//++++++++++++++++++ Init Canvase ++++++++++++++++++++// init(40, "mylegend", 640, 480, main); // ,LEvent.INIT
//++++++++++++++++ Global Variables ++++++++++++++++++//
//--------------- BackLayer Things var backLayer, loadingLayer, fluidButton;
//--------------- InputLayer Things var inputLayer;
//--------------- Game Scene Things var clickLayer, lifeLayer, cellLayer, resultLayer;
//---------------- Game Statistics
var gameNum = 1;
var TOTALCELL = 60000, ONEGAMECELL = TOTALCELL / 10; var userCellTot=[0,0,0], aiCellTot=[0,0,0]; var userCellGame = [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]]; var aiCellGame = [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]]; var gameResult = new Array(5); // 1: User Win
var userMax=0, aiMax=0; var userWin=0, aiWin=0, drawNum=0; var USER = 0, AI = 1, DRAW = 2;
var started;
var nowPara;
/*var QUEUE_LEN = 200; var cellLog = new Array(QUEUE_LEN); var logTotal, logNow;*/
// ----------------- Timers // var timer1, timer2;
// ----------------- Images var imglist = {}; var imgData = new Array( {name:"backImage", path:""}, {name:"btnFluid", path:""}, {name:"inputBG", path:""},
{name:"resultBG", path:""},
{name:"OKBtn", path:""},
{name:"endBtn", path:""}, {name:"resultBtn", path:""},
{name:"lWarrior", path:""}, {name:"lFarmer", path:""}, {name:"lBeggar", path:""},
{name:"rWarrior", path:""}, {name:"rFarmer", path:""}, {name:"rBeggar", path:""}, {name:"StartBtn", path:""}, {name:"BloodCap", path:""}, {name:"Blood", path:""}
);
// +++++++++++++++ Functions +++++++++++++++//
function main(){ //背景层初始化 backLayer = new LSprite(); //在背景层上绘制黑色背景 backLayer.graphics.drawRect(1,"#000000",[0,0,640,480],true,"#000000"); //背景显示 addChild(backLayer); //进度条读取层初始化 loadingLayer = new LoadingSample1(); //进度条读取层显示 backLayer.addChild(loadingLayer); //利用LLoadManage类,读取所有图片,并显示进度条进程 LLoadManage.load( imgData, function(progress){ loadingLayer.setProgress(progress); }, gameInit ); }
//读取完所有图片,进行游戏标题画面的初始化工作 function gameInit(result){ //取得图片读取结果 imglist = result;
//移除进度条层 backLayer.removeChild(loadingLayer); loadingLayer = null;
initBackLayer(); }
// The first scene to be seen, click to start game. function initBackLayer() {
backLayer.graphics.drawRect(1,"#0072E3",[0,0,640,480],true,"#0072E3"); //显示游戏标题 var title = new LTextField(); title.x = 90; title.y = 150; title.size = 35; title.color = "#ffffff"; title.text = "Game for Liquid Medium"; title.weight = "bolder"; title.textBaseline = "alphabetic"; title.font = "Georgia"; title.style = "italic"; backLayer.addChild(title);
fluidButton = getButton("btnFluid") fluidButton.x = 245; fluidButton.y = 300; backLayer.addChild(fluidButton); fluidButton.addEventListener(LMouseEvent.MOUSE_UP,startFluid);
}
function initTopData() {
userWin = aiWin = drawNum = 0; gameNum = 1; nowPara = initPara.dup();
}
function initOneGameData() {
nowPara = initPara.dup(); userMax = aiMax = 0;
}
//游戏画面初始化 function startFluid() {
clearTable();
//背景层清空 backLayer.die(); backLayer.removeAllChild();
//背景图片显示,再次初始化 var bitmap = new LBitmap(new LBitmapData(imglist["backImage"])); backLayer.addChild(bitmap);
for (var s = TOTALCELL/2, i = 0; i < 3; i++) { if (i < 2) { userCellTot[i] = TOTALCELL/6 - 1000 + Math.floor(2000*Math.random());
// userCellTot[i] = TOTALCELL/6; // Change
aiCellTot[i] = TOTALCELL/3 - userCellTot[i]; s -= userCellTot[i]; } else { userCellTot[i] = s; aiCellTot[i] = TOTALCELL/3 - s; } }
inputLayer = new InputLayer(userCellTot); backLayer.addChild(inputLayer);
}
// Main Function function startGame() {
initOneGameData();
if (!detectNumber()) { return; }
setAICellNum(); // Change Scene backLayer.removeChild(inputLayer); inputLayer = null;
//addChild(backLayer); clickLayer = new ClickLayer(); backLayer.addChild(clickLayer); lifeLayer = new LifeLayer(); backLayer.addChild(lifeLayer); lifeLayer.drawLife(getCellNum()); cellLayer = new CellLayer(); backLayer.addChild(cellLayer);
