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mazes of the team, as simple as they were designed, could not be solved by our robot. | mazes of the team, as simple as they were designed, could not be solved by our robot. | ||
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<img src="" alt="Mazepic 1"> | <img src="" alt="Mazepic 1"> | ||
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by the robot. | by the robot. | ||
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<img src="" alt="Mazepic 2"> | <img src="" alt="Mazepic 2"> | ||
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to design several mazes, we were able to correct mistakes and validate our results even more. | to design several mazes, we were able to correct mistakes and validate our results even more. | ||
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<img src="" alt="Mazepic 3"> | <img src="" alt="Mazepic 3"> | ||
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<h2 class="section-sub">Support by sending our Promotor Construct</h2> | <h2 class="section-sub">Support by sending our Promotor Construct</h2> | ||
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We reached out for [https://2017.igem.org/Team:SVCE_CHENNAI| SVCE_Chennai] after reading their collaboration proposal on the iGEM Collaborations page. We realized | We reached out for [https://2017.igem.org/Team:SVCE_CHENNAI| SVCE_Chennai] after reading their collaboration proposal on the iGEM Collaborations page. We realized | ||
we had many similarities in our project as both of us were working on pH as well as temperature regulatory systems | we had many similarities in our project as both of us were working on pH as well as temperature regulatory systems | ||
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<h2 class="section-sub">Augmented Reality at the Giant Jamboree</h2> | <h2 class="section-sub">Augmented Reality at the Giant Jamboree</h2> | ||
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After seeing the post of the iGEM team [https://2017.igem.org/Team:Franconia| Franconia] on the official Collaboration Site, and declining it as a very creative, interesting and amusing one, we decided to support them. They organise an augmented reality game for smartphones with the help of QR codes distributed throughout the Giant Jamboree. A "plague" breaks out at the event and the QR codes represent either "cure" or infect the respective scanning smartphone. The goal of the game is that at the end of the conference all virus outbreaks are cured. With very little effort to support, this game can create a very special component of the Giant Jamboree 2017 and this is why we want to be part of it. | After seeing the post of the iGEM team [https://2017.igem.org/Team:Franconia| Franconia] on the official Collaboration Site, and declining it as a very creative, interesting and amusing one, we decided to support them. They organise an augmented reality game for smartphones with the help of QR codes distributed throughout the Giant Jamboree. A "plague" breaks out at the event and the QR codes represent either "cure" or infect the respective scanning smartphone. The goal of the game is that at the end of the conference all virus outbreaks are cured. With very little effort to support, this game can create a very special component of the Giant Jamboree 2017 and this is why we want to be part of it. | ||
</div> | </div> |
Revision as of 11:17, 28 October 2017
COLLABORATIONS
The iGEM Team NAWI_Graz looked for different possibilities to collaborate with other teams. These ranged from simple e-mail
communication to learn more about the competition and the support provided by iGEM, online discussions in the field
of security, material support for other teams with our own constructs, and the development of a software to improve
our robot algorithm and therefore giving other teams the possibility to support us from their own location. They all
looked much more difficult and complicated than we originally thought, but they all helped us to realise our project
in this form.
European Meet Up
From the team [https://2017.igem.org/Team:TUDelft| Tu Delft] we have been noticed by an e-mail that they will organise a European Meet up. The idea of an earlier,
smaller version of the Giant Jamboree in Europe excited the whole team and we decided to send 7 people to the Netherlands
to get in touch with other iGEM teams. Due to the Meet Up we also gained our first experiences in poster presentations.
With lots of euphoria and motivation we enjoyed the various lectures at the TU Delft. They arranged excursions in Delft
and Rotterdam, (lovely Pannenkoekenboot, really delicious) and above all the large poster presentations of the different
teams. It was a great opportunity to meet other iGEM teams and to improve our skills by presenting our project to them.
The send summary of all presented posters helped us to find and rework our own poster design for Boston.
General Support
Already in Delft, we have communicated more intensively with the team [https://2017.igem.org/Team:TU_Darmstadt/Collaborations| Tu_Darmstadt], because it has been shown that as a
relatively fresh Grazer team, the 3rd at all, we had less information than thought about the competition and standardized
support of long-standing partners of the iGEM Foundation. As an example they have drawn our attention to the free sequencing
of MycroSynth. In addition, we wanted to form an even closer cooperation by demonstrating a degradation product from
their experiments and thus directly prove that their experimental setup and our construct function. For this, there
were video conferences, but the plan was rejected because the substrate amounts would not have been high enough to
activate our promoter. Although no physical exchange has taken place, we would like to express our gratitude for the
willingness to establish a new team in the competition.
Online Discussion about Safety
As part of the preparations for our lab work, we have seen the call for an online discussion of the team [Uppsala] on the
official iGEM Collaboration page. After the subsequent contact, we got seats in the session about Genetic Engineering
with special attention to safety. The questions were focused on the areas of "uncontrolled dissemination" and "harmful
abuse of our openly accessible GMO". Together with the teams [https://2017.igem.org/Team:ETH_Zurich| ETH_Zurich], [https://2017.igem.org/Team:UiOslo_Norway| UiOslo_Norway], [https://2017.igem.org/Team:Lund| Lund], [https://2017.igem.org/Team:Groningen| Groningen] and the hosting team
[https://2017.igem.org/Team:Uppsala| Uppsala], we determined whether and how we could assume our GMOs behaviour in the wild and whether we could imagine
any way possible harmful misuse of our GMO. The results of this discussion helped us to complete our [https://2017.igem.org/Team:NAWI_Graz/Safety| Safety Form].
Interactive Maze Design
After we announced on the official iGEM Collaboration site to help us improving our robot algorithm by being part of our
obligate group of beta testers for our online maze design software, the iGEM Team [https://2017.igem.org/Team:Groningen| Groningen] contacted us. The first
mazes of the team, as simple as they were designed, could not be solved by our robot.
Due to these feedbacks we have extended the code of the program significantly and found a way to insert a coherent storage
possibility, which allows the robot to escape much better from angled corners again and find the end of the maze. After
sending the link to the updated version, our friends from Groningen sent us several new designs, which were all solved
by the robot.
[https://2017.igem.org/Team:INSA-UPS_France| INSA-UPS_France] contacted us some time later to test the labyrinth design software too. Using their highly creative approach
to design several mazes, we were able to correct mistakes and validate our results even more.
Support by sending our Promotor Construct
We reached out for [https://2017.igem.org/Team:SVCE_CHENNAI| SVCE_Chennai] after reading their collaboration proposal on the iGEM Collaborations page. We realized
we had many similarities in our project as both of us were working on pH as well as temperature regulatory systems
and the alkaline inducible promotor was actually the same, alx. A skype call between both teams,which gave us a chance
to interact and express any difficulties we had, was organised. Since they had some issues with changing pH in their
medium, we helped them out by giving them some useful suggestions. Since they had some amplification issues with
their gBlock, we also shipped them our alx gBlock so that they could work with it.
Augmented Reality at the Giant Jamboree
After seeing the post of the iGEM team [https://2017.igem.org/Team:Franconia| Franconia] on the official Collaboration Site, and declining it as a very creative, interesting and amusing one, we decided to support them. They organise an augmented reality game for smartphones with the help of QR codes distributed throughout the Giant Jamboree. A "plague" breaks out at the event and the QR codes represent either "cure" or infect the respective scanning smartphone. The goal of the game is that at the end of the conference all virus outbreaks are cured. With very little effort to support, this game can create a very special component of the Giant Jamboree 2017 and this is why we want to be part of it.