);return c<b.near||c>b.far?null:{distance:c,point:w.clone(),object:a}}function c(c,d,e,f,m,p,u,q){g.fromArray(f,3*p);k.fromArray(f,3*u);h.fromArray(f, 3*q);if(c=b(c,d,e,g,k,h,A))m&&(n.fromArray(m,2*p),r.fromArray(m,2*u),t.fromArray(m,2*q),c.uv=a(A,g,k,h,n,r,t)),c.face=new ga(p,u,q,Fa.normal(g,k,h)),c.faceIndex=p;return c}var d=new P,e=new Wa,f=new Aa,g=new q,k=new q,h=new q,m=new q,u=new q,p=new q,n=new C,r=new C,t=new C,v=new q,A=new q,w=new q;return function(q,v){var w=this.geometry,F=this.material,G=this.matrixWorld;if(void 0!==F&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),f.applyMatrix4(G),!1!==q.ray.intersectsSphere(f)&& (d.getInverse(G),e.copy(q.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var E,J;if(w&&w.isBufferGeometry){var C,D,F=w.index,G=w.attributes,w=G.position.array;void 0!==G.uv&&(E=G.uv.array);if(null!==F)for(var G=F.array,z=0,I=G.length;z<I;z+=3){if(F=G[z],C=G[z+1],D=G[z+2],J=c(this,q,e,w,E,F,C,D))J.faceIndex=Math.floor(z/3),v.push(J)}else for(z=0,I=w.length;z<I;z+=9)if(F=z/3,C=F+1,D=F+2,J=c(this,q,e,w,E,F,C,D))J.index=F,v.push(J)}else if(w&&w.isGeometry){var H,P,G= F&&F.isMultiMaterial,z=!0===G?F.materials:null,I=w.vertices;C=w.faces;D=w.faceVertexUvs[0];0<D.length&&(E=D);for(var L=0,M=C.length;L<M;L++){var O=C[L];J=!0===G?z[O.materialIndex]:F;if(void 0!==J){D=I[O.a];H=I[O.b];P=I[O.c];if(!0===J.morphTargets){J=w.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);k.set(0,0,0);h.set(0,0,0);for(var S=0,V=J.length;S<V;S++){var W=Q[S];if(0!==W){var K=J[S].vertices;g.addScaledVector(m.subVectors(K[O.a],D),W);k.addScaledVector(u.subVectors(K[O.b],H),W);h.addScaledVector(p.subVectors(K[O.c], P),W)}}g.add(D);k.add(H);h.add(P);D=g;H=k;P=h}if(J=b(this,q,e,D,H,P,A))E&&(Q=E[L],n.copy(Q[0]),r.copy(Q[1]),t.copy(Q[2]),J.uv=a(A,D,H,P,n,r,t)),J.face=O,J.faceIndex=L,v.push(J)}}}}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});db.prototype=Object.create(I.prototype);db.prototype.constructor=db;eb.prototype=Object.create(I.prototype);eb.prototype.constructor=eb;qa.prototype=Object.create(D.prototype);qa.prototype.constructor=qa;qa.prototype.isCamera=!0; qa.prototype.getWorldDirection=function(){var a=new ca;return function(b){b=b||new q;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();qa.prototype.lookAt=function(){var a=new P;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();qa.prototype.clone=function(){return(new this.constructor).copy(this)};qa.prototype.copy=function(a){D.prototype.copy.call(this,a);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix); return this};Ca.prototype=Object.assign(Object.create(qa.prototype),{constructor:Ca,isPerspectiveCamera:!0,copy:function(a){qa.prototype.copy.call(this,a);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*h.Math.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()}, getFocalLength:function(){var a=Math.tan(.5*h.Math.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*h.Math.RAD2DEG*Math.atan(Math.tan(.5*h.Math.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;this.view={fullWidth:a,fullHeight:b,offsetX:c,offsetY:d,width:e,height:f};this.updateProjectionMatrix()}, clearViewOffset:function(){this.view=null;this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*h.Math.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==f)var g=f.fullWidth,k=f.fullHeight,e=e+f.offsetX*d/g,b=b-f.offsetY*c/k,d=f.width/g*d,c=f.height/k*c;f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makeFrustum(e,e+d,b-c,b,a,this.far)},toJSON:function(a){a=D.prototype.toJSON.call(this,a);a.object.fov= this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Db.prototype=Object.assign(Object.create(qa.prototype),{constructor:Db,isOrthographicCamera:!0,copy:function(a){qa.prototype.copy.call(this,a);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near= a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){this.view={fullWidth:a,fullHeight:b,offsetX:c,offsetY:d,width:e,height:f};this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null;this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a,c=c+a, a=d+b,b=d-b;if(null!==this.view)var c=this.zoom/(this.view.width/this.view.fullWidth),b=this.zoom/(this.view.height/this.view.fullHeight),f=(this.right-this.left)/this.view.width,d=(this.top-this.bottom)/this.view.height,e=e+this.view.offsetX/c*f,c=e+this.view.width/c*f,a=a-this.view.offsetY/b*d,b=a-this.view.height/b*d;this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far)},toJSON:function(a){a=D.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right= this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});var bf=0;Eb.prototype.isFogExp2=!0;Eb.prototype.clone=function(){return new Eb(this.color.getHex(),this.density)};Eb.prototype.toJSON=function(a){return{type:"FogExp2",color:this.color.getHex(),density:this.density}};Fb.prototype.isFog=!0;Fb.prototype.clone=function(){return new Fb(this.color.getHex(),this.near,this.far)}; Fb.prototype.toJSON=function(a){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}};fb.prototype=Object.create(D.prototype);fb.prototype.constructor=fb;fb.prototype.copy=function(a,b){D.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this};fb.prototype.toJSON= function(a){var b=D.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());return b};pd.prototype=Object.assign(Object.create(D.prototype),{constructor:pd,isLensFlare:!0,copy:function(a){D.prototype.copy.call(this,a);this.positionScreen.copy(a.positionScreen);this.customUpdateCallback=a.customUpdateCallback;for(var b=0,c=a.lensFlares.length;b<c;b++)this.lensFlares.push(a.lensFlares[b]);return this},add:function(a, b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new H(16777215));void 0===d&&(d=1);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:0,opacity:f,color:e,blending:d})},updateLensFlares:function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation= c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)}});gb.prototype=Object.create(S.prototype);gb.prototype.constructor=gb;gb.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.rotation=a.rotation;return this};fc.prototype=Object.assign(Object.create(D.prototype),{constructor:fc,isSprite:!0,raycast:function(){var a=new q;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.distanceSqToPoint(a);d>this.scale.x*this.scale.y/ 4||c.push({distance:Math.sqrt(d),point:this.position,face:null,object:this})}}(),clone:function(){return(new this.constructor(this.material)).copy(this)}});gc.prototype=Object.assign(Object.create(D.prototype),{constructor:gc,copy:function(a){D.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++); c.splice(d,0,{distance:b,object:a});this.add(a)},getObjectForDistance:function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object},raycast:function(){var a=new q;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}(),update:function(){var a=new q,b=new q;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld); c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,f=d.length;e<f;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;e<f;e++)d[e].object.visible=!1}}}(),toJSON:function(a){a=D.prototype.toJSON.call(this,a);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});hb.prototype=Object.create(ba.prototype);hb.prototype.constructor=hb;hb.prototype.isDataTexture=!0;Object.assign(Nc.prototype, {calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new P;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){for(var a,b=0,c=this.bones.length;b<c;b++)(a=this.bones[b])&&a.matrixWorld.getInverse(this.boneInverses[b]);b=0;for(c=this.bones.length;b<c;b++)if(a=this.bones[b])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position, a.quaternion,a.scale)},update:function(){var a=new P;return function(){for(var b=0,c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b]?this.bones[b].matrixWorld:this.identityMatrix,this.boneInverses[b]),a.toArray(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}(),clone:function(){return new Nc(this.bones,this.boneInverses,this.useVertexTexture)}});Oc.prototype=Object.assign(Object.create(D.prototype),{constructor:Oc,isBone:!0,copy:function(a){D.prototype.copy.call(this, a);this.skin=a.skin;return this}});Pc.prototype=Object.assign(Object.create(va.prototype),{constructor:Pc,isSkinnedMesh:!0,bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){if(this.geometry&&this.geometry.isGeometry)for(var a=0;a<this.geometry.skinWeights.length;a++){var b=this.geometry.skinWeights[a], c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1,0,0,0)}else if(this.geometry&&this.geometry.isBufferGeometry)for(var b=new da,d=this.geometry.attributes.skinWeight,a=0;a<d.count;a++)b.x=d.getX(a),b.y=d.getY(a),b.z=d.getZ(a),b.w=d.getW(a),c=1/b.lengthManhattan(),Infinity!==c?b.multiplyScalar(c):b.set(1,0,0,0),d.setXYZW(a,b.x,b.y,b.z,b.w)},updateMatrixWorld:function(a){va.prototype.updateMatrixWorld.call(this,!0);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld): "detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh unrecognized bindMode: "+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material,this.skeleton.useVertexTexture)).copy(this)}});na.prototype=Object.create(S.prototype);na.prototype.constructor=na;na.prototype.isLineBasicMaterial=!0;na.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap; this.linejoin=a.linejoin;return this};Pa.prototype=Object.assign(Object.create(D.prototype),{constructor:Pa,isLine:!0,raycast:function(){var a=new P,b=new Wa,c=new Aa;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry,k=this.matrixWorld;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(k);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);var h=new q,m=new q,k=new q,u=new q,p=this&&this.isLineSegments?2:1;if(g&&g.isBufferGeometry){var n= g.index,r=g.attributes.position.array;if(null!==n)for(var n=n.array,g=0,t=n.length-1;g<t;g+=p){var v=n[g+1];h.fromArray(r,3*n[g]);m.fromArray(r,3*v);v=b.distanceSqToSegment(h,m,u,k);v>f||(u.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(u),v<d.near||v>d.far||e.push({distance:v,point:k.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else for(g=0,t=r.length/3-1;g<t;g+=p)h.fromArray(r,3*g),m.fromArray(r,3*g+3),v=b.distanceSqToSegment(h,m,u,k),v>f||(u.applyMatrix4(this.matrixWorld), v=d.ray.origin.distanceTo(u),v<d.near||v>d.far||e.push({distance:v,point:k.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g&&g.isGeometry)for(h=g.vertices,m=h.length,g=0;g<m-1;g+=p)v=b.distanceSqToSegment(h[g],h[g+1],u,k),v>f||(u.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(u),v<d.near||v>d.far||e.push({distance:v,point:k.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),clone:function(){return(new this.constructor(this.geometry, this.material)).copy(this)}});ha.prototype=Object.assign(Object.create(Pa.prototype),{constructor:ha,isLineSegments:!0});Ja.prototype=Object.create(S.prototype);Ja.prototype.constructor=Ja;Ja.prototype.isPointsMaterial=!0;Ja.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;return this};Gb.prototype=Object.assign(Object.create(D.prototype),{constructor:Gb,isPoints:!0,raycast:function(){var a=new P, b=new Wa,c=new Aa;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);if(f<u){var k=b.closestPointToPoint(a);k.applyMatrix4(h);var n=d.ray.origin.distanceTo(k);n<d.near||n>d.far||e.push({distance:n,distanceToRay:Math.sqrt(f),point:k.clone(),index:c,face:null,object:g})}}var g=this,k=this.geometry,h=this.matrixWorld,m=d.params.Points.threshold;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(h);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(h); b.copy(d.ray).applyMatrix4(a);var m=m/((this.scale.x+this.scale.y+this.scale.z)/3),u=m*m,m=new q;if(k&&k.isBufferGeometry){var p=k.index,k=k.attributes.position.array;if(null!==p)for(var n=p.array,p=0,r=n.length;p<r;p++){var t=n[p];m.fromArray(k,3*t);f(m,t)}else for(p=0,n=k.length/3;p<n;p++)m.fromArray(k,3*p),f(m,p)}else for(m=k.vertices,p=0,n=m.length;p<n;p++)f(m[p],p)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});hc.prototype=Object.assign(Object.create(D.prototype), {constructor:hc});Qc.prototype=Object.create(ba.prototype);Qc.prototype.constructor=Qc;Hb.prototype=Object.create(ba.prototype);Hb.prototype.constructor=Hb;Hb.prototype.isCompressedTexture=!0;Rc.prototype=Object.create(ba.prototype);Rc.prototype.constructor=Rc;ic.prototype=Object.create(ba.prototype);ic.prototype.constructor=ic;ic.prototype.isDepthTexture=!0;Ib.prototype=Object.create(I.prototype);Ib.prototype.constructor=Ib;jc.prototype=Object.create(R.prototype);jc.prototype.constructor=jc;sa.prototype= Object.create(R.prototype);sa.prototype.constructor=sa;kc.prototype=Object.create(sa.prototype);kc.prototype.constructor=kc;lc.prototype=Object.create(sa.prototype);lc.prototype.constructor=lc;mc.prototype=Object.create(sa.prototype);mc.prototype.constructor=mc;nc.prototype=Object.create(sa.prototype);nc.prototype.constructor=nc;wa.prototype=Object.create(R.prototype);wa.prototype.constructor=wa;wa.NoTaper=function(a){return 1};wa.