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Revision as of 15:14, 31 October 2017

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A Social Augmented Reality Serious Game

Pathomon is a cooperative game with the goal of finding and defeating viruses. As players reach this goal, they are playfully provided with knowledge of viruses and diseases. The game is simple and easy to learn. You just have to follow these steps:


Step 1
Download Pathomon from the App Store or Google Play Store.

Step 2
Find a Pathomon QR Code.

Step 3
Scan the code to see what is hidden there. Collect components for antidote crafting!

Step 4
Craft antidotes by combining the right components in your virtual lab.

Step 5
Learn interesting facts and gain XP every time you find and destroy a new virus.

Step 6
Collecting more and more XP you can level up from an undergraduate to a Nobel laureate.

Step 7
Team up with other players to fight giant outbreaks and particularly strong viruses.

Step 8
Compare yourself with the others or help each other by telling your friends where the QR Codes are.

'Augmented reality is the integration of digital information with the user's environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.'
Margaret Rouse



We used the following tools and software to create the application:


 

Unity Engine
We used the Unity Game Engine for developing our client-side cross-platform application.

Logo: Amazon.com Inc. - Amazon (CC BY-SA 4.0)

Amazon Web Services
Our API runs on an Elastic Cloud Computing instance and is connected to a Relational Database Service instance hosted by Amazon Web Services (AWS).

Logo: kudan.eu

Kudan Augmented Reality
The augmented reality (AR) aspects of our application use a marker-based approach powered by the Kudan Augmented Reality Framework.

21th of October

Sleepless in Erlangen

The first field test for our app happened at the “long night of science” in Erlangen. Together with the other half of our team from Erlangen, we presented our combined results from the areas of synthetic biology, computer science (and public relations | Erlangen war doch auch an einer Schule?)

October

Wake me up when september ends

Fully recovered after the semester break and high spirits from the semester break we continued our work on the project. And now it really started to turn into a fulltime job. Everyday, meetings became a common occurrence and the app progression skyrocketed. Obviously compelled to fulfil the stereotypes about programmers, we oftentimes peaked well after normal people would be at home, enjoying their free time:

´

End of August

Semester Break

The semester break resulted in a lot of skype meetings and solo programming. But the work paid off! At the end of august, we had a small UI and the first working marker, displaying an ogre instead of a virus. But just one more month of hard work resulted in functioning user management, huge improvements in the UI and first interaction possibilities with the correct 3D models.

15th of August

Final concept

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July

Support

In July three new team members joined us.

12th June

Getting to know each other

On the 9th of June the Erlangers invited us to go with them to the “Berg Kirchweih”, a traditional folk festival, showcasing one of the biggest german stereotypes: We like drinking beer! With a huge 1-liter german beermug (for each of us) and music all around us, we talked about our planned projects, the different ideas and how each of us ended up in our team.

June

First prototype / concept

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May

Reinventing the wheel

We soon settled on a gaming application, but ideas came plentiful: A quiz app about biology, a card game with viruses and several other ideas. In the end we settled for “Pathomon”. An augmented reality app in which you encounter and fight viruses at randomly chosen GPS coordinates. To do this, you need to find active ingredients and craft them into antidotes.

April

Can I interest you in an adventure?

Our journey started when the Erlanger iGEM Team decided to bring in some computer scientists to expand their capabilities in new areas. The chair for games engineering in Wuerzburg seemed like the perfect fit and they presented their project, as well as the iGEM conference in general. After that it was without question, that we wanted to participate and joined their team. We immediately started thinking about the exact part we wanted to take in the iGEM Team. Designing and managing the website was an obvious task, which we inherited from the Erlanger department, but additional goals had to be set, which resulted in a lot of brainstorming sessions.

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Foundations

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