Difference between revisions of "Team:Bristol/HP/Silver"

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<h3>★  ALERT! </h3>
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<p>This page is used by the judges to evaluate your team for the <a href="https://2017.igem.org/Judging/Medals">medal criterion</a> or <a href="https://2017.igem.org/Judging/Awards"> award listed above</a>. </p>
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<p> Delete this box in order to be evaluated for this medal criterion and/or award. See more information at <a href="https://2017.igem.org/Judging/Pages_for_Awards"> Instructions for Pages for awards</a>.</p>
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<h1>Silver Medal Human Practices</h1>
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<p>iGEM teams are leading in the area of Human Practices because they conduct their projects within a social/environmental context, to better understand issues that might influence the design and use of their technologies.</p>
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<p>Teams work with students and advisors from the humanities and social sciences to explore topics concerning ethical, legal, social, economic, safety or security issues related to their work. Consideration of these Human Practices is crucial for building safe and sustainable projects that serve the public interest. </p>
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        <h1 class="Up">Outreach</h1>
<p>For more information, please see the <a href="https://2017.igem.org/Competition/Human_Practices">Human Practices page</a>.</p>
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        <p class="Up">In Development</p>
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<h3>Silver Medal Criterion #3</h3>
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      <p class="lead Up">As part of our outreach, we have designed a game to help teach GCSE and A level students a bit about genetic engineering. We have trialled this game at the Big Bang Science Fair and with a class at Ashton Park Secondary School, and received some great feedback. We then made some adjustments to make the game more dynamic and curriculum-relevant.
<p>Convince the judges you have thought carefully and creatively about whether your work is safe, responsible and good for the world. You could accomplish this through engaging with your local, national and/or international communities or other approaches. Please note that standard surveys will not fulfill this criteria.</p>
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<h5>Some Human Practices topic areas </h5>
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<li>Philosophy</li>
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<li>Public Engagement / Dialogue</li>
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<li>Education</li>
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<li>Product Design</li>
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<li>Scale-Up and Deployment Issues</li>
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<li>Environmental Impact</li>
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<li>Ethics</li>
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<li>Safety</li>
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<li>Security</li>
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<li>Public Policy</li>
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<li>Law and Regulation</li>
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<li>Risk Assessment</li>
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        <h2 class="featurette-heading">Plasmid Hoopla Game <br><br></h2>
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<h5>What should we write about on this page?</h5>
 
<p>On this page, you should write about the Human Practices topics you considered in your project, and document any special activities you did (such as visiting experts, talking to lawmakers, or doing public engagement). This should include all of the work done for the Silver Medal Criterion #3. Details for your Gold medal work and/or work for the two Human Practices special prizes should be put on those specified pages.</p>
 
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          Early on in our iGEM journey this Summer, we managed to secure a stall at the Big Bang Fair to showcase our project and talk about synthetic biology with local school children. We knew we wanted to incorporate a physically-interactive element into our stand to bridge the gap between P.E and Science, and avoid overcrowding our space with technology and screens - thus the Plasmid ‘Hoopla’ Game idea was born!
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        <img class="featurette-image img-responsive center-block" src="https://static.igem.org/mediawiki/2017/4/46/T--Bristol--PlasmidPuzzleGameSquare.jpg">
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<h5>Inspiration</h5>
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<p>Read what other teams have done:</p>
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<ul>
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<li><a href="https://2014.igem.org/Team:Dundee/policypractice/experts">2014 Dundee </a></li>
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          With little to no budget, we used the resources available to us via our university to bring our idea to life and produced the first version of our game in the engineering workshop. Armed with the Plasmid Hoopla Game v.1 we headed to the fair where it was so well received by teachers and kids that we were invited to go to one of the schools to test our prototype further. This gave us the opportunity to get some written feedback on our game and see how it could work as a teaching tool alongside a biology lesson.
<li><a href="https://2014.igem.org/Team:UC_Davis/Policy_Practices_Overview">2014 UC Davis </a></li>
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        </p>
<li><a href="https://2013.igem.org/Team:Manchester/HumanPractices">2013 Manchester </a></li>
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<li><a href="https://2013.igem.org/Team:Cornell/outreach">2013 Cornell </a></li>
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        <img class="featurette-image img-responsive center-block" src="https://static.igem.org/mediawiki/2017/4/47/T--Bristol--AshtonGate.jpg">
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          Taking the feedback on board, we made a few modifications to our game to make it complementary to the UK GCSE syllabus, such as the addition of the base pairs and ligase enzyme tools. Now, armed with v.2 of our game, we headed to the Avonmouth summerfest to put it to the test with some of the residents there.
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          Following the success of our game as an educational tool for synthetic biology practises, a speaking point to spark discussions about our project and an easily-producible visual aid for a science fair, we decided to make the game readily available to as many people/teams as possible. It was really important for us to be able to share the game with others for as little cost to them as possible - we therefore have developed a full set of assembly and play instructions so that any school/team/company/individual with access to a laser cutter and a few basic materials can make a plasmid game of their own.
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Revision as of 16:47, 6 September 2017

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Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.



Plasmid Hoopla Game


Early on in our iGEM journey this Summer, we managed to secure a stall at the Big Bang Fair to showcase our project and talk about synthetic biology with local school children. We knew we wanted to incorporate a physically-interactive element into our stand to bridge the gap between P.E and Science, and avoid overcrowding our space with technology and screens - thus the Plasmid ‘Hoopla’ Game idea was born!

       <img class="featurette-image img-responsive center-block" src="T--Bristol--PlasmidPuzzleGameSquare.jpg">

With little to no budget, we used the resources available to us via our university to bring our idea to life and produced the first version of our game in the engineering workshop. Armed with the Plasmid Hoopla Game v.1 we headed to the fair where it was so well received by teachers and kids that we were invited to go to one of the schools to test our prototype further. This gave us the opportunity to get some written feedback on our game and see how it could work as a teaching tool alongside a biology lesson.

       <img class="featurette-image img-responsive center-block" src="T--Bristol--AshtonGate.jpg">

Taking the feedback on board, we made a few modifications to our game to make it complementary to the UK GCSE syllabus, such as the addition of the base pairs and ligase enzyme tools. Now, armed with v.2 of our game, we headed to the Avonmouth summerfest to put it to the test with some of the residents there.

       <img class="featurette-image img-responsive center-block" src="T--Bristol--GameV2.jpg">

Following the success of our game as an educational tool for synthetic biology practises, a speaking point to spark discussions about our project and an easily-producible visual aid for a science fair, we decided to make the game readily available to as many people/teams as possible. It was really important for us to be able to share the game with others for as little cost to them as possible - we therefore have developed a full set of assembly and play instructions so that any school/team/company/individual with access to a laser cutter and a few basic materials can make a plasmid game of their own.

       <img class="featurette-image img-responsive center-block" src="T--Bristol--GameInstructions.jpg">


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