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};wa.FrenetFrames= function(a,b,c){var d=new q,e=[],f=[],g=[],k=new q,l=new P;b+=1;var m,u,p;this.tangents=e;this.normals=f;this.binormals=g;for(m=0;m<b;m++)u=m/(b-1),e[m]=a.getTangentAt(u),e[m].normalize();f[0]=new q;g[0]=new q;a=Number.MAX_VALUE;m=Math.abs(e[0].x);u=Math.abs(e[0].y);p=Math.abs(e[0].z);m<=a&&(a=m,d.set(1,0,0));u<=a&&(a=u,d.set(0,1,0));p<=a&&d.set(0,0,1);k.crossVectors(e[0],d).normalize();f[0].crossVectors(e[0],k);g[0].crossVectors(e[0],f[0]);for(m=1;m<b;m++)f[m]=f[m-1].clone(),g[m]=g[m-1].clone(), k.crossVectors(e[m-1],e[m]),k.length()>Number.EPSILON&&(k.normalize(),d=Math.acos(h.Math.clamp(e[m-1].dot(e[m]),-1,1)),f[m].applyMatrix4(l.makeRotationAxis(k,d))),g[m].crossVectors(e[m],f[m]);if(c)for(d=Math.acos(h.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(k.crossVectors(f[0],f[b-1]))&&(d=-d),m=1;m<b;m++)f[m].applyMatrix4(l.makeRotationAxis(e[m],d*m)),g[m].crossVectors(e[m],f[m])};Jb.prototype=Object.create(I.prototype);Jb.prototype.constructor=Jb;oc.prototype=Object.create(R.prototype); oc.prototype.constructor=oc;Kb.prototype=Object.create(I.prototype);Kb.prototype.constructor=Kb;pc.prototype=Object.create(R.prototype);pc.prototype.constructor=pc;h.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,k,l;if(0<h.ShapeUtils.area(a))for(k=0;k<c;k++)e[k]=k;else for(k=0;k<c;k++)e[k]=c-1-k;var m=2*c;for(k=c-1;2<c;){if(0>=m--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()"); break}g=k;c<=g&&(g=0);k=g+1;c<=k&&(k=0);l=k+1;c<=l&&(l=0);var q;a:{var p,n,r,t,v,A,w,x;p=a[e[g]].x;n=a[e[g]].y;r=a[e[k]].x;t=a[e[k]].y;v=a[e[l]].x;A=a[e[l]].y;if(Number.EPSILON>(r-p)*(A-n)-(t-n)*(v-p))q=!1;else{var C,y,F,G,E,J,D,z,I,H;C=v-r;y=A-t;F=p-v;G=n-A;E=r-p;J=t-n;for(q=0;q<c;q++)if(w=a[e[q]].x,x=a[e[q]].y,!(w===p&&x===n||w===r&&x===t||w===v&&x===A)&&(D=w-p,z=x-n,I=w-r,H=x-t,w-=v,x-=A,I=C*H-y*I,D=E*z-J*D,z=F*x-G*w,I>=-Number.EPSILON&&z>=-Number.EPSILON&&D>=-Number.EPSILON)){q=!1;break a}q=!0}}if(q){d.push([a[e[g]], a[e[k]],a[e[l]]]);f.push([e[g],e[k],e[l]]);g=k;for(l=k+1;l<c;g++,l++)e[g]=e[l];c--;m=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a){var b=a.length;2<b&&a[b-1].equals(a[0])&&a.pop()}function d(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function e(a,b,c,e,f){var g=b.x-a.x,k=b.y-a.y,h=e.x-c.x,l=e.y-c.y,n=a.x-c.x,m=a.y-c.y,p=k*h-g*l,q=k*n-g*m;if(Math.abs(p)>Number.EPSILON){if(0<p){if(0>q||q>p)return[];h=l*n-h* m;if(0>h||h>p)return[]}else{if(0<q||q<p)return[];h=l*n-h*m;if(0<h||h<p)return[]}if(0===h)return!f||0!==q&&q!==p?[a]:[];if(h===p)return!f||0!==q&&q!==p?[b]:[];if(0===q)return[c];if(q===p)return[e];f=h/p;return[{x:a.x+f*g,y:a.y+f*k}]}if(0!==q||l*n!==h*m)return[];k=0===g&&0===k;h=0===h&&0===l;if(k&&h)return a.x!==c.x||a.y!==c.y?[]:[a];if(k)return d(c,e,a)?[a]:[];if(h)return d(a,b,c)?[c]:[];0!==g?(a.x<b.x?(g=a,h=a.x,k=b,a=b.x):(g=b,h=b.x,k=a,a=a.x),c.x<e.x?(b=c,p=c.x,l=e,c=e.x):(b=e,p=e.x,l=c,c=c.x)): (a.y<b.y?(g=a,h=a.y,k=b,a=b.y):(g=b,h=b.y,k=a,a=a.y),c.y<e.y?(b=c,p=c.y,l=e,c=e.y):(b=e,p=e.y,l=c,c=c.y));return h<=p?a<p?[]:a===p?f?[]:[b]:a<=c?[b,k]:[b,l]:h>c?[]:h===c?f?[]:[g]:a<=c?[g,k]:[g,l]}function f(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}c(a);b.forEach(c);var g,k,l,m,q,p={};l=a.concat();g=0;for(k=b.length;g<k;g++)Array.prototype.push.apply(l,b[g]);g=0;for(k= l.length;g<k;g++)q=l[g].x+":"+l[g].y,void 0!==p[q]&&console.warn("THREE.ShapeUtils: Duplicate point",q,g),p[q]=g;g=function(a,b){function c(a,b){var d=k.length-1,e=a-1;0>e&&(e=d);var g=a+1;g>d&&(g=0);d=f(k[a],k[e],k[g],h[b]);if(!d)return!1;d=h.length-1;e=b-1;0>e&&(e=d);g=b+1;g>d&&(g=0);return(d=f(h[b],h[e],h[g],k[a]))?!0:!1}function d(a,b){var c,f;for(c=0;c<k.length;c++)if(f=c+1,f%=k.length,f=e(a,b,k[c],k[f],!0),0<f.length)return!0;return!1}function g(a,c){var d,f,k,h;for(d=0;d<l.length;d++)for(f= b[l[d]],k=0;k<f.length;k++)if(h=k+1,h%=f.length,h=e(a,c,f[k],f[h],!0),0<h.length)return!0;return!1}var k=a.concat(),h,l=[],n,m,p,q,u,C=[],D,z,I,H=0;for(n=b.length;H<n;H++)l.push(H);D=0;for(var L=2*l.length;0<l.length;){L--;if(0>L){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(m=D;m<k.length;m++){p=k[m];n=-1;for(H=0;H<l.length;H++)if(q=l[H],u=p.x+":"+p.y+":"+q,void 0===C[u]){h=b[q];for(z=0;z<h.length;z++)if(q=h[z],c(m,z)&&!d(p,q)&&!g(p,q)){n=z;l.splice(H, 1);D=k.slice(0,m+1);q=k.slice(m);z=h.slice(n);I=h.slice(0,n+1);k=D.concat(z).concat(I).concat(q);D=m;break}if(0<=n)break;C[u]=!0}if(0<=n)break}}return k}(a,b);var n=h.ShapeUtils.triangulate(g,!1);g=0;for(k=n.length;g<k;g++)for(m=n[g],l=0;3>l;l++)q=m[l].x+":"+m[l].y,q=p[q],void 0!==q&&(m[l]=q);return n.concat()},isClockWise:function(a){return 0>h.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=1- a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};ra.prototype=Object.create(R.prototype);ra.prototype.constructor=ra;ra.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};ra.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d,e,f;e=a.x-b.x;f=a.y-b.y;d=c.x-a.x;var g=c.y-a.y,k=e*e+f*f;if(Math.abs(e*g-f*d)>Number.EPSILON){var h= Math.sqrt(k),l=Math.sqrt(d*d+g*g),k=b.x-f/h;b=b.y+e/h;g=((c.x-g/l-k)*g-(c.y+d/l-b)*d)/(e*g-f*d);d=k+e*g-a.x;e=b+f*g-a.y;f=d*d+e*e;if(2>=f)return new C(d,e);f=Math.sqrt(f/2)}else a=!1,e>Number.EPSILON?d>Number.EPSILON&&(a=!0):e<-Number.EPSILON?d<-Number.EPSILON&&(a=!0):Math.sign(f)===Math.sign(g)&&(a=!0),a?(d=-f,f=Math.sqrt(k)):(d=e,e=f,f=Math.sqrt(k/2));return new C(d/f,e/f)}function e(a,b){var c,d;for(K=a.length;0<=--K;){c=K;d=K-1;0>d&&(d=a.length-1);var e,f=r+2*u;for(e=0;e<f;e++){var g=U*e,k=U* (e+1),h=b+c+g,g=b+d+g,l=b+d+k,k=b+c+k,h=h+N,g=g+N,l=l+N,k=k+N;I.faces.push(new ga(h,g,k,null,null,1));I.faces.push(new ga(g,l,k,null,null,1));h=w.generateSideWallUV(I,h,g,l,k);I.faceVertexUvs[0].push([h[0],h[1],h[3]]);I.faceVertexUvs[0].push([h[1],h[2],h[3]])}}}function f(a,b,c){I.vertices.push(new q(a,b,c))}function g(a,b,c){a+=N;b+=N;c+=N;I.faces.push(new ga(a,b,c,null,null,0));a=w.generateTopUV(I,a,b,c);I.faceVertexUvs[0].push(a)}var k=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness? b.bevelThickness:6,m=void 0!==b.bevelSize?b.bevelSize:l-2,u=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,t=b.extrudePath,v,A=!1,w=void 0!==b.UVGenerator?b.UVGenerator:ra.WorldUVGenerator,x,D,y,F;t&&(v=t.getSpacedPoints(r),A=!0,p=!1,x=void 0!==b.frames?b.frames:new wa.FrenetFrames(t,r,!1),D=new q,y=new q,F=new q);p||(m=l=u=0);var G,E,z,I=this,N=this.vertices.length,t=a.extractPoints(n), n=t.shape,H=t.holes;if(t=!h.ShapeUtils.isClockWise(n)){n=n.reverse();E=0;for(z=H.length;E<z;E++)G=H[E],h.ShapeUtils.isClockWise(G)&&(H[E]=G.reverse());t=!1}var P=h.ShapeUtils.triangulateShape(n,H),S=n;E=0;for(z=H.length;E<z;E++)G=H[E],n=n.concat(G);var R,L,M,O,Q,U=n.length,V,W=P.length,t=[],K=0;M=S.length;R=M-1;for(L=K+1;K<M;K++,R++,L++)R===M&&(R=0),L===M&&(L=0),t[K]=d(S[K],S[R],S[L]);var Z=[],Y,ba=t.concat();E=0;for(z=H.length;E<z;E++){G=H[E];Y=[];K=0;M=G.length;R=M-1;for(L=K+1;K<M;K++,R++,L++)R=== M&&(R=0),L===M&&(L=0),Y[K]=d(G[K],G[R],G[L]);Z.push(Y);ba=ba.concat(Y)}for(R=0;R<u;R++){M=R/u;O=l*Math.cos(M*Math.PI/2);L=m*Math.sin(M*Math.PI/2);K=0;for(M=S.length;K<M;K++)Q=c(S[K],t[K],L),f(Q.x,Q.y,-O);E=0;for(z=H.length;E<z;E++)for(G=H[E],Y=Z[E],K=0,M=G.length;K<M;K++)Q=c(G[K],Y[K],L),f(Q.x,Q.y,-O)}L=m;for(K=0;K<U;K++)Q=p?c(n[K],ba[K],L):n[K],A?(y.copy(x.normals[0]).multiplyScalar(Q.x),D.copy(x.binormals[0]).multiplyScalar(Q.y),F.copy(v[0]).add(y).add(D),f(F.x,F.y,F.z)):f(Q.x,Q.y,0);for(M=1;M<= r;M++)for(K=0;K<U;K++)Q=p?c(n[K],ba[K],L):n[K],A?(y.copy(x.normals[M]).multiplyScalar(Q.x),D.copy(x.binormals[M]).multiplyScalar(Q.y),F.copy(v[M]).add(y).add(D),f(F.x,F.y,F.z)):f(Q.x,Q.y,k/r*M);for(R=u-1;0<=R;R--){M=R/u;O=l*Math.cos(M*Math.PI/2);L=m*Math.sin(M*Math.PI/2);K=0;for(M=S.length;K<M;K++)Q=c(S[K],t[K],L),f(Q.x,Q.y,k+O);E=0;for(z=H.length;E<z;E++)for(G=H[E],Y=Z[E],K=0,M=G.length;K<M;K++)Q=c(G[K],Y[K],L),A?f(Q.x,Q.y+v[r-1].y,v[r-1].x+O):f(Q.x,Q.y,k+O)}(function(){if(p){var a=0*U;for(K=0;K< W;K++)V=P[K],g(V[2]+a,V[1]+a,V[0]+a);a=U*(r+2*u);for(K=0;K<W;K++)V=P[K],g(V[0]+a,V[1]+a,V[2]+a)}else{for(K=0;K<W;K++)V=P[K],g(V[2],V[1],V[0]);for(K=0;K<W;K++)V=P[K],g(V[0]+U*r,V[1]+U*r,V[2]+U*r)}})();(function(){var a=0;e(S,a);a+=S.length;E=0;for(z=H.length;E<z;E++)G=H[E],e(G,a),a+=G.length})()};ra.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new C(b.x,b.y),new C(c.x,c.y),new C(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c]; d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new C(b.x,1-b.z),new C(c.x,1-c.z),new C(d.x,1-d.z),new C(e.x,1-e.z)]:[new C(b.y,1-b.z),new C(c.y,1-c.z),new C(d.y,1-d.z),new C(e.y,1-e.z)]}};qc.prototype=Object.create(ra.prototype);qc.prototype.constructor=qc;ib.prototype=Object.create(I.prototype);ib.prototype.constructor=ib;Lb.prototype=Object.create(R.prototype);Lb.prototype.constructor=Lb;Mb.prototype=Object.create(I.prototype);Mb.prototype.constructor=Mb;rc.prototype=Object.create(R.prototype);rc.prototype.constructor= rc;sc.prototype=Object.create(R.prototype);sc.prototype.constructor=sc;Nb.prototype=Object.create(I.prototype);Nb.prototype.constructor=Nb;tc.prototype=Object.create(R.prototype);tc.prototype.constructor=tc;Ya.prototype=Object.create(R.prototype);Ya.prototype.constructor=Ya;Ya.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};Ya.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?ra.WorldUVGenerator:b.UVGenerator, e,f,g,k=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var l=e.shape,m=e.holes;if(!h.ShapeUtils.isClockWise(l))for(l=l.reverse(),e=0,f=m.length;e<f;e++)g=m[e],h.ShapeUtils.isClockWise(g)&&(m[e]=g.reverse());var u=h.ShapeUtils.triangulateShape(l,m);e=0;for(f=m.length;e<f;e++)g=m[e],l=l.concat(g);m=l.length;f=u.length;for(e=0;e<m;e++)g=l[e],this.vertices.push(new q(g.x,g.y,0));for(e=0;e<f;e++)m=u[e],l=m[0]+k,g=m[1]+k,m=m[2]+k,this.faces.push(new ga(l,g,m,null,null, c)),this.faceVertexUvs[0].push(d.generateTopUV(this,l,g,m))};Ob.prototype=Object.create(I.prototype);Ob.prototype.constructor=Ob;Za.prototype=Object.create(I.prototype);Za.prototype.constructor=Za;jb.prototype=Object.create(R.prototype);jb.prototype.constructor=jb;uc.prototype=Object.create(jb.prototype);uc.prototype.constructor=uc;vc.prototype=Object.create(I.prototype);vc.prototype.constructor=vc;Pb.prototype=Object.create(I.prototype);Pb.prototype.constructor=Pb;wc.prototype=Object.create(R.prototype); wc.prototype.constructor=wc;kb.prototype=Object.create(R.prototype);kb.prototype.constructor=kb;var ua=Object.freeze({WireframeGeometry:Ib,ParametricGeometry:jc,TetrahedronGeometry:kc,OctahedronGeometry:lc,IcosahedronGeometry:mc,DodecahedronGeometry:nc,PolyhedronGeometry:sa,TubeGeometry:wa,TorusKnotGeometry:oc,TorusKnotBufferGeometry:Jb,TorusGeometry:pc,TorusBufferGeometry:Kb,TextGeometry:qc,SphereBufferGeometry:ib,SphereGeometry:Lb,RingGeometry:rc,RingBufferGeometry:Mb,PlaneBufferGeometry:eb,PlaneGeometry:sc, LatheGeometry:tc,LatheBufferGeometry:Nb,ShapeGeometry:Ya,ExtrudeGeometry:ra,EdgesGeometry:Ob,ConeGeometry:uc,ConeBufferGeometry:vc,CylinderGeometry:jb,CylinderBufferGeometry:Za,CircleBufferGeometry:Pb,CircleGeometry:wc,BoxBufferGeometry:db,BoxGeometry:kb});Qb.prototype=Object.create(Da.prototype);Qb.prototype.constructor=Qb;Qb.prototype.isShadowMaterial=!0;Rb.prototype=Object.create(Da.prototype);Rb.prototype.constructor=Rb;Rb.prototype.isRawShaderMaterial=!0;xc.prototype={constructor:xc,isMultiMaterial:!0, toJSON:function(a){for(var b={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type,materials:[]},c=this.materials,d=0,e=c.length;d<e;d++){var f=c[d].toJSON(a);delete f.metadata;b.materials.push(f)}b.visible=this.visible;return b},clone:function(){for(var a=new this.constructor,b=0;b<this.materials.length;b++)a.materials.push(this.materials[b].clone());a.visible=this.visible;return a}};Ka.prototype=Object.create(S.prototype);Ka.prototype.constructor=Ka; Ka.prototype.isMeshStandardMaterial=!0;Ka.prototype.copy=function(a){S.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap= a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin; this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};lb.prototype=Object.create(Ka.prototype);lb.prototype.constructor=lb;lb.prototype.isMeshPhysicalMaterial=!0;lb.prototype.copy=function(a){Ka.prototype.copy.call(this,a);this.defines={PHYSICAL:""};this.reflectivity=a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};$a.prototype=Object.create(S.prototype);$a.prototype.constructor=$a;$a.prototype.isMeshPhongMaterial= !0;$a.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale); this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets; this.morphNormals=a.morphNormals;return this};mb.prototype=Object.create(S.prototype);mb.prototype.constructor=mb;mb.prototype.isMeshNormalMaterial=!0;mb.prototype.copy=function(a){S.prototype.copy.call(this,a);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};nb.prototype=Object.create(S.prototype);nb.prototype.constructor=nb;nb.prototype.isMeshLambertMaterial=!0;nb.