Template:Cologne-Duesseldorf/js-what-input

/**

* what-input - A global utility for tracking the current input method (mouse, keyboard or touch).
* @version v4.0.4
* @link https://github.com/ten1seven/what-input
* @license MIT
*/

(function webpackUniversalModuleDefinition(root, factory) { if(typeof exports === 'object' && typeof module === 'object') module.exports = factory(); else if(typeof define === 'function' && define.amd) define("whatInput", [], factory); else if(typeof exports === 'object') exports["whatInput"] = factory(); else root["whatInput"] = factory(); })(this, function() { return /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {};

/******/ // The require function /******/ function __webpack_require__(moduleId) {

/******/ // Check if module is in cache /******/ if(installedModules[moduleId]) /******/ return installedModules[moduleId].exports;

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/******/ // Load entry module and return exports /******/ return __webpack_require__(0); /******/ }) /************************************************************************/ /******/ ([ /* 0 */ /***/ function(module, exports) {

module.exports = (function() {

/* --------------- Variables --------------- */

// cache document.documentElement var docElem = document.documentElement;

// last used input type var currentInput = 'initial';

// last used input intent var currentIntent = null;

// form input types var formInputs = [ 'input', 'select', 'textarea' ];

// list of modifier keys commonly used with the mouse and // can be safely ignored to prevent false keyboard detection var ignoreMap = [ 16, // shift 17, // control 18, // alt 91, // Windows key / left Apple cmd 93 // Windows menu / right Apple cmd ];

// mapping of events to input types var inputMap = { 'keyup': 'keyboard', 'mousedown': 'mouse', 'mousemove': 'mouse', 'MSPointerDown': 'pointer', 'MSPointerMove': 'pointer', 'pointerdown': 'pointer', 'pointermove': 'pointer', 'touchstart': 'touch' };

// array of all used input types var inputTypes = [];

// boolean: true if touch buffer timer is running var isBuffering = false;

// map of IE 10 pointer events var pointerMap = { 2: 'touch', 3: 'touch', // treat pen like touch 4: 'mouse' };

// touch buffer timer var touchTimer = null;


/* --------------- Set up --------------- */

var setUp = function() {

// add correct mouse wheel event mapping to `inputMap` inputMap[detectWheel()] = 'mouse';

addListeners(); setInput(); };


/* --------------- Events --------------- */

var addListeners = function() {

// `pointermove`, `MSPointerMove`, `mousemove` and mouse wheel event binding // can only demonstrate potential, but not actual, interaction // and are treated separately

// pointer events (mouse, pen, touch) if (window.PointerEvent) { docElem.addEventListener('pointerdown', updateInput); docElem.addEventListener('pointermove', setIntent); } else if (window.MSPointerEvent) { docElem.addEventListener('MSPointerDown', updateInput); docElem.addEventListener('MSPointerMove', setIntent); } else {

// mouse events docElem.addEventListener('mousedown', updateInput); docElem.addEventListener('mousemove', setIntent);

// touch events if ('ontouchstart' in window) { docElem.addEventListener('touchstart', touchBuffer); } }

// mouse wheel docElem.addEventListener(detectWheel(), setIntent);

// keyboard events docElem.addEventListener('keydown', updateInput); docElem.addEventListener('keyup', updateInput); };

// checks conditions before updating new input var updateInput = function(event) {

// only execute if the touch buffer timer isn't running if (!isBuffering) { var eventKey = event.which; var value = inputMap[event.type]; if (value === 'pointer') value = pointerType(event);

if ( currentInput !== value || currentIntent !== value ) {

var activeInput = ( document.activeElement && formInputs.indexOf(document.activeElement.nodeName.toLowerCase()) === -1 ) ? true : false;

if ( value === 'touch' ||

// ignore mouse modifier keys (value === 'mouse' && ignoreMap.indexOf(eventKey) === -1) ||

// don't switch if the current element is a form input (value === 'keyboard' && activeInput) ) {

// set the current and catch-all variable currentInput = currentIntent = value;

setInput(); } } } };

// updates the doc and `inputTypes` array with new input var setInput = function() { docElem.setAttribute('data-whatinput', currentInput); docElem.setAttribute('data-whatintent', currentInput);

if (inputTypes.indexOf(currentInput) === -1) { inputTypes.push(currentInput); docElem.className += ' whatinput-types-' + currentInput; } };

// updates input intent for `mousemove` and `pointermove` var setIntent = function(event) {

// only execute if the touch buffer timer isn't running if (!isBuffering) { var value = inputMap[event.type]; if (value === 'pointer') value = pointerType(event);

if (currentIntent !== value) { currentIntent = value;

docElem.setAttribute('data-whatintent', currentIntent); } } };

// buffers touch events because they frequently also fire mouse events var touchBuffer = function(event) {

// clear the timer if it happens to be running window.clearTimeout(touchTimer);

// set the current input updateInput(event);

// set the isBuffering to `true` isBuffering = true;

// run the timer touchTimer = window.setTimeout(function() {

// if the timer runs out, set isBuffering back to `false` isBuffering = false; }, 200); };


/* --------------- Utilities --------------- */

var pointerType = function(event) { if (typeof event.pointerType === 'number') { return pointerMap[event.pointerType]; } else { return (event.pointerType === 'pen') ? 'touch' : event.pointerType; // treat pen like touch } };

// detect version of mouse wheel event to use // via https://developer.mozilla.org/en-US/docs/Web/Events/wheel var detectWheel = function() { return 'onwheel' in document.createElement('div') ? 'wheel' : // Modern browsers support "wheel"

document.onmousewheel !== undefined ? 'mousewheel' : // Webkit and IE support at least "mousewheel" 'DOMMouseScroll'; // let's assume that remaining browsers are older Firefox };


/* --------------- Init

don't start script unless browser cuts the mustard (also passes if polyfills are used) --------------- */

if ( 'addEventListener' in window && Array.prototype.indexOf ) { setUp(); }


/* --------------- API --------------- */

return {

// returns string: the current input type // opt: 'loose'|'strict' // 'strict' (default): returns the same value as the `data-whatinput` attribute // 'loose': includes `data-whatintent` value if it's more current than `data-whatinput` ask: function(opt) { return (opt === 'loose') ? currentIntent : currentInput; },

// returns array: all the detected input types types: function() { return inputTypes; }

};

}());


/***/ } /******/ ]) });