Difference between revisions of "Team:Tsinghua-A/Model"

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  <div class="myTitle1" >Overview</div>
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  <div class="myTitle1" >I. Introduction</div>
 
 
 
 
  <div class="myPara" >&nbsp;&nbsp;&nbsp;&nbsp;Since there are many kinds of E.coli in our system, it is difficult to understand the behavior of the system directly without model. Also, with an appropriate model, we can combine it with our experiment results to help us design our gene circuit. <br>
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  <div class="myPara" >&nbsp;&nbsp;&nbsp;&nbsp;The system we designed involves many kinds of relationships between populations and individuals. To help us understand these relationships better, we designed models to describe how the amount of E.coli and substance change with time. <br>
&nbsp;&nbsp;&nbsp;&nbsp;First, to adapt to our experiment design, we construct a complete fluid model which describes the growth of E.coli inside the fluid medium using Ordinary Differential Equation (ODE). This complete fluid model can help us describe the change of all six character’s amount. Furthermore, the fluid E.coli War is based on this model. <br>
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&nbsp;&nbsp;&nbsp;&nbsp;Concretely, we designed a fluid model and a solid model, where the solid model takes spatial effects on relationships between populations and individuals into consideration. In fluid model, we use Ordinary Differential Equation (ODE) to describe the behavior of the amount of different characters and molecules. In solid model, however, we use Cellular Automaton (CA) to mimic effects of spatial factors. (See more at <a href="https://2017.igem.org/Team:Tsinghua-A/fluid_game">Fluid Model <a>and <a href="https://2017.igem.org/Team:Tsinghua-A/solid_game">Solid Model</a>) <br>
&nbsp;&nbsp;&nbsp;&nbsp;As is stated in the orthogonality test in experiment part, we failed to find the orthometric gene circuit for two warriors. How can we solve this problem? Our model can tell us answer!<br>
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&nbsp;&nbsp;&nbsp;&nbsp;We use models to do the things listed below:</div>
&nbsp;&nbsp;&nbsp;&nbsp;However, complete fluid model is too complicated to instruct our experiment design. Therefore, we extracted parts of the model to help us design a good warrior I which just respond to the AHL secreted by warrior II but not itself. This can be seen on the page of Improved orthometric gene circuit.What’s more, the simplified model tells us how to regulate the killing ability of warrior experimentally.Detailed information is displayed on the page of Regulation of killing ability. <br>
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<div class="myTitle2">(1) Design warriors that can be killed only by the warrior from the other group</div>
&nbsp;&nbsp;&nbsp;&nbsp;Apart from things mentioned above, spatial factors also have a great impact on the results of population competition and cooperation. To understand spatial effects better, we developed our discrete probabilistic solid model, and this model is used as the basis of our solid E.coli War....
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<div class="myPara">
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&nbsp;&nbsp;&nbsp;&nbsp;According to our results from <a href="https://2017.igem.org/Team:Tsinghua-A/orthogonality_test">orthogonality test</a>, we can just determine the circuit of warrior II and what AHL warrior I should secrete. The results are shown as below:</div>
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<div class="myPicDis">(Fig.1 Gene circuit designed from results, the upper one is warrior I while the one below is warrior II)</div>
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<div class="myPara">
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&nbsp;&nbsp;&nbsp;&nbsp;We cannot design a warrior I that can be killed by warrior II but by itself regardless of whatever receptor-promoter pair we put inside warrior I. (See more at <a href="https://2017.igem.org/Team:Tsinghua-A/orthogonality_test">Orthogonality test</a>)<br>
 +
&nbsp;&nbsp;&nbsp;&nbsp;The problem now becomes how to block warrior I’s response to C4HSL secreted by itself. Our model tells us if we design warrior I as below (Fig.2), we can realize that warrior I is only killed by warrior II. It is realized through the regulation of the RBS of TetR to an appropriate intensity. The basic principle here is C4HSL can activate the expression of TetR, which can be used to inhibit the expression of LacI. Therefore, the activating of LacI by C4HSL can be counteracted.
 