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map; this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap; this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};ob.prototype=Object.create(S.prototype);ob.prototype.constructor=ob;ob.prototype.isLineDashedMaterial=!0;ob.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var nf=Object.freeze({ShadowMaterial:Qb,SpriteMaterial:gb, RawShaderMaterial:Rb,ShaderMaterial:Da,PointsMaterial:Ja,MultiMaterial:xc,MeshPhysicalMaterial:lb,MeshStandardMaterial:Ka,MeshPhongMaterial:$a,MeshNormalMaterial:mb,MeshLambertMaterial:nb,MeshDepthMaterial:Ua,MeshBasicMaterial:Ia,LineDashedMaterial:ob,LineBasicMaterial:na,Material:S});h.Cache={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}}; h.DefaultLoadingManager=new qd;Object.assign(za.prototype,{load:function(a,b,c,d){void 0!==this.path&&(a=this.path+a);var e=this,f=h.Cache.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;var g=new XMLHttpRequest;g.open("GET",a,!0);g.addEventListener("load",function(c){var f=c.target.response;h.Cache.add(a,f);200===this.status?(b&&b(f),e.manager.itemEnd(a)):0===this.status?(console.warn("THREE.XHRLoader: HTTP Status 0 received."),b&&b(f), e.manager.itemEnd(a)):(d&&d(c),e.manager.itemError(a))},!1);void 0!==c&&g.addEventListener("progress",function(a){c(a)},!1);g.addEventListener("error",function(b){d&&d(b);e.manager.itemError(a)},!1);void 0!==this.responseType&&(g.responseType=this.responseType);void 0!==this.withCredentials&&(g.withCredentials=this.withCredentials);g.overrideMimeType&&g.overrideMimeType("text/plain");g.send(null);e.manager.itemStart(a);return g},setPath:function(a){this.path=a;return this},setResponseType:function(a){this.responseType= a;return this},setWithCredentials:function(a){this.withCredentials=a;return this}});Object.assign(ie.prototype,{load:function(a,b,c,d){function e(e){h.load(a[e],function(a){a=f._parser(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};m+=1;6===m&&(1===a.mipmapCount&&(k.minFilter=1006),k.format=a.format,k.needsUpdate=!0,b&&b(k))},c,d)}var f=this,g=[],k=new Hb;k.image=g;var h=new za(this.manager);h.setPath(this.path);h.setResponseType("arraybuffer");if(Array.isArray(a))for(var m= 0,q=0,p=a.length;q<p;++q)e(q);else h.load(a,function(a){a=f._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else k.image.width=a.width,k.image.height=a.height,k.mipmaps=a.mipmaps;1===a.mipmapCount&&(k.minFilter=1006);k.format=a.format;k.needsUpdate=!0;b&&b(k)},c,d);return k},setPath:function(a){this.path=a; return this}});Object.assign(rd.prototype,{load:function(a,b,c,d){var e=this,f=new hb,g=new za(this.manager);g.setResponseType("arraybuffer");g.load(a,function(a){if(a=e._parser(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1008,f.anisotropy=void 0!==a.anisotropy? a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});Object.assign(yc.prototype,{load:function(a,b,c,d){var e=this,f=document.createElementNS("http://www.w3.org/1999/xhtml","img");f.onload=function(){f.onload=null;URL.revokeObjectURL(f.src);b&&b(f);e.manager.itemEnd(a)};if(0===a.indexOf("data:"))f.src=a;else{var g=new za;g.setPath(this.path); g.setResponseType("blob");g.setWithCredentials(this.withCredentials);g.load(a,function(a){f.src=URL.createObjectURL(a)},c,d)}e.manager.itemStart(a);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setWithCredentials:function(a){this.withCredentials=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(sd.prototype,{load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;k++;6===k&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new Ta,g=new yc(this.manager); g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var k=0;for(c=0;c<a.length;++c)e(c);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(Sc.prototype,{load:function(a,b,c,d){var e=new ba,f=new yc(this.manager);f.setCrossOrigin(this.crossOrigin);f.setWithCredentials(this.withCredentials);f.setPath(this.path);f.load(a,function(c){var d=0<a.search(/\.(jpg|jpeg)$/)||0===a.search(/^data\:image\/jpeg/);e.format=d?1022: 1023;e.image=c;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a;return this},setWithCredentials:function(a){this.withCredentials=a;return this},setPath:function(a){this.path=a;return this}});oa.prototype=Object.assign(Object.create(D.prototype),{constructor:oa,isLight:!0,copy:function(a){D.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex(); a.object.intensity=this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});Tc.prototype=Object.assign(Object.create(oa.prototype),{constructor:Tc,isHemisphereLight:!0,copy:function(a){oa.prototype.copy.call(this, a);this.groundColor.copy(a.groundColor);return this}});Object.assign(pb.prototype,{copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix; return a}});Uc.prototype=Object.assign(Object.create(pb.prototype),{constructor:Uc,isSpotLightShadow:!0,update:function(a){var b=2*h.Math.RAD2DEG*a.angle,c=this.mapSize.width/this.mapSize.height;a=a.distance||500;var d=this.camera;if(b!==d.fov||c!==d.aspect||a!==d.far)d.fov=b,d.aspect=c,d.far=a,d.updateProjectionMatrix()}});Vc.prototype=Object.assign(Object.create(oa.prototype),{constructor:Vc,isSpotLight:!0,copy:function(a){oa.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle; this.penumbra=a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Wc.prototype=Object.assign(Object.create(oa.prototype),{constructor:Wc,isPointLight:!0,copy:function(a){oa.prototype.copy.call(this,a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});Xc.prototype=Object.assign(Object.create(pb.prototype),{constructor:Xc});Yc.prototype=Object.assign(Object.create(oa.prototype),{constructor:Yc,isDirectionalLight:!0, copy:function(a){oa.prototype.copy.call(this,a);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Zc.prototype=Object.assign(Object.create(oa.prototype),{constructor:Zc,isAmbientLight:!0});h.AnimationUtils={arraySlice:function(a,b,c){return h.AnimationUtils.isTypedArray(a)?new a.constructor(a.subarray(b,c)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&& !(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var k=c[f]*b,h=0;h!==b;++h)e[g++]=a[k+h];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)), f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}}};ja.prototype={constructor:ja,evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c]; if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,e,a,d)},settings:null, DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(a,b,c,d){throw Error("call to abstract method");},intervalChanged_:function(a,b,c){}};Object.assign(ja.prototype,{beforeStart_:ja.prototype.copySampleValue_,afterEnd_:ja.prototype.copySampleValue_});$c.prototype=Object.assign(Object.create(ja.prototype), {constructor:$c,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],k=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===k)switch(this.getSettings_().endingEnd){case 2401:f=a;k=2*c-b;break;case 2402:f=1;k=c+d[1]-d[0];break;default:f=a-1,k=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext= a/(k-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var k=a-g,h=this._offsetPrev,m=this._offsetNext,q=this._weightPrev,p=this._weightNext,n=(c-b)/(d-b);c=n*n;d=c*n;b=-q*d+2*q*c-q*n;q=(1+q)*d+(-1.5-2*q)*c+(-.5+q)*n+1;n=(-1-p)*d+(1.5+p)*c+.5*n;p=p*d-p*c;for(c=0;c!==g;++c)e[c]=b*f[h+c]+q*f[k+c]+n*f[a+c]+p*f[m+c];return e}});zc.prototype=Object.assign(Object.create(ja.prototype),{constructor:zc,interpolate_:function(a, b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var k=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[k+d]*c+f[a+d]*b;return e}});ad.prototype=Object.assign(Object.create(ja.prototype),{constructor:ad,interpolate_:function(a,b,c,d){return this.copySampleValue_(a-1)}});var Sa;Sa={TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new ad(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new zc(this.times, this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new $c(this.times,this.values,this.getValueSize(),a)},setInterpolation:function(a){var b;switch(a){case 2300:b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation); else throw Error(b);console.warn(b)}else this.createInterpolant=b},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c= 0,d=b.length;c!==d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),d=this.getValueSize(),this.times=h.AnimationUtils.arraySlice(c,e,f),this.values=h.AnimationUtils.arraySlice(this.values,e*d,f*d);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("invalid value size in track",this),a=!1);var c=this.times,b=this.values, d=c.length;0===d&&(console.error("track is empty",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("time is not a valid number",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("out of order keys",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&h.AnimationUtils.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("value is not a valid number",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values, c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var k=!1,l=a[g];if(l!==a[g+1]&&(1!==g||l!==l[0]))if(d)k=!0;else for(var m=g*c,q=m-c,p=m+c,l=0;l!==c;++l){var n=b[m+l];if(n!==b[q+l]||n!==b[p+l]){k=!0;break}}if(k){if(g!==e)for(a[e]=a[g],k=g*c,m=e*c,l=0;l!==c;++l)b[m+l]=b[k+l];++e}}if(0<f){a[e]=a[f];k=f*c;m=e*c;for(l=0;l!==c;++l)b[m+l]=b[k+l];++e}e!==a.length&&(this.times=h.AnimationUtils.arraySlice(a,0,e),this.values=h.AnimationUtils.arraySlice(b,0,e*c));return this}}; Sb.prototype=Object.assign(Object.create(Sa),{constructor:Sb,ValueTypeName:"vector"});bd.prototype=Object.assign(Object.create(ja.prototype),{constructor:bd,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)ca.slerpFlat(e,0,f,a-g,f,a,b);return e}});Ac.prototype=Object.assign(Object.create(Sa),{constructor:Ac,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new bd(this.times, this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});Tb.prototype=Object.assign(Object.create(Sa),{constructor:Tb,ValueTypeName:"number"});cd.prototype=Object.assign(Object.create(Sa),{constructor:cd,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});dd.prototype=Object.assign(Object.create(Sa),{constructor:dd,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300, InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});ed.prototype=Object.assign(Object.create(Sa),{constructor:ed,ValueTypeName:"color"});rb.prototype=Sa;Sa.constructor=rb;Object.assign(rb,{parse:function(a){if(void 0===a.type)throw Error("track type undefined, can not parse");var b=rb._getTrackTypeForValueTypeName(a.type);if(void 0===a.times){var c=[],d=[];h.AnimationUtils.flattenJSON(a.keys,c,d,"value");a.times=c;a.values=d}return void 0!==b.parse?b.parse(a):new b(a.name, a.times,a.values,a.interpolation)},toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{var b={name:a.name,times:h.AnimationUtils.convertArray(a.times,Array),values:h.AnimationUtils.convertArray(a.values,Array)},c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b},_getTrackTypeForValueTypeName:function(a){switch(a.toLowerCase()){case "scalar":case "double":case "float":case "number":case "integer":return Tb;case "vector":case "vector2":case "vector3":case "vector4":return Sb; case "color":return ed;case "quaternion":return Ac;case "bool":case "boolean":return dd;case "string":return cd}throw Error("Unsupported typeName: "+a);}});ta.prototype={constructor:ta,resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b)var d=this.tracks[b],a=Math.max(a,d.times[d.times.length-1]);this.duration=a},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize(); return this}};Object.assign(ta,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(rb.parse(c[e]).scale(d));return new ta(a.name,a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b};for(var d=0,e=c.length;d!==e;++d)b.push(rb.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var k=[],l=[];k.push((g+e-1)%e,g,(g+1)%e);l.push(0,1,0);var m=h.AnimationUtils.getKeyframeOrder(k), k=h.AnimationUtils.sortedArray(k,1,m),l=h.AnimationUtils.sortedArray(l,1,m);d||0!==k[0]||(k.push(e),l.push(l[0]));f.push((new Tb(".morphTargetInfluences["+b[g].name+"]",k,l)).scale(1/c))}return new ta(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(var d=0;d<c.length;d++)if(c[d].name===b)return c[d];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\w-]*?)([\d]+)$/,f=0,g=a.length;f<g;f++){var k=a[f], h=k.name.match(e);if(h&&1<h.length){var m=h[1];(h=d[m])||(d[m]=h=[]);h.push(k)}}a=[];for(m in d)a.push(ta.CreateFromMorphTargetSequence(m,d[m],b,c));return a},parseAnimation:function(a,b){if(!a)return console.error(" no animation in JSONLoader data"),null;for(var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];h.AnimationUtils.