started = 0; logTotal = logNow = 0; //backLayer.addEventListener(LEvent.ENTER_FRAME, flashFrame); backLayer.addEventListener(LEvent.ENTER_FRAME, onframe); // setTimeout(cal, 10); // timer1 = setInterval(cal, 29); // var myTimer = new LTimer(20, 0); // myTimer.addEventListener(LTimerEvent.TIMER, flashFrame); // myTimer.start(); // timer2 = setInterval(draw, 31);
}
/*function cal() {
var m = max(nowPara.elements.slice(0, 6)) if (!started && m > 1e5) { started = 1; } if (started && m < 1e5) { //backLayer.removeEventListener(LEvent.ENTER_FRAME, onframe); //backLayer.removeEventListener(LEvent.ENTER_FRAME, flashFrame); //alert(times); //endGame(); clearInterval(timer1); return; } for (var i = 0; i < 22; i++) { nowPara = nextNum(nowPara); var tmp = sum(nowPara.elements.slice(0, 3)); if (userMax < tmp) { userMax = tmp; } tmp = sum(nowPara.elements.slice(3, 6)); if (aiMax < tmp) { aiMax = tmp; } } cellLog[(logTotal++) % QUEUE_LEN] = nowPara.elements.slice(0, 6);
}
function draw() {
lifeLayer.drawLife(cellLog[(logNow++) % QUEUE_LEN]);
flashFrame(); if (logNow > logTotal) { endGame(); clearInterval(timer2); return; }
}*/
// Update Dom function clearTable() {
var table = document.getElementById("re_table"); table.removeChild(table.children[0]);
table.innerHTML =`
Init | Final | Result | ||||
---|---|---|---|---|---|---|
Warriors | Farmers | Beggars | ||||
Game 1 | User | |||||
AI | ||||||
Game 2 | User | |||||
AI | ||||||
Game 3 | User | |||||
AI | ||||||
Game 4 | User | |||||
AI | ||||||
Game 5 | User | |||||
AI |
}
// Give you a button
function getButton(value){
var btnUp = new LBitmap(new LBitmapData(imglist[value])); var btnOver = new LBitmap(new LBitmapData(imglist[value])); var btn = new LButton(btnUp,btnOver); btn.name = value; return btn;
}
//------------------- Frame Loop
/*function onframe1() {
var m = max(nowPara.elements.slice(0, 6)) if (!started && m > 1e5) { started = 1; } if (started && m < 1e5) { backLayer.removeEventListener(LEvent.ENTER_FRAME, onframe); //backLayer.removeEventListener(LEvent.ENTER_FRAME, flashFrame); //alert(times); endGame(); return; } for (var i = 0; i < 100; i++) { nowPara = nextNum(nowPara); var tmp = sum(nowPara.elements.slice(0, 3)); if (userMax < tmp) { userMax = tmp; } tmp = sum(nowPara.elements.slice(3, 6)); if (aiMax < tmp) { aiMax = tmp; } } //alert(nowPara.inspect()); //alert(userMax); lifeLayer.drawLife(getCellNum());
}*/
function onframe() {
var m = max(nowPara.elements.slice(0, 6)) if (!started && m > 1e5) { started = 1; } if (started && m < 5) { backLayer.removeEventListener(LEvent.ENTER_FRAME, onframe); //backLayer.removeEventListener(LEvent.ENTER_FRAME, flashFrame); //alert(times); endGame(); return; } for (var i = 0; i < 50; i++) { nowPara = nextNum(nowPara); var tmp = sum(nowPara.elements.slice(0, 3)); if (userMax < tmp) { userMax = tmp; } tmp = sum(nowPara.elements.slice(3, 6)); if (aiMax < tmp) { aiMax = tmp; } } //alert(nowPara.inspect()); //alert(userMax); lifeLayer.drawLife(nowPara.elements.slice(0, 6)); // getCellNum() cellLayer.onframe();
}
//------------------- Button Listener
function exitGame() {
backLayer.removeAllChild(); initBackLayer(); fluidButton.addEventListener(LMouseEvent.MOUSE_UP,startFluid); initTopData();
}
function fastForword() {
backLayer.removeEventListener(LEvent.ENTER_FRAME, onframe); //backLayer.removeEventListener(LEvent.ENTER_FRAME, flashFrame); while (max(nowPara.elements.slice(0, 6)) > 1) { nowPara = nextNum(nowPara); var tmp = sum(nowPara.elements.slice(0, 3)); if (userMax < tmp) { userMax = tmp; } tmp = sum(nowPara.elements.slice(3, 6)); if (aiMax < tmp) { aiMax = tmp; } } endGame();
}
//----------------- Change Scene
function endGame() {
// Max cell number var str = "u" + gameNum + "fin"; var tb = document.getElementById(str); tb.innerText = userMax.toExponential(2); str = "a" + gameNum + "fin"; tb = document.getElementById(str); tb.innerText = aiMax.toExponential(2);
// Result var restr; str = "g" + gameNum; tb = document.getElementById(str); if (Math.abs(aiMax - userMax) < 1e7) { restr = "Draw!"; drawNum += 1; gameResult[gameNum-1] = DRAW; } else if (aiMax > userMax) { restr = "AI won!"; aiWin += 1; gameResult[gameNum-1] = AI; } else { restr = "You won!"; userWin += 1; gameResult[gameNum-1] = USER; } tb.innerText = restr;