  </div>
 
  </div>
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<div class="myPic1"><img src="https://static.igem.org/mediawiki/2017/1/12/TsinghuaA-lsl_1_f3.png" width="889"height="287" ></div>
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<div class="myPicDis"> (Fig.2 Improved gene circuit, the upper one is warrior I while the one below is warrior II)</div>
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<div class="myPara">
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See more details at <a href="https://2017.igem.org/Team:Tsinghua-A/design_of_characters ">Design of characters</a><br>
 +
Results are shown below:</div>
 +
<div class="myPic1"><img src="https://static.igem.org/mediawiki/2017/thumb/2/2f/TsinghuaA-Project_4.png/800px-TsinghuaA-Project_4.png"></div>
 +
<div class="myPicDis">(Fig.3 Performance of improved gene circuit)</div>
 +
<div class="myPara">See more information at <a href="https://2017.igem.org/Team:Tsinghua-A/fluid_model/improved_gene_circuit ">Improved gene circuit </a></div>
 +
<div class="myTitle2">(2) Design an easy way regulate killing  ability of warriors.</div>
 +
<div class="myPara">&nbsp;&nbsp;&nbsp;&nbsp;To mimic the situation we investigate in real world, sometimes we need to regulate the killing ability to an appropriate level, like making the two warriors have the same killing ability. What can we do to regulate the killing ability of the warriors? Our model suggests that it is possible to regulate the killing ability of the two warriors by just changing the promoter intensity of some proteins! (Fig.4)</div>
 +
  <div class="myPic1"><img src="https://static.igem.org/mediawiki/2017/thumb/c/c3/TsinghuaA-Project_5.png/800px-TsinghuaA-Project_5.png"></div>
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  <div class="myPicDis">(Fig.4 Regulation of killing ability)
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  </div>
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  <div class="myPara">
 +
  See more details at <a href="https://2017.igem.org/Team:T· singhua-A/fluid_model/regulation_of_killing_ability">Regulation of killing ability</a></div>
 +
  <div class="myTitle2">(3) Design our fluid E.coli War base on our complete model.</div>
 +
  <div class="myTitle2">(4) Design our solid E.coli War base on our solid model.</div>
 +
  <div class="myPara">&nbsp;&nbsp;&nbsp;&nbsp;We found that it will be much easier to consider effects of some factors (Like initial number of each populations and spatial factors) on population interactions if we can visualize it. Therefore, we designed our game---E.coli War (<a href="https://2017.igem.org/Team:Tsinghua-A/Game"> Game Overview & Discovery</a>) based on our model to satisfy our needs. What is more, the game can also help us realize educational purpose of our project and make public know more about synthetic biology! (<a href="https://2017.igem.org/Team:Tsinghua-A/Engagement">Exhibition at National Museum</a> and <a href="https://2017.igem.org/Team:Tsinghua-A/Game">Game Overview & Discovery</a>)<br>
 +
&nbsp;&nbsp;&nbsp;&nbsp;Our game is made on the structure of html5. Below are two small videos of our fluid E.coli War and solid E.coli War. <br>
 +
(Fig5: Videos)</div>
 +
<video src="" width="400" height="300" controls="controls"></video>
 
   
 
   
 
   
 
   
 +
<div class="myPara">See more details on <a href="https://2017.igem.org/Team:Tsinghua-A/fluid_game">Fluid E.coli War</a> and <a href="https://2017.igem.org/Team:Tsinghua-A/solid_game">Solid E.coli War.</a></div>  
 
   
 
   
 
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Revision as of 08:11, 28 October 2017

Discription
I. Introduction
    The system we designed involves many kinds of relationships between populations and individuals. To help us understand these relationships better, we designed models to describe how the amount of E.coli and substance change with time.
    Concretely, we designed a fluid model and a solid model, where the solid model takes spatial effects on relationships between populations and individuals into consideration. In fluid model, we use Ordinary Differential Equation (ODE) to describe the behavior of the amount of different characters and molecules. In solid model, however, we use Cellular Automaton (CA) to mimic effects of spatial factors. (See more at Fluid Model and Solid Model)
    We use models to do the things listed below:
(1) Design warriors that can be killed only by the warrior from the other group
    According to our results from orthogonality test, we can just determine the circuit of warrior II and what AHL warrior I should secrete. The results are shown as below:
(Fig.1 Gene circuit designed from results, the upper one is warrior I while the one below is warrior II)
    We cannot design a warrior I that can be killed by warrior II but by itself regardless of whatever receptor-promoter pair we put inside warrior I. (See more at Orthogonality test)
    The problem now becomes how to block warrior I’s response to C4HSL secreted by itself. Our model tells us if we design warrior I as below (Fig.2), we can realize that warrior I is only killed by warrior II. It is realized through the regulation of the RBS of TetR to an appropriate intensity. The basic principle here is C4HSL can activate the expression of TetR, which can be used to inhibit the expression of LacI. Therefore, the activating of LacI by C4HSL can be counteracted.
(Fig.2 Improved gene circuit, the upper one is warrior I while the one below is warrior II)
See more details at Design of characters
Results are shown below:
(Fig.3 Performance of improved gene circuit)
See more information at Improved gene circuit
(2) Design an easy way regulate killing ability of warriors.
    To mimic the situation we investigate in real world, sometimes we need to regulate the killing ability to an appropriate level, like making the two warriors have the same killing ability. What can we do to regulate the killing ability of the warriors? Our model suggests that it is possible to regulate the killing ability of the two warriors by just changing the promoter intensity of some proteins! (Fig.4)
(Fig.4 Regulation of killing ability)
See more details at Regulation of killing ability
(3) Design our fluid E.coli War base on our complete model.
(4) Design our solid E.coli War base on our solid model.
    We found that it will be much easier to consider effects of some factors (Like initial number of each populations and spatial factors) on population interactions if we can visualize it. Therefore, we designed our game---E.coli War ( Game Overview & Discovery) based on our model to satisfy our needs. What is more, the game can also help us realize educational purpose of our project and make public know more about synthetic biology! (Exhibition at National Museum and Game Overview & Discovery)
    Our game is made on the structure of html5. Below are two small videos of our fluid E.coli War and solid E.coli War.
(Fig5: Videos)
See more details on Fluid E.coli War and Solid E.coli War.