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||"default",f=a.length||-1,g=a.fps||30,k=a.hierarchy||[],l=0;l<k.length;l++){var m=k[l].keys;if(m&& 0!==m.length)if(m[0].morphTargets){for(var f={},q=0;q<m.length;q++)if(m[q].morphTargets)for(var p=0;p<m[q].morphTargets.length;p++)f[m[q].morphTargets[p]]=-1;for(var n in f){for(var r=[],t=[],p=0;p!==m[q].morphTargets.length;++p){var v=m[q];r.push(v.time);t.push(v.morphTarget===n?1:0)}d.push(new Tb(".morphTargetInfluence["+n+"]",r,t))}f=f.length*(g||1)}else q=".bones["+b[l].name+"]",c(Sb,q+".position",m,"pos",d),c(Ac,q+".quaternion",m,"rot",d),c(Sb,q+".scale",m,"scl",d)}return 0===d.length?null:new ta(e, f,d)}});Object.assign(fd.prototype,{load:function(a,b,c,d){var e=this;(new za(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setTextures:function(a){this.textures=a},parse:function(a){function b(a){void 0===c[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return c[a]}var c=this.textures,d=new nf[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!== a.metalness&&(d.metalness=a.metalness);void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.uniforms&&(d.uniforms=a.uniforms);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(d.vertexColors=a.vertexColors);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.shading&&(d.shading=a.shading);void 0!==a.blending&& (d.blending=a.blending);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&& (d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap),d.transparent=!0);void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale); void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));if(void 0!==a.normalScale){var e=a.normalScale;!1===Array.isArray(e)&&(e=[e,e]);d.normalScale=(new C).fromArray(e)}void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!== a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);if(void 0!== a.materials)for(var e=0,f=a.materials.length;e<f;e++)d.materials.push(this.parse(a.materials[e]));return d}});Object.assign(td.prototype,{load:function(a,b,c,d){var e=this;(new za(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=new I,c=a.data.index,d={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array}; void 0!==c&&(c=new d[c.type](c.array),b.setIndex(new z(c,1)));var e=a.data.attributes,f;for(f in e){var g=e[f],c=new d[g.type](g.array);b.addAttribute(f,new z(c,g.itemSize,g.normalized))}d=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==d)for(f=0,c=d.length;f!==c;++f)e=d[f],b.addGroup(e.start,e.count,e.materialIndex);a=a.data.boundingSphere;void 0!==a&&(d=new q,void 0!==a.center&&d.fromArray(a.center),b.boundingSphere=new Aa(d,a.radius));return b}});sb.prototype={constructor:sb,crossOrigin:void 0, extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a,b,c;return function(d,e,f){function g(a,c,d,g,l){a=e+a;var m=sb.Handlers.get(a);null!==m?a=m.load(a):(b.setCrossOrigin(f),a=b.load(a));void 0!==c&&(a.repeat.fromArray(c),1!==c[0]&&(a.wrapS=1E3),1!==c[1]&&(a.wrapT=1E3));void 0!==d&&a.offset.fromArray(d);void 0!== g&&("repeat"===g[0]&&(a.wrapS=1E3),"mirror"===g[0]&&(a.wrapS=1002),"repeat"===g[1]&&(a.wrapT=1E3),"mirror"===g[1]&&(a.wrapT=1002));void 0!==l&&(a.anisotropy=l);c=h.Math.generateUUID();k[c]=a;return c}void 0===a&&(a=new H);void 0===b&&(b=new Sc);void 0===c&&(c=new fd);var k={},l={uuid:h.Math.generateUUID(),type:"MeshLambertMaterial"},m;for(m in d){var q=d[m];switch(m){case "DbgColor":case "DbgIndex":case "opticalDensity":case "illumination":break;case "DbgName":l.name=q;break;case "blending":l.blending= qe[q];break;case "colorAmbient":case "mapAmbient":console.warn("THREE.Loader.createMaterial:",m,"is no longer supported.");break;case "colorDiffuse":l.color=a.fromArray(q).getHex();break;case "colorSpecular":l.specular=a.fromArray(q).getHex();break;case "colorEmissive":l.emissive=a.fromArray(q).getHex();break;case "specularCoef":l.shininess=q;break;case "shading":"basic"===q.toLowerCase()&&(l.type="MeshBasicMaterial");"phong"===q.toLowerCase()&&(l.type="MeshPhongMaterial");"standard"===q.toLowerCase()&& (l.type="MeshStandardMaterial");break;case "mapDiffuse":l.map=g(q,d.mapDiffuseRepeat,d.mapDiffuseOffset,d.mapDiffuseWrap,d.mapDiffuseAnisotropy);break;case "mapDiffuseRepeat":case "mapDiffuseOffset":case "mapDiffuseWrap":case "mapDiffuseAnisotropy":break;case "mapEmissive":l.emissiveMap=g(q,d.mapEmissiveRepeat,d.mapEmissiveOffset,d.mapEmissiveWrap,d.mapEmissiveAnisotropy);break;case "mapEmissiveRepeat":case "mapEmissiveOffset":case "mapEmissiveWrap":case "mapEmissiveAnisotropy":break;case "mapLight":l.lightMap= g(q,d.mapLightRepeat,d.mapLightOffset,d.mapLightWrap,d.mapLightAnisotropy);break;case "mapLightRepeat":case "mapLightOffset":case "mapLightWrap":case "mapLightAnisotropy":break;case "mapAO":l.aoMap=g(q,d.mapAORepeat,d.mapAOOffset,d.mapAOWrap,d.mapAOAnisotropy);break;case "mapAORepeat":case "mapAOOffset":case "mapAOWrap":case "mapAOAnisotropy":break;case "mapBump":l.bumpMap=g(q,d.mapBumpRepeat,d.mapBumpOffset,d.mapBumpWrap,d.mapBumpAnisotropy);break;case "mapBumpScale":l.bumpScale=q;break;case "mapBumpRepeat":case "mapBumpOffset":case "mapBumpWrap":case "mapBumpAnisotropy":break; case "mapNormal":l.normalMap=g(q,d.mapNormalRepeat,d.mapNormalOffset,d.mapNormalWrap,d.mapNormalAnisotropy);break;case "mapNormalFactor":l.normalScale=[q,q];break;case "mapNormalRepeat":case "mapNormalOffset":case "mapNormalWrap":case "mapNormalAnisotropy":break;case "mapSpecular":l.specularMap=g(q,d.mapSpecularRepeat,d.mapSpecularOffset,d.mapSpecularWrap,d.mapSpecularAnisotropy);break;case "mapSpecularRepeat":case "mapSpecularOffset":case "mapSpecularWrap":case "mapSpecularAnisotropy":break;case "mapMetalness":l.metalnessMap= g(q,d.mapMetalnessRepeat,d.mapMetalnessOffset,d.mapMetalnessWrap,d.mapMetalnessAnisotropy);break;case "mapMetalnessRepeat":case "mapMetalnessOffset":case "mapMetalnessWrap":case "mapMetalnessAnisotropy":break;case "mapRoughness":l.roughnessMap=g(q,d.mapRoughnessRepeat,d.mapRoughnessOffset,d.mapRoughnessWrap,d.mapRoughnessAnisotropy);break;case "mapRoughnessRepeat":case "mapRoughnessOffset":case "mapRoughnessWrap":case "mapRoughnessAnisotropy":break;case "mapAlpha":l.alphaMap=g(q,d.mapAlphaRepeat, d.mapAlphaOffset,d.mapAlphaWrap,d.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;case "flipSided":l.side=1;break;case "doubleSided":l.side=2;break;case "transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");l.opacity=q;break;case "depthTest":case "depthWrite":case "colorWrite":case "opacity":case "reflectivity":case "transparent":case "visible":case "wireframe":l[m]=q;break;case "vertexColors":!0=== q&&(l.vertexColors=2);"face"===q&&(l.vertexColors=1);break;default:console.error("THREE.Loader.createMaterial: Unsupported",m,q)}}"MeshBasicMaterial"===l.type&&delete l.emissive;"MeshPhongMaterial"!==l.type&&delete l.specular;1>l.opacity&&(l.transparent=!0);c.setTextures(k);return c.parse(l)}}()};sb.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};Object.assign(ud.prototype, {load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:sb.prototype.extractUrlBase(a),g=new za(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead."); return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new R,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,k,h,m,u,p,n,r,t,v,A,w,x=a.faces;u=a.vertices;var z=a.normals,y=a.colors,F=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&F++;for(d=0;d<F;d++)c.faceVertexUvs[d]=[]}h=0;for(m=u.length;h<m;)d=new q,d.x=u[h++]*b,d.y=u[h++]*b,d.z=u[h++]*b,c.vertices.push(d);h=0;for(m=x.length;h<m;)if(b=x[h++],r=b&1,k= b&2,d=b&8,p=b&16,t=b&32,u=b&64,b&=128,r){r=new ga;r.a=x[h];r.b=x[h+1];r.c=x[h+3];v=new ga;v.a=x[h+1];v.b=x[h+2];v.c=x[h+3];h+=4;k&&(k=x[h++],r.materialIndex=k,v.materialIndex=k);k=c.faces.length;if(d)for(d=0;d<F;d++)for(A=a.uvs[d],c.faceVertexUvs[d][k]=[],c.faceVertexUvs[d][k+1]=[],g=0;4>g;g++)n=x[h++],w=A[2*n],n=A[2*n+1],w=new C(w,n),2!==g&&c.faceVertexUvs[d][k].push(w),0!==g&&c.faceVertexUvs[d][k+1].push(w);p&&(p=3*x[h++],r.normal.set(z[p++],z[p++],z[p]),v.normal.copy(r.normal));if(t)for(d=0;4> d;d++)p=3*x[h++],t=new q(z[p++],z[p++],z[p]),2!==d&&r.vertexNormals.push(t),0!==d&&v.vertexNormals.push(t);u&&(u=x[h++],u=y[u],r.color.setHex(u),v.color.setHex(u));if(b)for(d=0;4>d;d++)u=x[h++],u=y[u],2!==d&&r.vertexColors.push(new H(u)),0!==d&&v.vertexColors.push(new H(u));c.faces.push(r);c.faces.push(v)}else{r=new ga;r.a=x[h++];r.b=x[h++];r.c=x[h++];k&&(k=x[h++],r.materialIndex=k);k=c.faces.length;if(d)for(d=0;d<F;d++)for(A=a.uvs[d],c.faceVertexUvs[d][k]=[],g=0;3>g;g++)n=x[h++],w=A[2*n],n=A[2*n+ 1],w=new C(w,n),c.faceVertexUvs[d][k].push(w);p&&(p=3*x[h++],r.normal.set(z[p++],z[p++],z[p]));if(t)for(d=0;3>d;d++)p=3*x[h++],t=new q(z[p++],z[p++],z[p]),r.vertexNormals.push(t);u&&(u=x[h++],r.color.setHex(y[u]));if(b)for(d=0;3>d;d++)u=x[h++],r.vertexColors.push(new H(y[u]));c.faces.push(r)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new da(a.skinWeights[d],1<b?a.skinWeights[d+1]:0, 2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new da(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+ ") should match.")})();(function(b){if(void 0!==a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var k=c.morphTargets[d].vertices,h=a.morphTargets[d].vertices,m=0,u=h.length;m<u;m+=3){var p=new q;p.x=h[m]*b;p.y=h[m+1]*b;p.z=h[m+2]*b;k.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'), b=c.faces,k=a.morphColors[0].colors,d=0,g=b.length;d<g;d++)b[d].color.fromArray(k,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var k=ta.parseAnimation(d[g],c.bones);k&&b.push(k)}c.morphTargets&&(d=ta.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere(); if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=sb.prototype.initMaterials(a.materials,b,this.crossOrigin);return{geometry:c,materials:d}}});Object.assign(je.prototype,{load:function(a,b,c,d){""===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf("/")+1));var e=this;(new za(e.manager)).load(a,function(a){e.parse(JSON.parse(a),b)},c,d)},setTexturePath:function(a){this.texturePath=a},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a,b){var c=this.parseGeometries(a.geometries), d=this.parseImages(a.images,function(){void 0!==b&&b(e)}),d=this.parseTextures(a.textures,d),d=this.parseMaterials(a.materials,d),e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new ud,d=new td,e=0,f=a.length;e<f;e++){var g,k=a[e];switch(k.type){case "PlaneGeometry":case "PlaneBufferGeometry":g=new ua[k.type](k.width,k.height, k.widthSegments,k.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":g=new ua[k.type](k.width,k.height,k.depth,k.widthSegments,k.heightSegments,k.depthSegments);break;case "CircleGeometry":case "CircleBufferGeometry":g=new ua[k.type](k.radius,k.segments,k.thetaStart,k.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":g=new ua[k.type](k.radiusTop,k.radiusBottom,k.height,k.radialSegments,k.heightSegments,k.openEnded,k.thetaStart,k.thetaLength); break;case "ConeGeometry":case "ConeBufferGeometry":g=new ua[k.type](k.radius,k.height,k.radialSegments,k.heightSegments,k.openEnded,k.thetaStart,k.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":g=new ua[k.type](k.radius,k.widthSegments,k.heightSegments,k.phiStart,k.phiLength,k.thetaStart,k.thetaLength);break;case "DodecahedronGeometry":case "IcosahedronGeometry":case "OctahedronGeometry":case "TetrahedronGeometry":g=new ua[k.type](k.radius,k.detail);break;case "RingGeometry":case "RingBufferGeometry":g= new ua[k.type](k.innerRadius,k.outerRadius,k.thetaSegments,k.phiSegments,k.thetaStart,k.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":g=new ua[k.type](k.radius,k.tube,k.radialSegments,k.tubularSegments,k.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":g=new ua[k.type](k.radius,k.tube,k.tubularSegments,k.radialSegments,k.p,k.q);break;case "LatheGeometry":case "LatheBufferGeometry":g=new ua[k.type](k.points,k.segments,k.phiStart,k.phiLength);break;case "BufferGeometry":g= d.parse(k);break;case "Geometry":g=c.parse(k.data,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+k.type+'"');continue}g.uuid=k.uuid;void 0!==k.name&&(g.name=k.name);b[k.uuid]=g}return b},parseMaterials:function(a,b){var c={};if(void 0!==a){var d=new fd;d.setTextures(b);for(var e=0,f=a.length;e<f;e++){var g=d.parse(a[e]);c[g.uuid]=g}}return c},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=ta.parse(a[c]);b.push(d)}return b}, parseImages:function(a,b){function c(a){d.manager.itemStart(a);return g.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemError(a)})}var d=this,e={};if(void 0!==a&&0<a.length){var f=new qd(b),g=new yc(f);g.setCrossOrigin(this.crossOrigin);for(var f=0,k=a.length;f<k;f++){var h=a[f],m=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?h.url:d.texturePath+h.url;e[h.uuid]=c(m)}}return e},parseTextures:function(a,b){function c(a,b){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No "image" specified for',g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",g.image);var k=new ba(b[g.image]);k.needsUpdate=!0;k.uuid=g.uuid;void 0!