if (userWin == 3 || aiWin == 3) { gameNum = 5; }
// Next Game changeGameNum(); resultLayer = new ResultLayer(); resultLayer.showResult(userMax, aiMax, restr);
backLayer.addChild(resultLayer);
backLayer.removeChild(cellLayer); cellLayer = null;
clickLayer.changeBtn();
if (gameNum == 1) { if (userWin > aiWin) { alert("You won this game!"); } else if (aiWin > userWin) { alert("AI won this game!"); } else { alert("This game was tied!"); } }
}
function nextGame() {
backLayer.removeChild(resultLayer); backLayer.removeChild(lifeLayer); backLayer.removeChild(clickLayer); resultLayer = null; lifeLayer = null; clickLayer = null;
inputLayer = new InputLayer(userCellTot); backLayer.addChild(inputLayer);
}
function changeGameNum() {
gameNum ++; if (gameNum > 5) { gameNum = 1; }
}
//----------------- Cell Numbers Setting
function detectNumber() {
// Number Detecting // Need to be optimizing var nums = new Array(3);
for (var i = 0; i < 3; i++) { nums[i] = inputLayer.inputBoxNum(i); // nums[i] = gameNum < 5 ? 2000 : userCellTot[i]; // Change if (isNaN(nums[i])) { // if (i != 2) { // alert('Please input Numbers!') // return false; // } else { nums[i] = 0; // } }
if (nums[i] < 0) { alert('Please input numbers above 0!'); return false; }
if (i == 2 && sum(nums) != ONEGAMECELL) { alert(`The total number must be ${ONEGAMECELL}!\nChange Beggars automatically~`); nums[2] = ONEGAMECELL - nums[0] - nums[1]; inputLayer.setBoxNum(2, nums[2]); return false; }
if (nums[i] > userCellTot[i]) { alert('The number must not more than total!'); return false; } }
for (var i = 0; i < 3; i++) { userCellTot[i] -= nums[i]; nowPara.elements[i] = nums[i];
var str = "u" + gameNum; switch (i) { case 0: str += 'w'; break; case 1: str += 'f'; break; case 2: str += 'b'; break; }
var tb = document.getElementById(str); tb.innerText = nums[i].toString(); }
userCellGame[gameNum-1] = nums;
return true;
}
function setAICellNum() {
var i, j; var nums = new Array(3); var inds = [0,0,0];
for (i = 0; i < 3; i++) { if (i == 2) { nums[i] = ONEGAMECELL - nums[0] - nums[1]; } else { if (gameNum == 1) { nums[i] = Math.round(aiCellTot[i] / (6 - gameNum)); } else { if (gameResult[gameNum-2] == DRAW) { nums[i] = aiCellGame[gameNum-2][i]; } else if (gameResult[gameNum-2] == AI) { nums[i] = Math.round(aiCellGame[gameNum-2][i] * 1.1 + (-0.1) * userCellGame[gameNum-2][i]); } else { nums[i] = Math.round(aiCellGame[gameNum-2][i] * (-0.1) + 1.1 * userCellGame[gameNum-2][i]); } } } }
// sort for (i = 0; i < 3; i++) { if (nums[i] > nums[inds[0]]) inds[0] = i; if (nums[i] <= nums[inds[2]] ) inds[2] = i; } inds[1] = 3 - inds[0] - inds[2];
for (i = 0; i < 2; i++) { j = inds[i]; nums[j] = (nums[j] < ONEGAMECELL) ? nums[j] : ONEGAMECELL; nums[j] = (nums[j] > 0) ? nums[j] : 0; if (nums[j] > aiCellTot[j]) { nums[j] = aiCellTot[j]; } }
j = inds[2]; nums[j] = ONEGAMECELL - nums[inds[0]] - nums[inds[1]]; if (nums[j] < 0) { nums[inds[0]] += nums[j]; nums[j] = 0; } else if (nums[j] > aiCellTot[j]) { var r = nums[j] - aiCellTot[j]; nums[j] = aiCellTot[j]; for (i = 0; i < 2; i++) { var k = inds[i]; nums[k] += r; if (nums[k] > aiCellTot[k]) { r = nums[k] - aiCellTot[k]; nums[k] = aiCellTot[k]; } } }
for (i = 0; i < 3; i++) { aiCellTot[i] -= nums[i];
nowPara.elements[3+i] = nums[i];
var str = "a" + gameNum; switch (i) { case 0: str += 'w'; break; case 1: str += 'f'; break; case 2: str += 'b'; break; }
var tb = document.getElementById(str); tb.innerText = nums[i].toString(); }
aiCellGame[gameNum-1] = nums;
}
/*function ddetectNumber() {
for (var i = 0; i < 3; i++) { userCellGame[i] = Math.round(userCellTot[i] / (6 - gameNum)); userCellTot[i] -= userCellGame[i];
nowPara.elements[i] = userCellGame[i];
var str = "u" + gameNum; switch (i) { case 0: str += 'w'; break; case 1: str += 'f'; break; case 2: str += 'b'; break; }
var tb = document.getElementById(str); tb.innerText = userCellGame[i].toString(); }
return true;
}*/