==g.name&&(k.name=g.name);void 0!==g.mapping&&(k.mapping=c(g.mapping,re));void 0!==g.offset&&k.offset.fromArray(g.offset);void 0!==g.repeat&&k.repeat.fromArray(g.repeat);void 0!==g.wrap&&(k.wrapS= c(g.wrap[0],Md),k.wrapT=c(g.wrap[1],Md));void 0!==g.minFilter&&(k.minFilter=c(g.minFilter,Nd));void 0!==g.magFilter&&(k.magFilter=c(g.magFilter,Nd));void 0!==g.anisotropy&&(k.anisotropy=g.anisotropy);void 0!==g.flipY&&(k.flipY=g.flipY);d[g.uuid]=k}return d},parseObject:function(){var a=new P;return function(b,c,d){function e(a){void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return c[a]}function f(a){if(void 0!==a)return void 0===d[a]&&console.warn("THREE.ObjectLoader: Undefined material", a),d[a]}var g;switch(b.type){case "Scene":g=new fb;void 0!==b.background&&Number.isInteger(b.background)&&(g.background=new H(b.background));void 0!==b.fog&&("Fog"===b.fog.type?g.fog=new Fb(b.fog.color,b.fog.near,b.fog.far):"FogExp2"===b.fog.type&&(g.fog=new Eb(b.fog.color,b.fog.density)));break;case "PerspectiveCamera":g=new Ca(b.fov,b.aspect,b.near,b.far);void 0!==b.focus&&(g.focus=b.focus);void 0!==b.zoom&&(g.zoom=b.zoom);void 0!==b.filmGauge&&(g.filmGauge=b.filmGauge);void 0!==b.filmOffset&&(g.filmOffset= b.filmOffset);void 0!==b.view&&(g.view=Object.assign({},b.view));break;case "OrthographicCamera":g=new Db(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":g=new Zc(b.color,b.intensity);break;case "DirectionalLight":g=new Yc(b.color,b.intensity);break;case "PointLight":g=new Wc(b.color,b.intensity,b.distance,b.decay);break;case "SpotLight":g=new Vc(b.color,b.intensity,b.distance,b.angle,b.penumbra,b.decay);break;case "HemisphereLight":g=new Tc(b.color,b.groundColor,b.intensity); break;case "Mesh":g=e(b.geometry);var k=f(b.material);g=g.bones&&0<g.bones.length?new Pc(g,k):new va(g,k);break;case "LOD":g=new gc;break;case "Line":g=new Pa(e(b.geometry),f(b.material),b.mode);break;case "LineSegments":g=new ha(e(b.geometry),f(b.material));break;case "PointCloud":case "Points":g=new Gb(e(b.geometry),f(b.material));break;case "Sprite":g=new fc(f(b.material));break;case "Group":g=new hc;break;default:g=new D}g.uuid=b.uuid;void 0!==b.name&&(g.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix), a.decompose(g.position,g.quaternion,g.scale)):(void 0!==b.position&&g.position.fromArray(b.position),void 0!==b.rotation&&g.rotation.fromArray(b.rotation),void 0!==b.quaternion&&g.quaternion.fromArray(b.quaternion),void 0!==b.scale&&g.scale.fromArray(b.scale));void 0!==b.castShadow&&(g.castShadow=b.castShadow);void 0!==b.receiveShadow&&(g.receiveShadow=b.receiveShadow);b.shadow&&(void 0!==b.shadow.bias&&(g.shadow.bias=b.shadow.bias),void 0!==b.shadow.radius&&(g.shadow.radius=b.shadow.radius),void 0!== b.shadow.mapSize&&g.shadow.mapSize.fromArray(b.shadow.mapSize),void 0!==b.shadow.camera&&(g.shadow.camera=this.parseObject(b.shadow.camera)));void 0!==b.visible&&(g.visible=b.visible);void 0!==b.userData&&(g.userData=b.userData);if(void 0!==b.children)for(var h in b.children)g.add(this.parseObject(b.children[h],c,d));if("LOD"===b.type)for(b=b.levels,k=0;k<b.length;k++){var m=b[k];h=g.getObjectByProperty("uuid",m.object);void 0!==h&&g.addLevel(h,m.distance)}return g}}()});Y.prototype={constructor:Y, getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){a||(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions: 200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,k=e-1,h;g<=k;)if(d=Math.floor(g+(k-g)/2),h=c[d]-f,0>h)g=d+1; else if(0<h)k=d-1;else{k=d;break}d=k;if(c[d]===f)return d/(e-1);g=c[d];return(d+(f-g)/(c[d+1]-g))/(e-1)},getTangent:function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)}};Y.create=function(a,b){a.prototype=Object.create(Y.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};La.prototype=Object.create(Y.prototype);La.prototype.constructor= La;La.prototype.isLineCurve=!0;La.prototype.getPoint=function(a){if(1===a)return this.v2.clone();var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};La.prototype.getPointAt=function(a){return this.getPoint(a)};La.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};Bc.prototype=Object.assign(Object.create(Y.prototype),{constructor:Bc,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length- 1].getPoint(1);a.equals(b)||this.curves.push(new La(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths; for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){a||(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++)for(var f=e[d],f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&f.isLineCurve?1:f&&f.isSplineCurve?a*f.points.length:a),g=0;g<f.length;g++){var k=f[g];c&&c.equals(k)||(b.push(k),c=k)}this.autoClose&& 1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},createPointsGeometry:function(a){a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){for(var b=new R,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new q(e.x,e.y,e.z||0))}return b}});Ra.prototype=Object.create(Y.prototype);Ra.prototype.constructor=Ra;Ra.prototype.isEllipseCurve=!0;Ra.prototype.getPoint=function(a){for(var b= 2*Math.PI,c=this.aEndAngle-this.aStartAngle,d=Math.abs(c)<Number.EPSILON;0>c;)c+=b;for(;c>b;)c-=b;c<Number.EPSILON&&(c=d?0:b);!0!==this.aClockwise||d||(c=c===b?-b:c-b);b=this.aStartAngle+a*c;a=this.aX+this.xRadius*Math.cos(b);var e=this.aY+this.yRadius*Math.sin(b);0!==this.aRotation&&(b=Math.cos(this.aRotation),c=Math.sin(this.aRotation),d=a-this.aX,e-=this.aY,a=d*b-e*c+this.aX,e=d*c+e*b+this.aY);return new C(a,e)};h.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d- c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};tb.prototype=Object.create(Y.prototype);tb.prototype.constructor=tb;tb.prototype.isSplineCurve=!0;tb.prototype.getPoint=function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a); a-=c;var d=b[0===c?c:c-1],e=b[c],f=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=h.CurveUtils.interpolate;return new C(c(d.x,e.x,f.x,b.x,a),c(d.y,e.y,f.y,b.y,a))};ub.prototype=Object.create(Y.prototype);ub.prototype.constructor=ub;ub.prototype.getPoint=function(a){var b=h.ShapeUtils.b3;return new C(b(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x),b(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y))};ub.prototype.getTangent=function(a){var b=h.CurveUtils.tangentCubicBezier;return(new C(b(a, this.v0.x,this.v1.x,this.v2.x,this.v3.x),b(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y))).normalize()};vb.prototype=Object.create(Y.prototype);vb.prototype.constructor=vb;vb.prototype.getPoint=function(a){var b=h.ShapeUtils.b2;return new C(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y))};vb.prototype.getTangent=function(a){var b=h.CurveUtils.tangentQuadraticBezier;return(new C(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y))).normalize()};var Od=Object.assign(Object.create(Bc.prototype), {fromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new La(this.currentPoint.clone(),new C(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,b,c,d){a=new vb(this.currentPoint.clone(),new C(a,b),new C(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new ub(this.currentPoint.clone(),new C(a,b), new C(c,d),new C(e,f));this.curves.push(a);this.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a),b=new tb(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,k){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,k)},absellipse:function(a,b,c,d,e,f, g,k){a=new Ra(a,b,c,d,e,f,g,k);0<this.curves.length&&(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)}});wb.prototype=Object.assign(Object.create(Od),{constructor:wb,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractAllPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},extractPoints:function(a){return this.extractAllPoints(a)}}); Cc.prototype=Od;Od.constructor=Cc;vd.prototype={moveTo:function(a,b){this.currentPath=new Cc;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b)},lineTo:function(a,b){this.currentPath.lineTo(a,b)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e= a[c],f=new wb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],k=b[f],h=k.x-g.x,l=k.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],h=-h,k=b[e],l=-l),!(a.y<g.y||a.y>k.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-h*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(k.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=k.x))return!0}return d}var e=h.ShapeUtils.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f); var g,k,l,m=[];if(1===f.length)return k=f[0],l=new wb,l.curves=k.curves,m.push(l),m;var q=!e(f[0].getPoints()),q=a?!q:q;l=[];var p=[],n=[],r=0,t;p[r]=void 0;n[r]=[];for(var v=0,A=f.length;v<A;v++)k=f[v],t=k.getPoints(),g=e(t),(g=a?!g:g)?(!q&&p[r]&&r++,p[r]={s:new wb,p:t},p[r].s.curves=k.curves,q&&r++,n[r]=[]):n[r].push({h:k,p:t[0]});if(!p[0])return c(f);if(1<p.length){v=!1;k=[];e=0;for(f=p.length;e<f;e++)l[e]=[];e=0;for(f=p.length;e<f;e++)for(g=n[e],q=0;q<g.length;q++){r=g[q];t=!0;for(A=0;A<p.length;A++)d(r.p, p[A].p)&&(e!==A&&k.push({froms:e,tos:A,hole:q}),t?(t=!1,l[A].push(r)):v=!0);t&&l[e].push(r)}0<k.length&&(v||(n=l))}v=0;for(e=p.length;v<e;v++)for(l=p[v].s,m.push(l),k=n[v],f=0,g=k.length;f<g;f++)l.holes.push(k[f].h);return m}};Object.assign(wd.prototype,{isFont:!0,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var k;k=e;var l=f,m=d.glyphs[a[g]]||d.glyphs["?"];if(m){var q=new vd,p= [],n=h.ShapeUtils.b2,r=h.ShapeUtils.b3,t,v,A,w,x,z,y,C;if(m.o)for(var D=m._cachedOutline||(m._cachedOutline=m.o.split(" ")),E=0,J=D.length;E<J;)switch(D[E++]){case "m":t=D[E++]*k+l;v=D[E++]*k;q.moveTo(t,v);break;case "l":t=D[E++]*k+l;v=D[E++]*k;q.lineTo(t,v);break;case "q":t=D[E++]*k+l;v=D[E++]*k;x=D[E++]*k+l;z=D[E++]*k;q.quadraticCurveTo(x,z,t,v);if(w=p[p.length-1]){A=w.x;w=w.y;for(var H=1;H<=c;H++){var I=H/c;n(I,A,x,t);n(I,w,z,v)}}break;case "b":if(t=D[E++]*k+l,v=D[E++]*k,x=D[E++]*k+l,z=D[E++]* k,y=D[E++]*k+l,C=D[E++]*k,q.bezierCurveTo(x,z,y,C,t,v),w=p[p.length-1])for(A=w.x,w=w.y,H=1;H<=c;H++)I=H/c,r(I,A,x,y,t),r(I,w,z,C,v)}k={offset:m.ha*k,path:q}}else k=void 0;f+=k.offset;b.push(k.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}});Object.assign(ke.prototype,{load:function(a,b,c,d){var e=this;(new za(this.manager)).load(a,function(a){var c;try{c=JSON.parse(a)}catch(d){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."), c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new wd(a)}});var yd;Object.assign(zd.prototype,{load:function(a,b,c,d){var e=new za(this.manager);e.setResponseType("arraybuffer");e.load(a,function(a){xd().decodeAudioData(a,function(a){b(a)})},c,d)}});Object.assign(le.prototype,{update:function(){var a,b,c,d,e,f,g,k=new P,l=new P;return function(m){if(a!==this||b!==m.focus||c!==m.fov||d!==m.aspect*this.aspect||e!==m.near||f!==m.far||g!==m.zoom){a=this; b=m.focus;c=m.fov;d=m.aspect*this.aspect;e=m.near;f=m.far;g=m.zoom;var q=m.projectionMatrix.clone(),p=this.eyeSep/2,n=p*e/b,r=e*Math.tan(h.Math.DEG2RAD*c*.5)/g,t;l.elements[12]=-p;k.elements[12]=p;p=-r*d+n;t=r*d+n;q.elements[0]=2*e/(t-p);q.elements[8]=(t+p)/(t-p);this.cameraL.projectionMatrix.copy(q);p=-r*d-n;t=r*d-n;q.elements[0]=2*e/(t-p);q.elements[8]=(t+p)/(t-p);this.cameraR.projectionMatrix.copy(q)}this.cameraL.matrixWorld.copy(m.matrixWorld).multiply(l);this.cameraR.matrixWorld.copy(m.matrixWorld).multiply(k)}}()}); gd.prototype=Object.create(D.prototype);gd.prototype.constructor=gd;Ad.prototype=Object.assign(Object.create(D.prototype),{constructor:Ad,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null)},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)): this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination)},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.value=a},updateMatrixWorld:function(){var a=new q,b=new ca,c=new q,d=new q;return function(e){D.prototype.updateMatrixWorld.call(this,e);e=this.context.listener;var f=this.up;this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);e.setPosition(a.x,a.y, a.z);e.setOrientation(d.x,d.y,d.z,f.x,f.y,f.z)}}()});Ub.prototype=Object.assign(Object.create(D.prototype),{constructor:Ub,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setBuffer:function(a){this.source.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control."); else{var a=this.context.createBufferSource();a.buffer=this.source.buffer;a.loop=this.source.loop;a.onended=this.source.onended;a.start(0,this.startTime);a.playbackRate.value=this.playbackRate;this.isPlaying=!0;this.source=a;return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.source.stop(),this.startTime=this.context.currentTime,this.isPlaying=!1,this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control."); else return this.source.stop(),this.startTime=0,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a- 1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control."); else return this.playbackRate=a,!0===this.isPlaying&&(this.source.playbackRate.value=this.playbackRate),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.source.loop},setLoop:function(a){!1===this.hasPlaybackControl?console.warn("THREE.Audio: this Audio has no playback control."):this.source.loop=a},getVolume:function(){return this.gain.gain.value}, setVolume:function(a){this.gain.gain.value=a;return this}});Bd.prototype=Object.assign(Object.create(Ub.prototype),{constructor:Bd,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(a){this.panner.refDistance=a},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel= a},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a},updateMatrixWorld:function(){var a=new q;return function(b){D.prototype.updateMatrixWorld.call(this,b);a.setFromMatrixPosition(this.matrixWorld);this.panner.setPosition(a.x,a.y,a.z)}}()});Object.assign(Cd.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+= b[c];return a/b.length}});hd.prototype={constructor:hd,accumulate:function(a,b){var c=this.buffer,d=this.valueSize,e=a*d+d,f=this.cumulativeWeight;if(0===f){for(f=0;f!==d;++f)c[e+f]=c[f];f=b}else f+=b,this._mixBufferRegion(c,e,0,b/f,d);this.cumulativeWeight=f},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);for(var d=b,f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}}, saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d,e){ca.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var k=b+g;a[k]=a[k]*f+a[c+g]*d}}};ka.prototype={constructor:ka,getValue:function(a, b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=a=ka.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case "materials":if(!a.material){console.error(" can not bind to material as node does not have a material",this);return}if(!a.material.materials){console.error(" can not bind to material.materials as node.material does not have a materials array", this);return}a=a.material.materials;break;case "bones":if(!a.skeleton){console.error(" can not bind to bones as node does not have a skeleton",this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error(" can not bind to objectName of node, undefined",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error(" trying to bind to objectIndex of objectName, but is undefined:",this,a);return}a=a[f]}}f=a[d];if(void 0===f)console.error(" trying to update property for track: "+ b.nodeName+"."+d+" but it wasn't found.",a);else{b=this.Versioning.None;void 0!==a.needsUpdate?(b=this.Versioning.NeedsUpdate,this.targetObject=a):void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate,this.targetObject=a);c=this.BindingType.Direct;if(void 0!==e){if("morphTargetInfluences"===d){if(!a.geometry){console.error(" can not bind to morphTargetInfluences becasuse node does not have a geometry",this);return}if(!a.geometry.morphTargets){console.error(" can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets", this);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):void 0!==f.length?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error(" trying to update node for track: "+ this.path+" but it wasn't found.")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}};Object.assign(ka.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},_getValue_unbound:ka.prototype.getValue,_setValue_unbound:ka.prototype.setValue,BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]}, function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.node[this.propertyName]=a[b]},function(a,b){this.node[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.node[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty, d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]; this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]]});ka.Composite=function(a,b,c){c=c||ka.parseTrackName(b);this._targetGroup=a;this._bindings=a.subscribe_(b,c)};ka.Composite.prototype={constructor:ka.Composite,getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_]; void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}};ka.create=function(a,b,c){return a&&a.isAnimationObjectGroup?new ka.Composite(a,b,c):new ka(a,b,c)};ka.parseTrackName=function(a){var b= /^((?:\w+[\/:])*)(\w+)?(?:\.(\w+)(?:\[(.+)\])?)?\.(\w+)(?:\[(.+)\])?$/.exec(a);if(!b)throw Error("cannot parse trackName at all: "+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};if(null===b.propertyName||0===b.propertyName.length)throw Error("can not parse propertyName from trackName: "+a);return b};ka.findNode=function(a,b){if(!b||""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=function(a){for(var c=0;c<a.bones.length;c++){var d= a.bones[c];if(d.name===b)return d}return null}(a.skeleton);if(c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var g=a[c];if(g.name===b||g.uuid===b||(g=d(g.children)))return g}return null};if(c=d(a.children))return c}return null};Dd.prototype={constructor:Dd,isAnimationObjectGroup:!0,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,k=this._bindings,h=k.length,m=0,q=arguments.length;m!==q;++m){var p= arguments[m],n=p.uuid,r=e[n];if(void 0===r){r=c++;e[n]=r;b.push(p);for(var n=0,t=h;n!==t;++n)k[n].push(new ka(p,f[n],g[n]))}else if(r<d){var v=b[r],A=--d,t=b[A];e[t.uuid]=r;b[r]=t;e[n]=A;b[A]=p;n=0;for(t=h;n!==t;++n){var w=k[n],x=w[r];w[r]=w[A];void 0===x&&(x=new ka(p,f[n],g[n]));w[A]=x}}else b[r]!==v&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects, c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,k=arguments.length;g!==k;++g){var h=arguments[g],m=h.uuid,q=d[m];if(void 0!==q&&q>=c){var p=c++,n=b[p];d[n.uuid]=q;b[q]=n;d[m]=p;b[p]=h;h=0;for(m=f;h!==m;++h){var n=e[h],r=n[q];n[q]=n[p];n[p]=r}}}this.nCachedObjects_=c},uncache:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._bindings,g=f.length,k=0,h=arguments.length;k!==h;++k){var m=arguments[k].uuid,q=e[m];if(void 0!== q)if(delete e[m],q<d){var m=--d,p=b[m],n=--c,r=b[n];e[p.uuid]=q;b[q]=p;e[r.uuid]=m;b[m]=r;b.pop();p=0;for(r=g;p!==r;++p){var t=f[p],v=t[n];t[q]=t[m];t[m]=v;t.pop()}}else for(n=--c,r=b[n],e[r.uuid]=q,b[q]=r,b.pop(),p=0,r=g;p!==r;++p)t=f[p],t[q]=t[n],t.pop()}this.nCachedObjects_=d},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,k=this._objects,h=this.nCachedObjects_,m=Array(k.length),d=e.length;c[a]= d;f.push(a);g.push(b);e.push(m);c=h;for(d=k.length;c!==d;++c)m[c]=new ka(k[c],a,b);return m},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,k=f[g];b[a[g]]=c;f[c]=k;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}};Ed.prototype={constructor:Ed,play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused= !1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled? a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant= null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a, b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot|| this._mixer._root},_update:function(a,b,c,d){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;for(var e=this._propertyBindings,f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}},_updateWeight:function(a){var b=0;if(this.enabled){var b=this.weight,c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0],b=b*d;a>c.parameterPositions[1]&& (this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){var b=this.timeScale,c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0],b=b*d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a;if(0===a)return b;var c=this._clip.duration,d=this.loop,e=this._loopCount;if(2200===d)a:{if(-1===e&&(this.loopCount= 0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>a?-1:1})}else{d=2202===d;-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,d)):this._setEndings(0===this.repetitions,!0,d));if(b>=c||0>b){var f=Math.floor(b/c),b=b-c*f,e=e+Math.abs(f),g=this.repetitions-e;0>g?(this.clampWhenFinished?this.paused=!0:this.enabled=!1,b=0<a?c:0,this._mixer.dispatchEvent({type:"finished", action:this,direction:0<a?1:-1})):(0===g?(a=0>a,this._setEndings(a,!a,d)):this._setEndings(!1,!1,d),this._loopCount=e,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:f}))}if(d&&1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time, f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}};Object.assign(Fd.prototype,pa.prototype,{clipAction:function(a,b){var c=b||this._root,d=c.uuid,e="string"===typeof a?ta.findByName(c,a):a,c=null!==e?e.uuid:a,f=this._actionsByClip[c],g=null;if(void 0!==f){g=f.actionByRoot[d];if(void 0!==g)return g;g=f.knownActions[0];null===e&&(e=g._clip)}if(null===e)return null;e=new Ed(this, e,b);this._bindAction(e,g);this._addInactiveAction(e,c,d);return e},existingAction:function(a,b){var c=b||this._root,d=c.uuid,c="string"===typeof a?ta.findByName(c,a):a,c=this._actionsByClip[c?c.uuid:a];return void 0!==c?c.actionByRoot[d]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*= this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g){var k=b[g];k.enabled&&k._update(d,a,e,f)}a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){for(var d=d.knownActions,e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var k=g._cacheIndex, h=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;h._cacheIndex=k;b[k]=h;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip,c;for(c in b){var d=b[c].actionByRoot[a];void 0!==d&&(this._deactivateAction(d),this._removeInactiveAction(d))}c=this._bindingsByRootAndName[a];if(void 0!==c)for(var e in c)a=c[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){var c=this.existingAction(a,b); null!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}});Object.assign(Fd.prototype,{_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings,g=a._interpolants,k=c.uuid,h=this._bindingsByRootAndName,m=h[k];void 0===m&&(m={},h[k]=m);for(h=0;h!==e;++h){var q=d[h],p=q.name,n=m[p];if(void 0===n){n=f[h];if(void 0!==n){null===n._cacheIndex&&(++n.referenceCount,this._addInactiveBinding(n,k,p));continue}n=new hd(ka.create(c,p,b&&b._propertyBindings[h].binding.parsedPath), q.ValueTypeName,q.getValueSize());++n.referenceCount;this._addInactiveBinding(n,k,p)}f[h]=n;g[h].resultBuffer=n.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}}, _deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length}, get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b= f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;var c=a._clip.uuid,d=this._actionsByClip,e=d[c],f=e.knownActions,g=f[f.length-1],k=a._byClipCacheIndex;g._byClipCacheIndex=k;f[k]=g;f.pop();a._byClipCacheIndex=null;delete e.actionByRoot[(b._localRoot||this._root).uuid];0===f.length&&delete d[c];this._removeInactiveBindingsForAction(a)}, _removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName, e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid,c=c.path,e=this._bindingsByRootAndName,f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];a:{for(var k in f)break a;delete e[d]}},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b= this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,c=a[b];void 0===c&&(c=new zc(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex= d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1)});Gd.prototype={constructor:Gd,onUpdate:function(a){this.dynamic=!0;this.onUpdateCallback=a;return this}};xb.prototype=Object.create(I.prototype);xb.prototype.constructor=xb;xb.prototype.isInstancedBufferGeometry=!0;xb.prototype.addGroup=function(a,b,c){this.groups.push({start:a,count:b,instances:c})};xb.prototype.copy=function(a){var b=a.index;null!==b&&this.setIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c, b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count,d.instances)}return this};Hd.prototype={constructor:Hd,isInterleavedBufferAttribute:!0,get count(){return this.data.count},get array(){return this.data.array},setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this}, setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a, b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}};Vb.prototype={constructor:Vb,isInterleavedBuffer:!0,set needsUpdate(a){!0===a&&this.version++},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count= a.count;this.stride=a.stride;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)}};Wb.prototype=Object.create(Vb.prototype);Wb.prototype.constructor=Wb;Wb.prototype.isInstancedInterleavedBuffer=!0;Wb.prototype.copy=function(a){Vb.prototype.copy.call(this,a);this.meshPerAttribute= a.meshPerAttribute;return this};Xb.prototype=Object.create(z.prototype);Xb.prototype.constructor=Xb;Xb.prototype.isInstancedBufferAttribute=!0;Xb.prototype.copy=function(a){z.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this};Id.prototype={constructor:Id,linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize()): b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(a,b){var c=[];Jd(a,this,c,b);c.sort(me);return c},intersectObjects:function(a,b){var c=[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),c;for(var d=0,e=a.length;d<e;d++)Jd(a[d],this,c,b);c.sort(me); return c}};Kd.prototype={constructor:Kd,start:function(){this.oldTime=this.startTime=(performance||Date).now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=(performance||Date).now(),a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}};Ld.prototype={constructor:Ld,set:function(a,b,c){this.radius= a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius.copy(a.radius);this.phi.copy(a.phi);this.theta.copy(a.theta);return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){this.radius=a.length();0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a.x,a.z),this.phi=Math.acos(h.Math.clamp(a.y/this.radius,-1,1)));return this}};la.prototype=Object.create(va.prototype); la.prototype.constructor=la;la.prototype.createAnimation=function(a,b,c,d){b={start:b,end:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};la.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)_?(\d+)/i,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var k=e.morphTargets[f].name.match(b);if(k&&1<k.length){var h=k[1];d[h]||(d[h]={start:Infinity, end:-Infinity});k=d[h];f<k.start&&(k.start=f);f>k.end&&(k.end=f);c||(c=h)}}for(h in d)k=d[h],this.createAnimation(h,k.start,k.end,a);this.firstAnimation=c};la.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};la.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};la.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/ c.fps)};la.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};la.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};la.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};la.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};la.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration; return b};la.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("THREE.MorphBlendMesh: animation["+a+"] undefined in .playAnimation()")};la.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};la.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*= -1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.start+h.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);d.currentFrame!==d.lastFrame?(this.morphTargetInfluences[d.currentFrame]= e*g,this.morphTargetInfluences[d.lastFrame]=(1-e)*g):this.morphTargetInfluences[d.currentFrame]=g}}};Dc.prototype=Object.create(D.prototype);Dc.prototype.constructor=Dc;Dc.prototype.isImmediateRenderObject=!0;Ec.prototype=Object.create(ha.prototype);Ec.prototype.constructor=Ec;Ec.prototype.update=function(){var a=new q,b=new q,c=new ya;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f=this.geometry.attributes.position, g=this.object.geometry;if(g&&g.isGeometry)for(var k=g.vertices,h=g.faces,m=g=0,q=h.length;m<q;m++)for(var p=h[m],n=0,r=p.vertexNormals.length;n<r;n++){var t=p.vertexNormals[n];a.copy(k[p[d[n]]]).applyMatrix4(e);b.copy(t).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g&&g.isBufferGeometry)for(d=g.attributes.position,k=g.attributes.normal,n=g=0,r=d.count;n<r;n++)a.set(d.getX(n),d.getY(n),d.getZ(n)).applyMatrix4(e),b.set(k.getX(n), k.getY(n),k.getZ(n)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0;return this}}();Yb.prototype=Object.create(D.prototype);Yb.prototype.constructor=Yb;Yb.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};Yb.prototype.update=function(){var a=new q,b=new q;return function(){var c=this.light.distance?this.light.distance:1E3,d=c*Math.tan(this.light.angle);this.cone.scale.set(d, d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();Zb.prototype=Object.create(ha.prototype);Zb.prototype.constructor=Zb;Zb.prototype.getBoneList=function(a){var b=[];a&&a.isBone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,this.getBoneList(a.children[c]));return b};Zb.prototype.update=function(){for(var a=this.geometry, b=(new P).getInverse(this.root.matrixWorld),c=new P,d=0,e=0;e<this.bones.length;e++){var f=this.bones[e];f.parent&&f.parent.isBone&&(c.multiplyMatrices(b,f.matrixWorld),a.vertices[d].setFromMatrixPosition(c),c.multiplyMatrices(b,f.parent.matrixWorld),a.vertices[d+1].setFromMatrixPosition(c),d+=2)}a.verticesNeedUpdate=!0;a.computeBoundingSphere()};$b.prototype=Object.create(va.prototype);$b.prototype.constructor=$b;$b.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};$b.prototype.update= function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};ac.prototype=Object.create(D.prototype);ac.prototype.constructor=ac;ac.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};ac.prototype.update=function(){var a=new q;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate()); this.lightSphere.geometry.colorsNeedUpdate=!0}}();Fc.prototype=Object.create(ha.prototype);Fc.prototype.constructor=Fc;Fc.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};Gc.prototype=Object.create(ha.prototype);Gc.prototype.constructor=Gc;Gc.prototype.update=function(){var a=new q,b=new q,c=new ya;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);for(var d=this.object.matrixWorld, e=this.geometry.attributes.position,f=this.object.geometry,g=f.vertices,f=f.faces,k=0,h=0,m=f.length;h<m;h++){var q=f[h],p=q.normal;a.copy(g[q.a]).add(g[q.b]).add(g[q.c]).divideScalar(3).applyMatrix4(d);b.copy(p).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);e.setXYZ(k,a.x,a.y,a.z);k+=1;e.setXYZ(k,b.x,b.y,b.z);k+=1}e.needsUpdate=!0;return this}}();bc.prototype=Object.create(D.prototype);bc.prototype.constructor=bc;bc.prototype.dispose=function(){var a=this.children[0],b=this.children[1]; a.geometry.dispose();a.material.dispose();b.geometry.dispose();b.material.dispose()};bc.prototype.update=function(){var a=new q,b=new q,c=new q;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);var d=this.children[0],e=this.children[1];d.lookAt(c);d.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);e.lookAt(c);e.scale.z=c.length()}}();Hc.prototype=Object.create(ha.prototype);Hc.prototype.constructor= Hc;Hc.prototype.update=function(){function a(a,g,k,h){d.set(g,k,h).unproject(e);a=c[a];if(void 0!==a)for(g=0,k=a.length;g<k;g++)b.vertices[a[g]].copy(d)}var b,c,d=new q,e=new qa;return function(){b=this.geometry;c=this.pointMap;e.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",.7,1.1,-1);a("u2",-.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1); a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);b.verticesNeedUpdate=!0}}();Ic.prototype=Object.create(va.prototype);Ic.prototype.constructor=Ic;Ic.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.getCenter(this.position)};Jc.prototype=Object.create(ha.prototype);Jc.prototype.constructor=Jc;Jc.prototype.update=function(){var a=new Ha;return function(b){b&&b.isBox3?a.copy(b):a.setFromObject(b); if(!a.isEmpty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();var ne=new I;ne.addAttribute("position",new ma([0,0,0,0,1,0],3));var oe=new Za(0,.5,1,5,1);oe.translate(0,-.5,0);yb.prototype=Object.create(D.prototype); yb.prototype.constructor=yb;yb.prototype.setDirection=function(){var a=new q,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();yb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};yb.prototype.setColor= function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};id.prototype=Object.create(ha.prototype);id.prototype.constructor=id;h.CatmullRomCurve3=function(){function a(){}var b=new q,c=new a,d=new a,e=new a;a.prototype.init=function(a,b,c,d){this.c0=a;this.c1=c;this.c2=-3*a+3*b-2*c-d;this.c3=2*a-2*b+c+d};a.prototype.initNonuniformCatmullRom=function(a,b,c,d,e,h,p){this.init(b,c,((b-a)/e-(c-a)/(e+h)+(c-b)/h)*h,((c-b)/h-(d-b)/(h+p)+(d-c)/p)*h)};a.prototype.initCatmullRom=function(a, b,c,d,e){this.init(b,c,e*(c-a),e*(d-b))};a.prototype.calc=function(a){var b=a*a;return this.c0+this.c1*a+this.c2*b+this.c3*b*a};return Y.create(function(a){this.points=a||[];this.closed=!1},function(a){var g=this.points,k,h;h=g.length;2>h&&console.log("duh, you need at least 2 points");a*=h-(this.closed?0:1);k=Math.floor(a);a-=k;this.closed?k+=0<k?0:(Math.floor(Math.abs(k)/g.length)+1)*g.length:0===a&&k===h-1&&(k=h-2,a=1);var m,u,p;this.closed||0<k?m=g[(k-1)%h]:(b.subVectors(g[0],g[1]).add(g[0]), m=b);u=g[k%h];p=g[(k+1)%h];this.closed||k+2<h?g=g[(k+2)%h]:(b.subVectors(g[h-1],g[h-2]).add(g[h-1]),g=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;h=Math.pow(m.distanceToSquared(u),n);k=Math.pow(u.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(g),n);1E-4>k&&(k=1);1E-4>h&&(h=k);1E-4>n&&(n=k);c.initNonuniformCatmullRom(m.x,u.x,p.x,g.x,h,k,n);d.initNonuniformCatmullRom(m.y,u.y,p.y,g.y,h,k,n);e.initNonuniformCatmullRom(m.z,u.z, p.z,g.z,h,k,n)}else"catmullrom"===this.type&&(h=void 0!==this.tension?this.tension:.5,c.initCatmullRom(m.x,u.x,p.x,g.x,h),d.initCatmullRom(m.y,u.y,p.y,g.y,h),e.initCatmullRom(m.z,u.z,p.z,g.z,h));return new q(c.calc(a),d.calc(a),e.calc(a))})}();pe.prototype=Object.create(h.CatmullRomCurve3.prototype);var of=Y.create(function(a){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3");this.points=void 0===a?[]:a},function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a); a-=c;var d=b[0==c?c:c-1],e=b[c],f=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=h.CurveUtils.interpolate;return new q(c(d.x,e.x,f.x,b.x,a),c(d.y,e.y,f.y,b.y,a),c(d.z,e.z,f.z,b.z,a))});h.CubicBezierCurve3=Y.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b=h.ShapeUtils.b3;return new q(b(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x),b(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y),b(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z))});h.QuadraticBezierCurve3= Y.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b=h.ShapeUtils.b2;return new q(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y),b(a,this.v0.z,this.v1.z,this.v2.z))});h.LineCurve3=Y.create(function(a,b){this.v1=a;this.v2=b},function(a){if(1===a)return this.v2.clone();var b=new q;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});jd.prototype=Object.create(Ra.prototype);jd.prototype.constructor=jd;h.SceneUtils={createMultiMaterialObject:function(a, b){for(var c=new hc,d=0,e=b.length;d<e;d++)c.add(new va(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new P;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};Object.assign(cc.prototype,{center:function(a){console.warn("THREE.Box2: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}, isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},size:function(a){console.warn("THREE.Box2: .size() has been renamed to .getSize().");return this.getSize(a)}});Object.assign(Ha.prototype,{center:function(a){console.warn("THREE.Box3: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}, isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)},size:function(a){console.warn("THREE.Box3: .size() has been renamed to .getSize().");return this.getSize(a)}});Object.assign(cb.prototype,{center:function(a){console.warn("THREE.Line3: .center() has been renamed to .getCenter()."); return this.getCenter(a)}});Object.assign(ya.prototype,{multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}});Object.assign(P.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."); return this.copyPosition(a)},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."); return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."); return a.applyMatrix4(this)},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")}});Object.assign(fa.prototype,{isIntersectionLine:function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."); return this.intersectsLine(a)}});Object.assign(ca.prototype,{multiplyVector3:function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)}});Object.assign(Wa.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."); return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}});Object.assign(wb.prototype,{extrude:function(a){console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.");return new ra(this,a)},makeGeometry:function(a){console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.");return new Ya(this,a)}});Object.assign(q.prototype, {setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."); return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,a)}});Object.assign(D.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a)},renderDepth:function(a){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a, b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)}});Object.defineProperties(D.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}, set:function(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});Object.defineProperties(gc.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}});Ca.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(oa.prototype, {onlyShadow:{set:function(a){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");this.shadow.camera.right=a}}, shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."); this.shadow.camera.far=a}},shadowCameraVisible:{set:function(a){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");this.shadow.bias=a}},shadowDarkness:{set:function(a){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."); this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(z.prototype,{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count.");return this.array.length}}});Object.assign(I.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addDrawCall:function(a, b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}}); Object.defineProperties(I.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});Object.defineProperties(S.prototype,{wrapAround:{get:function(){console.warn("THREE."+this.type+": .wrapAround has been removed.")},set:function(a){console.warn("THREE."+this.type+": .wrapAround has been removed.")}}, wrapRGB:{get:function(){console.warn("THREE."+this.type+": .wrapRGB has been removed.");return new H}}});Object.defineProperties($a.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");return!1},set:function(a){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});Object.defineProperties(Da.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."); return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});pa.prototype=Object.assign(Object.create({constructor:pa,apply:function(a){console.warn("THREE.EventDispatcher: .apply is deprecated, just inherit or Object.assign the prototype to mix-in.");Object.assign(a,this)}}),pa.prototype);Object.assign(od.prototype,{supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."); return this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."); return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return this.capabilities.vertexTextures}, supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")}, addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}});Object.defineProperties(od.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."); this.shadowMap.type=a}},shadowMapCullFace:{get:function(){return this.shadowMap.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");this.shadowMap.cullFace=a}}});Object.defineProperties($d.prototype,{cullFace:{get:function(){return this.renderReverseSided?2:1},set:function(a){a=1!==a;console.warn("WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to "+a+".");this.renderReverseSided=a}}});Object.defineProperties(zb.prototype, {wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."); return this.texture.magFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."); return this.texture.anisotropy},set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat}, set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."); this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");return this.texture.generateMipmaps},set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");this.texture.generateMipmaps=a}}});Object.assign(Ub.prototype,{load:function(a){console.warn("THREE.Audio: .load has been deprecated. Please use THREE.AudioLoader.");var b=this;(new zd).load(a,function(a){b.setBuffer(a)}); return this}});Object.assign(Cd.prototype,{getData:function(a){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()}});Object.defineProperty(h,"AudioContext",{get:function(){return h.getAudioContext()}});h.WebGLRenderTargetCube=Ab;h.WebGLRenderTarget=zb;h.WebGLRenderer=od;h.ShaderLib=Cb;h.UniformsLib=U;h.ShaderChunk=Z;h.FogExp2=Eb;h.Fog=Fb;h.Scene=fb;h.LensFlare=pd;h.Sprite=fc;h.LOD=gc;h.SkinnedMesh=Pc;h.Skeleton=Nc;h.Bone=Oc;h.Mesh=va;h.LineSegments= ha;h.Line=Pa;h.Points=Gb;h.Group=hc;h.VideoTexture=Qc;h.DataTexture=hb;h.CompressedTexture=Hb;h.CubeTexture=Ta;h.CanvasTexture=Rc;h.DepthTexture=ic;h.TextureIdCount=function(){return Pd++};h.Texture=ba;h.MaterialIdCount=function(){return Zd++};h.CompressedTextureLoader=ie;h.BinaryTextureLoader=rd;h.DataTextureLoader=rd;h.CubeTextureLoader=sd;h.TextureLoader=Sc;h.ObjectLoader=je;h.MaterialLoader=fd;h.BufferGeometryLoader=td;h.LoadingManager=qd;h.JSONLoader=ud;h.ImageLoader=yc;h.FontLoader=ke;h.XHRLoader= za;h.Loader=sb;h.AudioLoader=zd;h.SpotLightShadow=Uc;h.SpotLight=Vc;h.PointLight=Wc;h.HemisphereLight=Tc;h.DirectionalLightShadow=Xc;h.DirectionalLight=Yc;h.AmbientLight=Zc;h.LightShadow=pb;h.Light=oa;h.StereoCamera=le;h.PerspectiveCamera=Ca;h.OrthographicCamera=Db;h.CubeCamera=gd;h.Camera=qa;h.AudioListener=Ad;h.PositionalAudio=Bd;h.getAudioContext=xd;h.AudioAnalyser=Cd;h.Audio=Ub;h.VectorKeyframeTrack=Sb;h.StringKeyframeTrack=cd;h.QuaternionKeyframeTrack=Ac;h.NumberKeyframeTrack=Tb;h.ColorKeyframeTrack= ed;h.BooleanKeyframeTrack=dd;h.PropertyMixer=hd;h.PropertyBinding=ka;h.KeyframeTrack=rb;h.AnimationObjectGroup=Dd;h.AnimationMixer=Fd;h.AnimationClip=ta;h.Uniform=Gd;h.InstancedBufferGeometry=xb;h.BufferGeometry=I;h.GeometryIdCount=function(){return Lc++};h.Geometry=R;h.InterleavedBufferAttribute=Hd;h.InstancedInterleavedBuffer=Wb;h.InterleavedBuffer=Vb;h.InstancedBufferAttribute=Xb;h.DynamicBufferAttribute=function(a,b){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead."); return(new z(a,b)).setDynamic(!0)};h.Float64Attribute=function(a,b){return new z(new Float64Array(a),b)};h.Float32Attribute=ma;h.Uint32Attribute=ce;h.Int32Attribute=function(a,b){return new z(new Int32Array(a),b)};h.Uint16Attribute=be;h.Int16Attribute=function(a,b){return new z(new Int16Array(a),b)};h.Uint8ClampedAttribute=function(a,b){return new z(new Uint8ClampedArray(a),b)};h.Uint8Attribute=function(a,b){return new z(new Uint8Array(a),b)};h.Int8Attribute=function(a,b){return new z(new Int8Array(a), b)};h.BufferAttribute=z;h.Face3=ga;h.Object3DIdCount=function(){return ae++};h.Object3D=D;h.Raycaster=Id;h.Layers=Kc;h.EventDispatcher=pa;h.Clock=Kd;h.QuaternionLinearInterpolant=bd;h.LinearInterpolant=zc;h.DiscreteInterpolant=ad;h.CubicInterpolant=$c;h.Interpolant=ja;h.Triangle=Fa;h.Spline=function(a){function b(a,b,c,d,e,f,g){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,l,m,u,p,n;this.initFromArray=function(a){this.points=[]; for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:f+2;m=this.points[c[0]];u=this.points[c[1]];p=this.points[c[2]];n=this.points[c[3]];h=g*g;l=g*h;d.x=b(m.x,u.x,p.x,n.x,g,h,l);d.y=b(m.y,u.y,p.y,n.y,g,h,l);d.z=b(m.z,u.z,p.z,n.z,g,h,l);return d};this.getControlPointsArray=function(){var a, b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=0,f=new q,g=new q,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new q,l=this.getLength();h.push(k.copy(this.points[0]).clone()); for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),h.push(k.copy(d).clone());h.push(k.copy(this.points[b]).clone())}this.points=h}};h.Spherical=Ld;h.Plane=fa;h.Frustum=dc;h.Sphere=Aa;h.Ray=Wa;h.Matrix4=P;h.Matrix3=ya;h.Box3=Ha;h.Box2=cc;h.Line3=cb;h.Euler=Xa;h.Vector4=da;h.Vector3=q;h.Vector2=C;h.Quaternion=ca;h.Color=H;h.MorphBlendMesh=la;h.ImmediateRenderObject= Dc;h.VertexNormalsHelper=Ec;h.SpotLightHelper=Yb;h.SkeletonHelper=Zb;h.PointLightHelper=$b;h.HemisphereLightHelper=ac;h.GridHelper=Fc;h.FaceNormalsHelper=Gc;h.DirectionalLightHelper=bc;h.CameraHelper=Hc;h.BoundingBoxHelper=Ic;h.BoxHelper=Jc;h.ArrowHelper=yb;h.AxisHelper=id;h.ClosedSplineCurve3=pe;h.SplineCurve3=of;h.ArcCurve=jd;h.EllipseCurve=Ra;h.SplineCurve=tb;h.CubicBezierCurve=ub;h.QuadraticBezierCurve=vb;h.LineCurve=La;h.Shape=wb;h.ShapePath=vd;h.Path=Cc;h.Font=wd;h.CurvePath=Bc;h.Curve=Y;h.WireframeGeometry= Ib;h.ParametricGeometry=jc;h.TetrahedronGeometry=kc;h.OctahedronGeometry=lc;h.IcosahedronGeometry=mc;h.DodecahedronGeometry=nc;h.PolyhedronGeometry=sa;h.TubeGeometry=wa;h.TorusKnotGeometry=oc;h.TorusKnotBufferGeometry=Jb;h.TorusGeometry=pc;h.TorusBufferGeometry=Kb;h.TextGeometry=qc;h.SphereBufferGeometry=ib;h.SphereGeometry=Lb;h.RingGeometry=rc;h.RingBufferGeometry=Mb;h.PlaneBufferGeometry=eb;h.PlaneGeometry=sc;h.LatheGeometry=tc;h.LatheBufferGeometry=Nb;h.ShapeGeometry=Ya;h.ExtrudeGeometry=ra;h.EdgesGeometry= Ob;h.ConeGeometry=uc;h.ConeBufferGeometry=vc;h.CylinderGeometry=jb;h.CylinderBufferGeometry=Za;h.CircleBufferGeometry=Pb;h.CircleGeometry=wc;h.BoxBufferGeometry=db;h.BoxGeometry=kb;h.ShadowMaterial=Qb;h.SpriteMaterial=gb;h.RawShaderMaterial=Rb;h.ShaderMaterial=Da;h.PointsMaterial=Ja;h.MultiMaterial=xc;h.MeshPhysicalMaterial=lb;h.MeshStandardMaterial=Ka;h.MeshPhongMaterial=$a;h.MeshNormalMaterial=mb;h.MeshLambertMaterial=nb;h.MeshDepthMaterial=Ua;h.MeshBasicMaterial=Ia;h.LineDashedMaterial=ob;h.LineBasicMaterial= na;h.Material=S;h.REVISION="81";h.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};h.CullFaceNone=0;h.CullFaceBack=1;h.CullFaceFront=2;h.CullFaceFrontBack=3;h.FrontFaceDirectionCW=0;h.FrontFaceDirectionCCW=1;h.BasicShadowMap=0;h.PCFShadowMap=1;h.PCFSoftShadowMap=2;h.FrontSide=0;h.BackSide=1;h.DoubleSide=2;h.FlatShading=1;h.SmoothShading=2;h.NoColors=0;h.FaceColors=1;h.VertexColors=2;h.NoBlending=0;h.NormalBlending=1;h.AdditiveBlending=2;h.SubtractiveBlending=3;h.MultiplyBlending=4;h.CustomBlending=5;h.BlendingMode= qe;h.AddEquation=100;h.SubtractEquation=101;h.ReverseSubtractEquation=102;h.MinEquation=103;h.MaxEquation=104;h.ZeroFactor=200;h.OneFactor=201;h.SrcColorFactor=202;h.OneMinusSrcColorFactor=203;h.SrcAlphaFactor=204;h.OneMinusSrcAlphaFactor=205;h.DstAlphaFactor=206;h.OneMinusDstAlphaFactor=207;h.DstColorFactor=208;h.OneMinusDstColorFactor=209;h.SrcAlphaSaturateFactor=210;h.NeverDepth=0;h.AlwaysDepth=1;h.LessDepth=2;h.LessEqualDepth=3;h.EqualDepth=4;h.GreaterEqualDepth=5;h.GreaterDepth=6;h.NotEqualDepth= 7;h.MultiplyOperation=0;h.MixOperation=1;h.AddOperation=2;h.NoToneMapping=0;h.LinearToneMapping=1;h.ReinhardToneMapping=2;h.Uncharted2ToneMapping=3;h.CineonToneMapping=4;h.UVMapping=300;h.CubeReflectionMapping=301;h.CubeRefractionMapping=302;h.EquirectangularReflectionMapping=303;h.EquirectangularRefractionMapping=304;h.SphericalReflectionMapping=305;h.CubeUVReflectionMapping=306;h.CubeUVRefractionMapping=307;h.TextureMapping=re;h.RepeatWrapping=1E3;h.ClampToEdgeWrapping=1001;h.MirroredRepeatWrapping= 1002;h.TextureWrapping=Md;h.NearestFilter=1003;h.NearestMipMapNearestFilter=1004;h.NearestMipMapLinearFilter=1005;h.LinearFilter=1006;h.LinearMipMapNearestFilter=1007;h.LinearMipMapLinearFilter=1008;h.TextureFilter=Nd;h.UnsignedByteType=1009;h.ByteType=1010;h.ShortType=1011;h.UnsignedShortType=1012;h.IntType=1013;h.UnsignedIntType=1014;h.FloatType=1015;h.HalfFloatType=1016;h.UnsignedShort4444Type=1017;h.UnsignedShort5551Type=1018;h.UnsignedShort565Type=1019;h.UnsignedInt248Type=1020;h.AlphaFormat= 1021;h.RGBFormat=1022;h.RGBAFormat=1023;h.LuminanceFormat=1024;h.LuminanceAlphaFormat=1025;h.RGBEFormat=1023;h.DepthFormat=1026;h.DepthStencilFormat=1027;h.RGB_S3TC_DXT1_Format=2001;h.RGBA_S3TC_DXT1_Format=2002;h.RGBA_S3TC_DXT3_Format=2003;h.RGBA_S3TC_DXT5_Format=2004;h.RGB_PVRTC_4BPPV1_Format=2100;h.RGB_PVRTC_2BPPV1_Format=2101;h.RGBA_PVRTC_4BPPV1_Format=2102;h.RGBA_PVRTC_2BPPV1_Format=2103;h.RGB_ETC1_Format=2151;h.LoopOnce=2200;h.LoopRepeat=2201;h.LoopPingPong=2202;h.InterpolateDiscrete=2300;h.InterpolateLinear= 2301;h.InterpolateSmooth=2302;h.ZeroCurvatureEnding=2400;h.ZeroSlopeEnding=2401;h.WrapAroundEnding=2402;h.TrianglesDrawMode=0;h.TriangleStripDrawMode=1;h.TriangleFanDrawMode=2;h.LinearEncoding=3E3;h.sRGBEncoding=3001;h.GammaEncoding=3007;h.RGBEEncoding=3002;h.LogLuvEncoding=3003;h.RGBM7Encoding=3004;h.RGBM16Encoding=3005;h.RGBDEncoding=3006;h.BasicDepthPacking=3200;h.RGBADepthPacking=3201;h.CubeGeometry=kb;h.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead."); return new ga(a,b,c,e,f,g)};h.LineStrip=0;h.LinePieces=1;h.MeshFaceMaterial=xc;h.PointCloud=function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new Gb(a,b)};h.Particle=fc;h.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new Gb(a,b)};h.PointCloudMaterial=function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new Ja(a)};h.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."); return new Ja(a)};h.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new Ja(a)};h.Vertex=function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");return new q(a,b,c)};h.EdgesHelper=function(a,b){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.");return new ha(new Ob(a.geometry),new na({color:void 0!==b?b:16777215}))};h.WireframeHelper=function(a,b){console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."); return new ha(new Ib(a.geometry),new na({color:void 0!==b?b:16777215}))};h.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b.isMesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};h.ImageUtils= {crossOrigin:void 0,loadTexture:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var e=new Sc;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadTextureCube:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var e=new sd;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")}, loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")}};h.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)}; this.pickingRay=function(a,b){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};h.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js");this.domElement=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};Object.defineProperty(h,"__esModule",{value:!0})});